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Posted

do any jam players feel guilty about the retardedly good properties of fb ball and 6hs??

HEEEEEEEEEEEEEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLL NAWWWWWWWWWWWWWWWWWWWWW!!!! LOL I love it!!!

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Posted

do any jam players feel guilty about the retardedly good properties of fb ball and 6hs??

its not that retarded...ok it kinda is but they can stop pressing buttons for no reason

Posted

Only jam, and I suggest that you not try that yet. Get more basic things done. As for 6h and FB, they are no more retarded than anything else that's retarded on other characters. Neither is a spammable move against anyone that knows what they are doing. I assure you FB will get reversal crushed easily by anyone that's good at the game if you use it without thinking about it. Side note, because I know people are going to misread this. I didn't say FB and 6h isn't retarded. I said there are plenty of those things around, so retarded is actually a norm in AC.

Posted

HAHA! ...not at all! EVERYTHING is retarded in AC!... Hopefully, Jam has her 6HS and Jamming loops! otherwise, I don't know how we could keep up with the other chars! just as an example, Slayer's no tension 4 hit combo -> 50% of life bare gone winth the wind! May's no tension loop -> 80 fucking % kindly removed from your life bare! Pot's "I pick you up from the ground and beat the shit outta you a bit more" phases... etc... etc... I wonder what could our Jammy do without her 6HS and FB puffball! Reminder: we play a little girl with no weapon against genetically enhanced immortal muscles freaks with fire-swords!!! ^^

Posted

Only jam, and I suggest that you not try that yet. Get more basic things done.

As for 6h and FB, they are no more retarded than anything else that's retarded on other characters. Neither is a spammable move against anyone that knows what they are doing. I assure you FB will get reversal crushed easily by anyone that's good at the game if you use it without thinking about it.

Side note, because I know people are going to misread this. I didn't say FB and 6h isn't retarded. I said there are plenty of those things around, so retarded is actually a norm in AC.

ok.... but that doesn't answer my question. i thought this was a Q & A section, not a " i don't think you can do it, even though i don't know your skills" section.

Posted

ThatOneGuy, you may be true, although your question was if it was Jam specific or not (not asking how to perform it), but a little humility specially when asking questions, even if you are a good player are welcome, no offense meant. ;) If something you want was not understood nor answered, don't hesitate to ask again nicely and clear the misunderstanding. Just my 2 cents, I'm just a random non-Jam player passing by. :v: As far as I remember, Burst Canceling consists in 3 steps to perform very quickly one after another, in the order : 1) Successful parry 2) Burst 3) FD (Cancel the Burst right at the beginning of its startup by a Faultless Defense, the timing may be real fast almost simultaneously) You'll then gain the full invincibility time of the Burst without actually using it ! Again, it is what I understood as a non-Jam player and never really tried myself if you wonder hence that may be wrong. Someone may explain it better but that should help you in the meantime. :)

Posted

My apologies if you took offense, but I was answering the question and giving a bit of advice. Considering the scope of the game has changed (or just the overall dmg output has been shot through the roof), Burst cancel went from high risk/mid reward to not worth the risk in almost all instances. I personally can't think of any situation that even remotely justify the use of burst cancel at this point other than to show off, which is hardly a justification in my opinion. The only situation that I tried to use it consistently was back in slash against Ky. And yes the above description is correct on how to do it, but it may be better to find a video to know what it actually looks like.

Posted

Burst cancel went from high risk/mid reward to not worth the risk in almost all instances. I personally can't think of any situation that even remotely justify the use of burst cancel at this point other than to show off, which is hardly a justification in my opinion. The only situation that I tried to use it consistently was back in slash against Ky.

Actually I completely disagree

I can think of a bunch of critical situations where its really useful

Posted

Actually I completely disagree

I can think of a bunch of critical situations where its really useful

I agree with that... however, I believe that there a lot of more important things to be trained with Jammy BEFORE learning Burst cancelling.

I don't know how good of a player is the person who asked the question, but it seems to me that the most important things to learn with Jam are:

1. 6HS loop (especially the dash-cancel timing after a wall-slam.. it took me forever to get that thing right!)

2. 2D into 236+S~K, 236+K (charged)

3. Parry into 2S (CH)

4. Dash-parry into 2S(CH)

5. 623+K going down (not to be underestimated... as in a match, a lot of guys eat it on OKI and you go into the loop after it pretty easly! (no charged kick needed!)

6. 6P, 5HS(3HITS), 6HS, 6P ... loop

7. 5HS into 236+S~D

623+ K (going down), 2S, 2HS(2hits), 236+S~D, Jamming loop

Then, when you have mastered these, you can try burst cancelling...

This is just my opinion though.. feel free to disagree, it might turn into an interesting discussion.

P.s. @ Mitsurugi: Mitsu, I know you are not a native english speaker (so am I!), but:

...even if you are a good player are welcome...

Oo' ?!?

Posted

Atryu, you're busted, Hiriji wannabe ! Haha, sorry for that ! I was working therefore did not really have the time to proof-read and wrote some stuff in a hurry. Secret technique of the hidden Dustloop also known as Instant Block the boss as he enters your room : Alt + Tab, careful with it as it has a 1-frame window input. :psyduck: I meant something like : "Even if you are a good player, in a forum one has to be humble. Specially since you asked a question." One should not drink at work. :v: Sorry for the little off-topic folks.

Posted

Oh no, I don't question the usefulness, but I question the risk/reward variable. If you can pull it off at will, by all means, go nuts. I personally don't get it consistently enough in matches and I don't want to lose burst needlessly. I think there are reasons none of the Jam players in Japan even try to burst cancel anymore. 1 is of course due to the possibility of screwing up and losing burst or get nailed. The other is the fact that parry itself is sufficiently good enough now with a larger window. But in favor of burst cancel, since they increased the hit stop time on parry, it's easier to do now. Not easy, but definitely easier.

Posted

i got down everything but the downward 623+k and burst cancel.. i got it once but i think it was a fluke

Well, like I said, I have never seen anyone else doing it in a match... but I use it pretty often.

They tend to AA when they see me IAD, and they get screwed by the 623+K into [Doren2k]ZOMFG damage[/Doren2k] ^^ .

Posted

i do it pretty often, now in AC even more because it got really really good...mostly save on block(only unsafe if the last/the last 2 hits whiff), with the increased untech. time it´s a perfect launcher to score 150-250 dmg. +i sometimes start pressure with it when i time it on okizeme that only the last hit is blocked +a funny crossup game, but nothing to rely on +can snuff several DPs if done right (sol and hos f.e.) on okizeme

Posted

How does iad 623k beat storm or volcanic viper? Are you doing it like a safejumpin meaty with the last hit hitting at a point where you can land and block the dps? Because I can't see it flat up beating it.

Posted

just do a crossup iAD 623K on okizeme the moment they get up, with the right timing, you´ll flatout beat the wakeup DP, go to training and practice a moment...but after all it´s only for showoff, blocking the DP + punishment is more reliable, the advantage of iAD 623K is: if they decide to block you start pressure or hit them and start a combo

Posted

That special is just used as a cross up tool. Jam's dp only has 2 frames of invun in the air. But since they don't know which side you are going to be on, it's not like they can dp out. And if you time it right, they won't even be able to do anything. They should run face first into the dp active frames on wake up if it's done correctly. That's definitely one of my favorite setups "from" the corner, as you can dp at minimal height into 2h, 6h, etc.

Posted

Yeah, IAD623K isn't going to beat any uppercut head-on. You're going to have to exploit hit-boxes in order for it to do so, and even then the timing and spacing are very strict. The majority of the cast's 6P can cleanly beat out IAD623K, so it shouldn't be used as an anti-6P either. There's barely any invincibility and the only thing going for it is that it activates immediately. A charged IAD623K can beat or at the very least clash with Sol's VV when used head-on. Back in Slash I could use Jam's IAD DP as a viable option to beating wakeup uppercuts when I had a card; however, Jam has lost this tool in AC now that cards are stored. Like ryoko pointed out, it's now merely a cross-up move (and a better version than in previous installments because of increased untechable time). At the same time, it's also a less reliable DP snuffer so I wouldn't recommend frequent use of it for this purpose.

Posted

The card dp is the best dp in the game. It beats VV in every aspect except horizontal hit box; more hits, more damage, longer invun, covers more vertical distance, etc.

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