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Posted

Mei-Feng is still pretty good. Still does ungodly amounts of damage off various setups, super-robot-super still gives you a good setup... in fact she's pretty much the same but better than she was in original AH (AH DEMO? D: )

Posted

Super robot super is like the most awesome super to take on Saki's flashkick super D:. I assume she can still do 5050 mixups off 214C w/massive clash frames, 6B airunblockable and jcable for an aerial combo on hit making it a deadly aa while having longer ranged normals? Hopefully her bnb is still the same. Anybody got a notation for it? I cant find where the IAD jC should kick in. Otherwise Ill have to use 2 HCs to get the same damage 2A 2B 2C 236B 236B 6D 5B 5C 6D 5B 5C 236B 236B 632146D <aerial> it's a watered down variation lol . Not too sure whether fireball super to setup a charged normal is specific to her or its a general trick.

Posted

2A > 2B > 2C XX 236B 6D 5A > 5C IAD iadC, land, dash 6B JC jC 5D jC, land... etc. etc. You pretty much have to eyeball where you are on the screen and how much bar you have to figure out how to finish her combos beyond the first HC.

  • 4 weeks later...
Posted

Last session was fun. Combos were flowing nicely, the IAD cancel timing is so lax compared to stuff in GG eg OS 5H CH iad followups. Stuff like if you start the bnb from 2B's max range at best you have to fireball super after the 236B so to ensure you can get a decent aerial followup to knockdown as iad jC 5A 5C will whiff sort of thing. Sucks that 5B 5C doesnt allow that iad JC in at all. D: Now I need more experience against various Arcanas esp stuff like lightning pressure or water armor. Besides is Meifang a real rushdown character like Heart? She has a sick 2A despite the lack of range and it leads to her already powerful bnb. It seems vids of her show some footsieing and alot of whiff baiting. This game is fun though.

  • 3 weeks later...
Posted

Mei-feng is more of a patient, pick your spot to attack kind of character. Lacks the ridiculous clash frames and movement speed to be a full-out rushdown character. You get your chances to rush down but it's more footsie-esque stuff till you get your opening. Thanks to homing and stuff, she can win off a lot of silly random hits (like anything to jC 5D miscellaneous air normal, IAD combo) Though in AH:Demo you could pretty much win by doing 6B a lot. Heart is an entirely different beast with ridiculous clash frames on already ridiculous normals, and some of the best post-clash moves in the game (DP/DP super) and huge damage off whatever. I need to get around to "updating" my PS2 to get this game again.

Posted

Hey every body i just got my copy of AH today and since im a such a lazy bastard and i dont feel like thumbing through 52 pages i would like to know the Arcade button set up :o

Posted

I second this request and state that my copy reached the USA today. Did anyone ever post strats or combos or anything for Konoha and Kira?

Posted

The options menu put everything in kanji, so I have no clue how to change the controls for my stick.

Thats what you get for trying to play games in moonspeak.

Posted

Got the game and having never played it before I must say that this game is extremely easy to get into. It doesn't take long to pull off those flashy long combos you see in most match vids. I feel bad for using Kamui but she's the one character that has a familiar feel to most guilty gear characters.

Posted

is there any site for strats/comboes yet? I wanna play the goth puppet suitcase chick but I can't find anything for her yet...still deciphering the move list...

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