Silmerion Posted August 1, 2012 Posted August 1, 2012 So I just got really excited about Rashousen okizeme. Even though we lost the ability to do it after S Raiei, I think it might be possible to do set-ups where the opponent rises right into it (now that's it's fast and full-screen).
Silmerion Posted August 17, 2012 Posted August 17, 2012 "Axl is stronger right now; he's back to his old style." Watches, you've been around a lot longer than I have. What do you suppose "old style" means in this context?
Silmerion Posted August 20, 2012 Posted August 20, 2012 Fourth post in a row. Oh, well. From the GD thread: Kokuugeki (j.63214S): - On CH, you can continue the combo with {land, dash 6K} - With FRC, you can continue the combo with {land, dash 5K} Kyokusageki ([4]6D): - It's a way of dealing with the opponent's dash and airdash at once - Good for using it a bit farther away than 2D 2P: - Cancellable into f.S - You can choose to hit only once, looks good - This poke was being used at the loketest - You can react with an anti-air if the opponent jumps Axl Bomber (j.623HS): - Nobody likes how this move turned out - It's better to use Kokuugeki FRC - It'd be better if at least the reward for hitting with this was higher Aerial Moves: - Nobody at the loketest was using the pokes with one or two hits right Chain {2HS, 2D}: - You can delay this a bit to surprise the opponent with 2D Hachisubako (623P): - They were using this attack as a way of punishing whoever tried to react after an IB on 2D; The timing for when the opponent attack came out was more or less the same than the timing for the Guard Point - Some were using RC or "set" (???) to advance after that hit, but I find it's better to do that with Rensengeki? 3P: - {3P(2), 2S} combos, but might be only useful when 3P gets a CH and juggles opponent...?(this might be "forces wakeup" instead of "juggles") - I don't know if this attack is punishable on block Rashousen ([4]6HS): - Almost no one used this attack at the loketest, so I don't know if it changed - It's still fast and looks good judging by what I could see --- So I guess Axl Bomber sucks now. Too bad.
Digital Watches Posted August 22, 2012 Author Posted August 22, 2012 I mean, I guess you can use it for frame advantage from an air approach, but that's iffy.
Ash of Arcadia Posted August 24, 2012 Posted August 24, 2012 Fuck everything I heard about Axl Bomber...
Silmerion Posted September 21, 2012 Posted September 21, 2012 So, super-preliminary reaction based only on a few matches from the day-one tournament: Bomber loops don't do nearly as much damage as they used to, but in exchange, Axl is now maximum lulz.
Digital Watches Posted September 30, 2012 Author Posted September 30, 2012 It has come to my attention that Rensengeki may now once again add guardbar on block. Can anyone confirm this?
Adelheid Posted September 30, 2012 Posted September 30, 2012 Adelheid: Them giving +guard bar back to Rensengeki Adelheid: is so disgusting Watches: S TIER OR BUST (But honestly I've never agreed with that change) Adelheid: Is that change even noted anywhere Adelheid: I just noticed it today Adelheid: After seeing it knock a venom's gb to flashing, then going back and saying "wait, WHAT" Watches: I don't know that it's noted anywhere Watches: Have you checked other projectiles? I think that was a global change in AC that might have been undone Adelheid: Yeah Adelheid: When I saw that Adelheid: I went and checked Adelheid: None of Ky's stuff does +gb Watches: Ha Watches: Ha Watches: HAAAAA Watches: Yup Watches: S-Tier Axl coming up I may have to back to siding this character, he looks a lot more fun now Edit: Oh yeah, footage,
Greyvangelist Posted February 2, 2013 Posted February 2, 2013 (edited) Oh my god, free CH galore if they keep blocking that shit. btw, this new Axl Bomber FRC? I haven't seen it being used in any ACR videos yet, does anyone know where the FRC point is/applications of it? Edited February 2, 2013 by Greyvangelist
Silmerion Posted February 3, 2013 Posted February 3, 2013 btw, this new Axl Bomber FRC? I haven't seen it being used in any ACR videos yet, does anyone know where the FRC point is/applications of it?It looks like it's pretty much exactly upon landing. The reason you haven't seen it much is that it's not very good; Axl Bomber lost its overhead properties and it's hard to combo into at mid-screen, so there's not a lot of mix-up potential and not a lot of extra combo potential.
RoBoBOBR Posted April 23, 2013 Posted April 23, 2013 some proofreading of first post list based on ACR wiki: f.S recovery 22F ->19F. active frames: f.S had 3F in AC, not 4F. 5H CH bounce has 28F of untechable D - start-up 26F -> 28F, foot invincible 17-25F -> 17-27F 3P recovery 8f -> 7F, not total increased by 3F j.6P - lvl 2 -> 3, active frames 7(2)3 -> 6(2)3, second hit has start-up 15F (and yet ACR wiki lists it as 7[13] start-up) Rensen Geki - SD -14 -> -15 - Kyokusa Geki - untechable 36F -> 41F Rashou Sen - in CH state until 46F -> 79F Hachisubako - start-up is 20F (was 16), not 8F, recovery 27F -> 22F not 17F, lvl 5 -> 3, autoguard frames are 1-13F, damage 30 -> 40 Axl Bomber - FRC point listed as "1-4F during landing"
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