Jump to content
Dustloop Forums

Recommended Posts

Posted (edited)

they are hit too high usually. It works on the characters with taller hitboxes though

New corner oki idea, similar to the yoshiki setup, but here is what I thought up:

in corner:

X>236C>442C>high jump TK>

Your options:

Forward airdash>j.b or j.c (High)>2A>3C>236B>Character Specific Combo (look at chart)>236C>Repeat Oki

662B>4B(Low>High mixup)>2147D>6A>6C>236C>Repeat Oki

2B>3C(Low)>236B>Character Specific Combo>Repeat Oki

664B(High)>2147D>6A>6C>236C>Repeat Oki

Back Airdash>j.5D (hits everyone standing, or out of the air, hits tager and haku crouching) Also baits DPs.

example for last option against ragna's ID

2147D~C>44j.5D(CH)>662DD(As low as possible)>6C(As low as possible)>236D>66214D~C>236C>repeat oki.

Edited by someonewhodied
  • Replies 159
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)

Wow, cool combo video.

I wish I had know you were making a Gravity Seed video, I would have asked you to put these in it...

236C>RC> Whiff BGravity> Dashing 4B{2}> 2DD>TK Crescent Saber> 6DD>2DD>Air Swords>Crescent Saber [Or Calamity Sword.].

[CH]5D>236C>RC> Whiff BGravity> Dashing 4B {2}> 2DD> TK Crescent Saber> 6DD>2DD> Air Swords> Crescent saber [Or Calamity Sword.}

Edited by ElegantShadow
I forgot to mention something.
Posted (edited)

Nice combos, though they don't need the gravity, you can just do 66DD to instead of keeping the enemy in the gravity for a normal 6DD, just tried it on hazama.

aww dang, forgot another combo in that vid,

Midscreen to corner.

214A/B/C (gravity whiff)>236B(CH)>236B>RC>5DD>236C>664B(2)>2DD>2147D>6DD>2DD>Air Swords>Air Ender.

Edited by someonewhodied
Posted (edited)

hi so, I realized I don't have an optimized corner airthrow combo. best I could come up with was:

airthrow > dash 214D > 214A > 236C > crossunder 5C(2-3) > 6C > 236D > 214D~C > 4B2 > 2DD > Crescent > 6DD > 2DD > Aircombo + Super for 6.5 ish

based overheat pls halp

Edited by severin
Posted

That's pretty much what it is. Of course, if it were CS2, we'd be getting quite a bit more damage (and potentially more options that way)... If you wanted to use a Gold Burst after the Air Throw, you could use both Spikes like in the video. Although it wastes a burst, it's easier to do, and gives you relatively more time to position yourself.

For your combo, considering that it's already at ~21%, it can't really be optimized further without making it way more impractical than it arguably already is.

I could tell you an under 18% variation, but a TK > 6DD link under 18% is pretty much never practical, plus there aren't any worthwhile additions here, regardless of whether a Gold Burst is used.

  • 2 weeks later...
Posted (edited)

Kickass combo time:

214B(Whiff)>236B(CH)>236236D>214D~C>66D(1)>236C>6DD>2DD>Air Swords>J.214D for 4.5K

Definitely worth ending a match with.

Midscreen gravity(Whiff)>3C>236B character specific links:

Ragna: 662A

Jin: Nothing

Noel: 662A

Rachel: 662A, 662B

Tao: 665A, 662A, 665B, 66B

Carl: 662B

Litchi: 665A

Arakune: Nothing

Tager: 665A, 665B

Bang: 665A, 66B

Lambda: 662A

Hakumen: 665A

Hazama: 665A, 662A, 665B

I'll do the rest later.

If someone wants to verify them, possible links after gravity'd 3C>236B are 665A, 662A, 665B, 662B, 66B

One more fun one:

Lambda in corner vs Tager.

214A(FC)>236B>66A>jump cancel>j.66B>j.2C>2DD>j.Burst>2DD>6C>236C>44B(2)>2DD>Air Swords>Air Ender (4.1K puts tager in corner)

Edited by someonewhodied
  • 6 months later...
  • 1 month later...
Posted (edited)

Platinum Specific:

In corner: 66A(Airhit)(Vertical hit in corner)>6321476D(Meaty)>6321476D works as an ender. It tacks on 2080 damage to the end of a combo.

also 4B(2)(High hit)>TK Calamity (Meaty) > Tk calamity works too

Also in slightly related news, I've broken 10K with lambda on a platinum specific combo.

(I said no more combo experimenting but when I pulled off double TK calamity in a match I just couldn't resist)

214A(FC)>Gold Burst x2>236C>4B(both)>Calamity Edge>5Cx8 (required for heat)>6C>236D>214D~C>214D>662C>TK Crescent>2C>TK Crescent>6B>5C(4-8)>4B(2nd hit only)>2DD>6321476D(Meaty)>6321476D (150 heat)

requires: Low health heat gain.

5Cs must be doen as slow as possible to maximise the low health heat gain.

Edited by someonewhodied

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...