SkyKing Posted August 9, 2012 Posted August 9, 2012 ^What do you mean by j.2C as a stand alone move? I'm under the impression that j.2C is a RB follow-up move only according to her move list. @.@ http://www.youtube.com/watch?v=wTpxQPpcVuE&feature=player_detailpage#t=61s You'll see it here when she does the first combo with RB > j.2C, then whiffs the next combo, and afterward hits a j.B > j.C > j.2C combo.
confusedxphreak Posted August 9, 2012 Posted August 9, 2012 (edited) ^lol. I just saw the video. Hmmm...The move list is a fail then. Her Haider shots seem awkward for some reason. Some property must have changed. Edited August 9, 2012 by confusedxphreak
SkyKing Posted August 9, 2012 Posted August 9, 2012 ^lol. I just saw the video. Hmmm...The move list is a fail then. Her Haider seems like it doesn't bounce the opponent that high anymore. Well, in a way it isn't since you are actually able to do that attack after RB when normally any other attacks aren't possible without RC'ing. Yeah, I was reading something along the lines of Haida getting toned down in the jBBS.
confusedxphreak Posted August 9, 2012 Posted August 9, 2012 Well, in the opening of this video, Noel seems to be able to use her j.2C without hit confirming or anything. Good video to see her j.2C and 236C Chamber Shot. http://www.youtube.com/watch?v=U1jLtXM23-4&feature=plcp On a completely random note, she seems to have a new opening pose. Haha.
SkyKing Posted August 9, 2012 Posted August 9, 2012 Looks like Bloom Trigger wall-splats instead of wall bouncing now. Might be a really small distance of activation since another combo ended in BT near the corner, but only knocked down. Also, it seems d.6C is much faster now.
dualseeker Posted August 9, 2012 Posted August 9, 2012 I'm particularly interested in the fact that d.5B wallbounces now. The d.5B>236A>2A>6C combo looks really interesting! I'm also wondering how 6C(2)>2D will be utilized... but seeing as a lot of things required her to be near the corner, she may be even more corner dependent than before... I don't that will be a problem, though, seeing how 2D and her combos seem to still carry her long distances .
Sckyre Posted August 9, 2012 Posted August 9, 2012 Her new changes are interesting. I wonder what that move at 1:24 of http://www.youtube.com/watch?v=7GcwsnMKf6A&feature=BFa&list=PL44D50B286EC0335B is. Not sure if Bullet's jump attack whiffed or it was the move's invincibility. Either way, it looks like it hits low on both sides of her. Looks pretty cool too.
SkyKing Posted August 9, 2012 Posted August 9, 2012 (edited) It's a Crush Trigger of some sort since a chunk of meter was used to do the move. I'm gonna guess it's for Chamber Shot. Edited August 9, 2012 by SkyKing
dualseeker Posted August 9, 2012 Posted August 9, 2012 It looked fairly fast too. Maybe we'll be able to use it as a nice way to deliver more pressure during block strings.
Litherain-XIII Posted August 9, 2012 Posted August 9, 2012 (edited) or maybe perhaps we could use her crush trigger to help extend and build other combos with her.....im interested in testing this idea. i noticed that after it hit the opponent bullet didnt tech as fast as i thought even with it just being a knockdown of sorts i wonder how big the hitbox is. maybe a 2A or 2B follow up is possible. on a side note for her 2D im not liking that change at all..... and the 6C(2) > 2D just looks..... weird for me. i rather they gave the ability to use both variations of j.4D from extend and CS1. the CS1 j.4D had auto aim correction and moved the way you wanted it to move forward or backwards i think using it after 6C(2) midscreen would have looked alot better than the 2D variation imo but i can only dream for now. otherwise 2D looks hella unsafe now. i can see it now....2D and ragna just standing there under her 2D he waits till she about to land and hits a 5B before she lands..COUNTAH!!......*face palm* Edited August 9, 2012 by Litherain-XIII
Chaoschao222 Posted August 9, 2012 Author Posted August 9, 2012 Honestly new Noel sorta still reminds me of CS1 U. Noel, especially with huge 2D and j.2C, I like it~
SkyKing Posted August 9, 2012 Posted August 9, 2012 I'm liking the new 2D change from the aspect of limiting the derp that she had in drive choices. I think this new one might give us an alternate way of getting in through reads if the hitbox on the way down allows for it.
Gemakai Posted August 9, 2012 Posted August 9, 2012 I'm particularly interested in the fact that d.5B wallbounces now. The d.5B>236A>2A>6C combo looks really interesting! I'm also wondering how 6C(2)>2D will be utilized... but seeing as a lot of things required her to be near the corner, she may be even more corner dependent than before... I don't that will be a problem, though, seeing how 2D and her combos seem to still carry her long distances . That is very interesting. With CS A Optic Barrel gone, I guess this d.5B changes is to help promote the use of the the longer distances of Optic Barrel... Jeez, what's a good theory combo... combo into d.5B > 236A > dash > 6C (1) > j.D > 6D > drive combo ender.
dualseeker Posted August 9, 2012 Posted August 9, 2012 I wonder how far d.5B will knock people when they're on the ground... It's such a good "don't come near me" move to use during drive... And I just noticed that Noel will at least be able to use a special during her drive, so we may be able to at least safely exit her Drive without having to rapid ^__^! RIP Optic Barrel A How dare they? I honestly wouldn't worry about it. Chamber Shot looks like a really cool new tool, and it seems useful in combos as well! I also saw it walbounce people, so maybe it'll be an alternative to Bloom Trigger or something like that.
Chaoschao222 Posted August 9, 2012 Author Posted August 9, 2012 Yeah, based on what's seen, I can imagine replacing BT with Chamber in certain drive combos.
cadpgamer1992 Posted August 10, 2012 Posted August 10, 2012 I don't want to get my hopes up, but I hope we can do combos like these in CP: Midscreen: 5A/2A>6A>6C>j.D>d.6B>d.6C>d.5C>d.5B>236A>66>2A>6C>6D>d.5D>d.5C>d.6B>236C 5A/2A>6A>6C>j.D>d.6B>d.6C>d.5C>d.5B>236A>66>2A>6C>j.C>jc>j.B>j.C>j.236C>2C Mid to Corner: 5A/2A>6A>6C>j.D>d.6B>d.6C>d.5C>d.5B>236A>66>2A>6C>4D>214D>66>2A>6C(2)>6C>6D>d.5D>d.5C>d.6B>236C>Fenrir
confusedxphreak Posted August 10, 2012 Posted August 10, 2012 ^Well, the only problem is that Noel can't link together 5A/2A to 6A. lol. It seems her only link to her 6A is 2B w/o CH.
cadpgamer1992 Posted August 10, 2012 Posted August 10, 2012 ^Personally, that isn't much of a problem since by default, A will chain to B. I just hope Noel can at least connect 5A/2A to 6A on CH.
DC Posted August 10, 2012 Posted August 10, 2012 I feel like chamber shot could have been another input. Optic Barrel A was an important spacing tool. ASW balancing, whatever.
darkpath Posted August 10, 2012 Posted August 10, 2012 I guess the point of making chamber shot was to fill the empty space in front of noel when executing Optic Barrel A.. it's not that bad though I like the wall bounce and quick recovery makes her more corner dependent than before.
Litherain-XIII Posted August 10, 2012 Posted August 10, 2012 i honestly rather they change the inputs for the OBs and chamber shot. chamber shot should have been 236A instead and should have kept optic barrel B and C the same input its much simplier and makes sense overall unless they going by the fact chanber shot looks like a C based attack in terms of the way it looks and properties.
Chaoschao222 Posted August 10, 2012 Author Posted August 10, 2012 Which I'm pretty sure they are, Chamber Shot feels like a heavy move, so it's a C move.
Litherain-XIII Posted August 10, 2012 Posted August 10, 2012 true. i dont blame them though. i just dont wanna go through the move command change thing like CT >CS1 noel did. that was hell for a minute or 2 but ill get over it lol
dualseeker Posted August 11, 2012 Posted August 11, 2012 I'm sure you'll be able to get used to the change after a little while. Besides, she doesn't seem like she has a totally different kind of moveset. So, I'm pretty sure we'll only have to learn maybe one or two new inputs and habits. Still, it shouldn't be too hard of a transition. Also on a totally unrelated note: I love how people bitch about how easy Noel is, yet complain how "hard" her combos are. :v:
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