Diveman Posted September 12, 2012 Posted September 12, 2012 I just optimized it. Here are the better versions and probably the combos Guymam is referring to. Tentarafoo ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>236C damage:5443 Meter gain ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>5AAA>236B~A>236D damage:6000 Full damage ender: FC 2C>236B>j.2C>2A>2C>5C>236AB>j.2C>2A>2C>5C>IAD j.C>2C>5C>5AAA>236B~A>236236C damage:6751 how are you getting the 236AB to hit? they are usually out of range, and the first 5C doesnt hit certain characters unless you delay it but if I do so the 236Ab won't hit. any help? =/
ZeroRaider Posted September 12, 2012 Posted September 12, 2012 You pretty much have to know the timing like its marked into your soul. Too early, you miss. Too late, they'll just bounce to high and tech before j2.C hits them.
BatousaiJ Posted September 12, 2012 Posted September 12, 2012 People mistake Yosuke to be a easy character to use but there's a lot of character specific and timing based stuff on the vast majority of his more rewarding combos....
Zephyrus Posted October 1, 2012 Posted October 1, 2012 http://www.nicovideo.jp/watch/sm18867710 found this while randomly looking around Nico. Contains Sukukaja combos from a wiki, pretty damn useful.
DJ_Blactricity Posted October 5, 2012 Posted October 5, 2012 Corner Cross-up Moonsault Combos 50 meter j.236A~A>j.2C OMC>2C>236B>[j.236A~A]x2>j.236D(236236C/D) 3.8K(4.7K with super) OMB j.236A~A>j.2C OMB>dash under 2C>5C>236B>[j.236A~A]x2>j.236D(236236C/D) 4.2K(5.1K with super) OMB 100 meter j.236A~A>j.2C>236236C/D OMB>(dash under)2C>5C>236B>[j.236A~A]x2>j.236D>236236C/D 6.2K Dash under 2C is optional for this combo if you push the opponent into the corner with super.
GreekAngel Posted November 2, 2012 Posted November 2, 2012 I know that IAD Jc in this game is awkward for me but I did find out the EX dash loop. Idk if anyone knows it yet but I'll post it anyway. FC2C > 236B > j2C > (2A > 2C > delay 5C > Delay 236AB)x2 > 2A > 2B > 2C > JBB >236D Uses 50 meter to end it with just 236D for around 6.1k Use 100 meter garudyne to end it for 6.9k OMB and garudyne to Touch of death Elizabeth (I.E. 7.7K) I find this an easier alternative to the IAD JC loop for me personally
Shadow_BCE Posted November 11, 2012 Posted November 11, 2012 hello guys, i need some help, i cant use consistently IAD and i wont even bother to try it in online matchs against rank 0 connections, so i m focusing on learning combos without IAD. My FC combo with yosuke is : FC 2C > 236b > j2C > 2A > 2B>2C> jB > j2b> JB > J2B > moonassault/slash A 2x > kunais D > garudyne = 5449 damage or 4600 in case i dont use Garudyne and my AOA D combo is 2B > 236B> J2C>2A >2B>5C> AAA > moon assault/slash A > Garudyne = 4446 damage, but this combo for some reason is very hard to land on akihiko and others, so.... can anybody teach any better combo without use of IAD ? thanks =]
Shadow_BCE Posted November 12, 2012 Posted November 12, 2012 oh man, its so frustating, i cant find a way to use 236B on akihiko during AOA - D, he floats so low that he tech out so fast, i can use my AOA D combo above against elizabeth so easily
GreekAngel Posted November 12, 2012 Posted November 12, 2012 I think 5C is an easier substitue to 2B during your AoA~D combo, Shadow, bro. But If you are doing 2B, you need to adjust the timing of when you use 2B out of the AoA, at least I think it does when I did it
Phones01 Posted November 14, 2012 Posted November 14, 2012 on akihiko try to delay the 2b a bit after the wallbounce. I only do 2 AoA combos on wallbounce. 2b,2c,5c, tentarafoo. 2b,236b,j.2c,2a,2c,5c, tentarafoo.
Guymam Posted November 14, 2012 Posted November 14, 2012 Combo challenge to stir up creative thought. What is the most damage you can do with Yosuke using all of your resources in a reasonable manner, in a practical way. Have at it kids. 9354 is my best and the score to beat. Winner gets a prize. The prize is nothing.
NHK Agent Posted November 18, 2012 Posted November 18, 2012 So, what are the best/standard combos you can get off of the rare FA > 2a? I am particularly interested in the mid-screen ones, but corner ones are nice too.
Milln Posted January 23, 2013 Posted January 23, 2013 (edited) CH 2B, wait, 2C, air combo does 2277 and gains 17 meter. CH 2B, wait, 5C, 236AB, j.236A~A, j.236A~A, j.236D does 2841, uses 25 and gains back 7. CH 2B, wait, 2C, 236B, j.236A~A, j.236A~A, j.236D does 2878, gains 21. 236A~A, 5A, 2B, Air combo for 2637 and 20 meter 236A~A, 5A, 5C, 236AB, j.236A~A, j.236A~A, j.236D for 3180 to use 25, gain back 11 CH 5B, dash 5B, 2B, air combo does 2077, gains 16 CH 5B, dash 2B, 5C, 236AB, j.236A~A, j.236A~A, j.236D gets 3027, uses 25 gains back 7 CH 5B, wait 2C, 236AB, j.236A~A, j.236A~A, j.236D does 2918, gains 21. So, what are the best/standard combos you can get off of the rare FA > 2a? I am particularly interested in the mid-screen ones, but corner ones are nice too. This is late as F, but you can actually use whatever starter you want, it solely depends on how high they were. Vs. something like a fulljump Mitsuru j.B you have enough time to get a sick 2C, 236B, j.236A~A, j.236A~A j.236D combo. If they're at around instant Airdash height, you can't even get a 2A to link. From a 2A, though, ah... 2A, 2B, Air combo. or 2A, 5AAAA for meter. Edited January 23, 2013 by Milln
Adam0812 Posted February 4, 2013 Posted February 4, 2013 how to add a OMB in a fatal combo? do you just add (OMB > j2c) and everything else stays the same? eg 2c > 236b > j2c > OMB > j2c > 2a > stuff
GreekAngel Posted February 4, 2013 Posted February 4, 2013 how to add a OMB in a fatal combo? do you just add (OMB > j2c) and everything else stays the same? eg 2c > 236b > j2c > OMB > j2c > 2a > stuff Pretty much the best times to OMB is usually after a throw, airthrow, Garudyne, and J2C, just like you said.
Guymam Posted February 4, 2013 Posted February 4, 2013 in a FC combo, the best places to OMB are after j.2C and garudyne. Ex. 2C fc 236B j.2C OMB j.2C 5B 2C 5C shit shit shit ender. Ex. 2C fc 236236C (30+hits) OMB j.2C 2A 2C 5C (5B 2C 5C if you can time it just perfect.) shit shit shit ender.
Adam0812 Posted February 4, 2013 Posted February 4, 2013 ive seen people do OMB of a 236a/b~a. from what i can see you would do this is if you hit them with 236a/b~a but you are too high for j2c to connect after, am i right?
Guymam Posted February 4, 2013 Posted February 4, 2013 During a FC combo, that usually isn't the best route to go and well fuck up your combo early. Outside of FC, j.236AA j.236AA (j.2C if you're low enough) OMB B tackle is a pretty effective OMB combo.
Adam0812 Posted February 4, 2013 Posted February 4, 2013 Yer I meant normally, like you cross them up and tag them with it, you answered my question. Only got persona last week, liking the game so far, there isn't too much to yosuke tbh, or maybe that's just p4u in general when compared to blazblue,
miller483 Posted February 10, 2013 Posted February 10, 2013 What are you guys doing for fatals in Sukukaja? My 5.5k 50 meter feels really....dated and weak so to speak.
JinSaotome Posted March 3, 2013 Posted March 3, 2013 (edited) Here's a nice combo I made in training mode recently: FC 2C xx 236B xx j.2C OMB j.2C 2A 2C dl2B dl5C dl2A 2C dl5C xx 236C : 6375 damage, ends in corner with confusion. xx 236 into 214214D, 5D for corner fun :D Works from midscreen and in the corner. Alternatively, you can replace xx 236C with AAA xx 236B xx 236236D for 7651, but I prefer 236C ender unless I really need to end a dude. Edit: since the AoA secion in the OP is a little lacking, I made up this too. I can't help but feel it's not very optimal though... AoA~D 2B 2C 5C 2A 2C 5C AAA xx 236B~A 236236C - 4264 damage Edited March 3, 2013 by JinSaotome
EJayCV Posted April 3, 2013 Posted April 3, 2013 Wanna learn more combos like all out fatal counter combos and more mix ups Heres what i know so far but wanna learn more https://www.youtube.com/watch?v=kJ1HeFH6TfE&feature=youtube_gdata_player
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