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Posted

GGs to everyone that joined my Rusty Casuals room.

What I lack in execution and overall skill, I compensate with superior mind games!

/flex

Posted

GGs to Brkrdave and Moy_X7. I didn't even expect to play any matches today, but I got some invites while working on fixing my stream. XD

Posted

GGs Jyo

The fact that Coup Droit can't be punished by my 2A on IB and that it does as much damage as one of my BnBs absolutely sickens me. Her DP with that ridiculous hit-box and damage sickens me. DP > super cancel shenanigans sicken me. Reset shenanigans that turn into another 1K damage plus ice oki if I don't tech sickens me.

I'm very tempted to sell this game because of you.

lol jk (the last part at least)

I just need to read the frame damage, spend more time in the lab with Yukiko, and sharpen my reactions to tech throws. My inexperience with this game really shows lol.

Posted
I'm very tempted to sell this game because of you.

My goal in life is complete. :v:

I kid. XD

Coup Droit's negativity depends on how far out I was, that is, whether or not I just used the tip or not. You are definitely able to punish a point-blank Coup on IB and you did several times. But if I spaced it properly, you can't. Reset shenanigans are quite honestly to only reason I keep playing this game. XD I love 2B resets, but I'm still working on learning to use D Bufula oki properly though. There are also a few places in Mitsuru's combos never to burst, which are while you're in the air after 2B, 2D, or Sweep. Sweep I can just cancel to bait burst and I do that very occasionally if I think I have a strong read on someone.

I noticed there were quite a few times I was able to delay tech and roll through your wakeup setups. Is it possible to cancel some of them into throwing a fan? I noticed you catch me with 2A a few times, so I started doing delay tech > roll > DP if I thought you were going to do that. Also, while I got you with hundreds (maybe not that many....) throws, throw tech is extremely dangerous with Mitsuru. You didn't really do this, but don't mash it on false yomi or you'll eat 6k.

I feel like there were a lot of confirms that you could have led into much more damage and better oki setups if you practiced more. I'm always up for playing whenever I'm online, so let me know if you want a fraudulent Mitsuru to play against. XD

But yes, my character is quite clearly ridiculous. I am very well aware of that by now. At least I get exposed by brkrdave most of the time. :v:

Posted

Yeah, Coup Droit is not punishable by 2A if you space it properly. Which you did after I punished it a few times.

Hahaha, the whole Bursting thing was me not knowing when to Burst against Mitsuru. Everything I did in that match-up, I just picked up from trial and error. It's just too bad that errors cost me a huge chunk of life or all of my life :vbang:

I just read Mitsuru's frame data and I let you get away with some dumb pressure. Of course you exploited my frame data ignorance to the best of your ability as I can tell from those matches. That back dash > swing thingy was fucking me up big time. I tried pushing 2A once and ate over 6K. I was like "are you fucking serious?" lol

Yeah, I don't really play this game as you could tell from my total matches (something like 100 matches). So my oki setups are loose and my combos get dropped a lot. AA confirms lead to 3K+ and DP punishes lead to 4K+ with 25 SP, yet I dropped a bunch of those at the 5BB > 236AB part. That cancel is a lot tighter than I originally thought.

By the way, my zoning sucks big time. I've never been a fan of zoning characters but Yukiko is the only character that interests me. I guess I'll have to learn how to manage her Persona better.

Posted
Yeah, Coup Droit is not punishable by 2A if you space it properly. Which you did after I punished it a few times.

you cant punish droit with 2A on block, unless you mean low profile

Posted

Mmm, then I guess he was pushing buttons after an IB'd Droit since I heard "Counter!" a lot lol. Here I thought that the "Counter!" meant that I had managed to punish Droit lol.

Posted

I believe you're referring to 4B. That move owns a lot of people. That and her 2F overheads. Match-up wise, it's easy for Yukiko to our zone Mitsuru, however if you're kind of not zoning her you lose pretty much. I'm not even sure if Yukiko has a legit sweep that goes under coup droit like several people in the game.

Anyways, I just wanted to say GGs to Psykotik94, it was fun playing against an Aigis. Don't really get to play again many and I rarely play her anymore. Though I probably should to at least remember what she can do. Oh and that random IK on wake-up was too good. Kinda thought your AoA would recover in time.

Posted

mitsuru droit is at worst -6 on IB if im remembering things correctly

i believe only yosuke and teddie have 6 frame 2A's, everyone else is 7ish

your 5A is 10f, so :v

you could grab punish at close range, but thats not really gonna happen with droit haha

Posted

It's not so bad. It's like any fighting game. One mistake and you're dead. Think of it like that. If you get hit once by droit, you're done. But if I get hit by your fan, I just shake it off. Sounds pretty good to me :)

Posted (edited)

As far as the droits: yeah, it's -6 on IB. Sorry, I was thinking -7 because of BB. So I guess you can't punish it. I know Akihiko can at least. XD

Mitsuru's pressure is dumb. It really is. You have to know when to mash, but most importantly, you have to know what to mash. The backdash swing was her 4B, which is a huge damage fatal. It's also extremely good at baiting throws. I use that a lot in her pressure, but trying to mash and beat it is risky because it's chargeable. 5AA>4/5/6B can go from being an airtight string, to a frame trap, to a big risk with good rewards. To top it all off 90% of her ground normals are cancellable into 2C which keep her relatively safe. That was something I didn't use that often against you because you didn't mash. I'm still trying to get into the habit of it as well. There were a few times I used sweep twice in a row; what I normally would have done would be sweep > 2C > see if you're respectful or 5A. Since sweep can be cancelled into A Coup, it's not generally a good idea to mash after it anyways.

Generally, if someone does [6B] in a blockstring, it's unsafe as shit and they're doing it to get 2B mixup. 2B can cancel into an instant overhead, crossover overhead, sweep, or back into 4/5/6B. It's one of the best blockstrings you can do as Mitsuru.

It's okay: I don't play zoning characters either because they make my head hurt. :v:

The most hilarious thing in this game are Mitsuru mirrors. There's a good reason for that: She has an answer to every one of her moves, meaning if you can read the other person well, you can consistently win a game of rock-paper-fatal by mashing the right move during the opponent's pressure. Sweep beats coup, 2B can beat 5A if precisely timed as well as [4B] pretty much always, Coup can beat a lot of things, etc. It's really hilarious, especially if both players are mashy.

Edited by Jyosua
Posted

you can do 44CD to option select throw break into backdash so you can pre-emptively tech the grab without putting yourself in counterhit state, as well as hopefully give yourself positional advantage if he uses 4b (you also might just backdash the grab)

Posted

On a side note, you were definitely able to low-profile some of my things Moy. I think it was Coup you did that to, but I'm not sure what move you used either, probably 2A or sweep.

Anyhow, tired, so sleep time. :v:

Posted

44CD, huh? I felt pretty helpless there without my good ol' Barrier-tech OS lol.

I have a lot to learn. It's just too bad that GG will be released on PSN later on today and I will sink most of my free time on that game from now on until CP gets released lol.

Posted

5b and 6b will tag the backdash though, unless you do it really late and the invin from the bdash saves you, but at least it opens up opportunities for you to dp where you would normally get outranged :(

Posted
mitsuru droit is at worst -6 on IB if im remembering things correctly

i believe only yosuke and teddie have 6 frame 2A's, everyone else is 7ish

Is it -6 when poorly spaced or spaced right? I play Yosuke so I'm pretty sure it doesn't matter since my 5A is faster so at the most I'll beat her buttons, but knowing when I can straight up punish would be nice.

Posted
Is it -6 when poorly spaced or spaced right? I play Yosuke so I'm pretty sure it doesn't matter since my 5A is faster so at the most I'll beat her buttons, but knowing when I can straight up punish would be nice.

If it's spaced right, you can't punish. When she ends up right next to you, you can straight-up punish if you IB'd.

Posted

I remember now why I stopped playing P4A. Oki > crossup setup x N. Like just do it and win. Even if they block it you're probably still at an advantage. And that's like half the cast I'm sure, maybe more, that can do that on someone's wakeup.

Posted

I'm not even doing that oki setup right, mine has holes all over the place lol.

Yukiko is a momentum based character. It's not that easy for her to get a knockdown but when she does, you're going to suffer lol.

Posted
I remember now why I stopped playing P4A. Oki > crossup setup x N. Like just do it and win. Even if they block it you're probably still at an advantage. And that's like half the cast I'm sure, maybe more, that can do that on someone's wakeup.

Why is dealing with that worse than dealing with oki > high/low/throw?

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