Zevak Posted August 29, 2012 Posted August 29, 2012 www.youtube.com/watch?v=M04OhoACDI4&feature=channel&list=UL <-- video that contains example of the glitch. Sorry about shakiness/quality Okay, so I've found that for some reason if you combo two AoA's in a row with the help of a counter hit and an OMC, the hits+launcher of the second AoA seem to get amplified in damage for some reason. I can't really think of why this would happen, and it only seems to work when two AoA's combo into one another. The hits you are allowed to do in the Rush followup is reduced as well for some reason.
Androu1 Posted August 29, 2012 Posted August 29, 2012 That's very, very silly... but so totally gonna use that shit whenever I can.
bajisci Posted August 29, 2012 Posted August 29, 2012 Can you OMC more than once in a combo? What if you do it 3 times?
Chris Chaos Posted August 29, 2012 Posted August 29, 2012 This doesn't combo. it's a reset inside the AOA that causes the unscaled the damage. if the opponent is blocking during the AOA, it will not combo, you can tell because the combo count the second time around has less hits in the combo. It's not even a decent reset since the AOA > RC gives it away. Next time, set your Training AI's blocking to "After First Attack" and you will see what combos and what doesn't.
bajisci Posted August 29, 2012 Posted August 29, 2012 Uhh no its a combo you can cleary see the combo meter go from 1 to 2........ and he says how you get less hits during the AOA.
Chris Chaos Posted August 29, 2012 Posted August 29, 2012 (edited) Okay then, try it out for yourself with the block settings "After First Attack" and you will see it doesn't work. Your eyes are fooling you in this because it resets on the inside of the AOA. the combo drops and immediately picks back up but if someone is holding back, it won't work. Try it out for yourself if you think I'm wrong. Edited August 29, 2012 by Shinsyn
Chaoschao222 Posted August 29, 2012 Posted August 29, 2012 Uhh no its a combo you can cleary see the combo meter go from 1 to 2........ and he says how you get less hits during the AOA. He says "for some reason" meaning he didn't fully understand it, Shin is explaining that reason, because it doesn't combo, and the AoA followup resets early in itself.
Fluck Posted August 29, 2012 Posted August 29, 2012 Comboing two AoAs into each other basically drops the scaling to almost 0 immediately, the CPU doesn't block the new combo and then gets reset.
Linear04 Posted August 29, 2012 Posted August 29, 2012 i did this in t mode a while ago and its because you drop the combo and restart a new one during the barrage if you look at the combo counter it should be 17 becaise 2 starter hits + 14 barrage hits + 1 final hit only cause the fatal but in the combo its only 14 which means the first three hits are dropping the combo
Tong Posted August 29, 2012 Posted August 29, 2012 (edited) This has been known and been used on combo videos. Classic Rush-attack high proration. Edited August 29, 2012 by Tong
Recommended Posts