rei-Scarred Posted January 2, 2013 Posted January 2, 2013 http://www.youtube.com/watch?feature=player_detailpage&v=LDKAYEpf-wo#t=408s woah, was this known? looks like you could maybe get a lot of this with like 2B 6C j.D web etc reviving this cause http://www.youtube.com/watch?feature=player_detailpage&v=UkYkSjcDxgg#t=29s SO FINE
GreekAscendedDust Posted January 2, 2013 Posted January 2, 2013 http://www.youtube.com/watch?v=UkYkSjcDxgg&feature=player_detailpage#t=461s It would have worked if they didn't OD in the air...
Freezerburn Posted January 2, 2013 Posted January 2, 2013 I only have one question regarding Bang changes. If FRKZ is now his overdrive, does this mean Bang no longer has his theme song when he overdrives? Is there another way of getting it? Because I'm not hearing it in any of these new videos. And that is a crime against humanity.
Fujiwara Posted January 2, 2013 Posted January 2, 2013 I don't play Bang, but I am heavily offended everytime he OD's and I don't get !!!!!BANG BANG BANG BANG!!!!!
Dreiko Posted January 2, 2013 Posted January 2, 2013 He has a new theme song. You can hear it go JUSTICE! :D
GreekAscendedDust Posted January 2, 2013 Posted January 2, 2013 He has a new theme song. You can hear it go JUSTICE! :D TRUSTING JUSTICE A NINJA TOH TAMASHI ITE
huey253 Posted January 2, 2013 Author Posted January 2, 2013 http://www.youtube.com/watch?v=UkYkSjcDxgg&feature=player_detailpage#t=461s It would have worked if they didn't OD in the air... Hahahahaha Jin slapped him down for trying it. Also, in one of the other videos, a Valkenhayn player appears to have 5B'd Bang on reaction to the command grab super on the ground which makes me believe that it is atleast +9 after superflash
zeth07 Posted January 2, 2013 Posted January 2, 2013 Hahahahaha Jin slapped him down for trying it. Also, in one of the other videos, a Valkenhayn player appears to have 5B'd Bang on reaction to the command grab super on the ground which makes me believe that it is atleast +9 after superflash In another video a Rachel player just 2A'd him out of the ground version, and in another attempt just straight up threw him, so that sounds about right.
STenSatsu Posted January 2, 2013 Posted January 2, 2013 Seems like if you aren't doing anything when he does the super you can just wait for flash to end and hit him with a normal.
Skye Posted January 2, 2013 Posted January 2, 2013 I want to see an attack that's not a DP or an OD activation hit Bang when he tries to catch an airborne foe.
CrisisEdge Posted January 2, 2013 Posted January 2, 2013 I want to see an attack that's not a DP or an OD activation hit Bang when he tries to catch an airborne foe. this is clearly just speculation but i'm sure if someone's jA is good enough they could just spam it and maybe hit bang...
Dat_Boy_DeAnte Posted January 3, 2013 Posted January 3, 2013 reviving this cause http://www.youtube.com/watch?feature=player_detailpage&v=UkYkSjcDxgg#t=29s SO FINE LOVE YOUR COMBO VIDEO AND MUSIC...good taste!
Solemen Posted January 3, 2013 Posted January 3, 2013 this is clearly just speculation but i'm sure if someone's jA is good enough they could just spam it and maybe hit bang... Don't forget, he teleports behind the opponent. So if the opponent has a weird jA hitbox that actually hits from behind (and also can be empty gatling to itself like Bang's jA), then it gets beaten. Also, pretty interesting to see the air overdrive activation having some invincibility frames. On a side note, would Bang's j4B beat it if you predict and time it?
zeth07 Posted January 3, 2013 Posted January 3, 2013 I want to see an attack that's not a DP or an OD activation hit Bang when he tries to catch an airborne foe. I'm pretty sure I've seen Azrael's j.B hit him out of it, of course it partially hits behind him so it makes sense.
Skye Posted January 3, 2013 Posted January 3, 2013 Was it executed on reaction, or was the move already active before flash?
Ctrlaltwtf Posted January 3, 2013 Posted January 3, 2013 Bet Relius j.B could get him, it would probably have to already be executing on the super flash though.
zeth07 Posted January 3, 2013 Posted January 3, 2013 Was it executed on reaction, or was the move already active before flash? I'm pretty sure it was already active. You could interpret it as the move probably has no invincibility after the superflash, but due to the nature of it going behind opponents it would be hard to hit him out of it unless you have a move with that kind of hitbox. Unless it is possible to hit him out of it on reaction after superflash if you weren't already pressing a button, much like the ground version, even without a move that hits behind you. I don't know how likely that is though for the opponent to autocorrect which direction they are facing + press j.A for example before he catches you. On the ground the opponent changes directions pretty quick but I don't know how it would work in mid-air. Sounds like something that would come down to frame data, and we'd have to see a clear example of it happening.
Skye Posted January 3, 2013 Posted January 3, 2013 Because I really really think that air catch is waaay faster than ground catch. Mu's animation barely progresses after flash. So it's not frame 1, but I'm thinking along the lines of like frame 3 or so. Enough time for a DP or OD activation, but not mashing.
Ctrlaltwtf Posted January 3, 2013 Posted January 3, 2013 I wouldn't be at all surprised if it's DP only or already-active. It'd be a fucking worthless move if it wasn't lol.
GreekAscendedDust Posted January 3, 2013 Posted January 3, 2013 http://www.youtube.com/watch?v=QkCsSL7G47A&feature=player_detailpage#t=2378s Can someone tell me what happened to Bang's throw? The graphic for it being blocked clearly shows. Thats just weird
heavymetalmixer Posted January 3, 2013 Posted January 3, 2013 http://www.youtube.com/watch?v=QkCsSL7G47A&feature=player_detailpage#t=2378s Can someone tell me what happened to Bang's throw? The graphic for it being blocked clearly shows. Thats just weird IIRC the range of throws in the entire game has been nerfed.
zeth07 Posted January 4, 2013 Posted January 4, 2013 IIRC the range of throws in the entire game has been nerfed. But you can literally see the animation as if it got "blocked", which doesn't make any sense at all. At first I thought it whiffed because she was still in the air as she was landing, but actually seeing that block animation made it pretty strange. Not to mention the fact that he was REALLY close to her, so it whiffing is a real wtf moment to me at least. I would've been angry if it happened to me.
C0R Posted January 4, 2013 Posted January 4, 2013 Because I really really think that air catch is waaay faster than ground catch. Mu's animation barely progresses after flash. So it's not frame 1, but I'm thinking along the lines of like frame 3 or so. Enough time for a DP or OD activation, but not mashing. I can't disagree. But keep in mind that the majority of that normal's startup is the hang time before the attack comes out, so that period of the animation spans at least 10f.
huey253 Posted January 4, 2013 Author Posted January 4, 2013 hmm Spark explained to me what happened there.... it happened because Mu did something and not because of Bang's throw range....
Mightfo Posted January 4, 2013 Posted January 4, 2013 that reminds me of that ragna vs azrael(iirc) footage kayeff linked where there was some weird jump startup autoguard shit going on maybe the two are related?
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