GreekAscendedDust Posted December 30, 2012 Posted December 30, 2012 http://www.youtube.com/watch?feature=player_detailpage&v=LDKAYEpf-wo#t=408s woah, was this known? looks like you could maybe get a lot of this with like 2B 6C j.D web etc I'm surprised no one commented on that.... DAMMIT, THAT MEANS ME TOO >.<
heavymetalmixer Posted December 30, 2012 Posted December 30, 2012 http://www.youtube.com/watch?feature=player_detailpage&v=LDKAYEpf-wo#t=408s woah, was this known? looks like you could maybe get a lot of this with like 2B 6C j.D web etc Sorry for my ignorance, but i didn't uderstand. Does this mean that 2B is jump cancelable on whif?
GreekAscendedDust Posted December 30, 2012 Posted December 30, 2012 Sorry for my ignorance, but i didn't uderstand. Does this mean that 2B is jump cancelable on whif? It means we can follow up throw with something other than 3C. HURRAY
heavymetalmixer Posted December 30, 2012 Posted December 30, 2012 It means we can follow up throw with something other than 3C. HURRAY But Dora was already using 2B to follow air Throw since one week ago (or more), why nobody noticed?
GreekAscendedDust Posted December 30, 2012 Posted December 30, 2012 But Dora was already using 2B to follow air Throw since one week ago (or more), why nobody noticed? It kinda slipped by
Dat_Boy_DeAnte Posted December 30, 2012 Posted December 30, 2012 IAD Combos always made me trip up compared to ones with Tsubaki etc. Holding back after doing it was a pain to learn. THANK YOU! that is why bang's IAD WAS hard to learn but after a while it easy still make a mistake every now and then.
Dat_Boy_DeAnte Posted December 30, 2012 Posted December 30, 2012 http://youtu.be/owfCb5lAh3g?t=2m53s Bang just threw 3 POISON nails right? Right O_O? *EDIT: Did I miss that change somewhere...?* O_o yeah it looked like it... what about B and C nails??
kaeru Posted December 30, 2012 Posted December 30, 2012 It's been mentioned a few times. Maybe not in this thread though. what is the input for it?
zeth07 Posted December 30, 2012 Posted December 30, 2012 what is the input for it? No idea. I saw it the cpu do it during one of those streams when they just had the game idling a while back, and mentioned it on twitter. I looked on the JP wiki and they didn't seem to mention anything about it either in the move descriptions. I'm sure it was mentioned in the jbbs at some point since CP came out but I'm not about to search for it since there's so many posts, lol.
GreekAscendedDust Posted December 30, 2012 Posted December 30, 2012 Man, throwing out 3 C nails, I think, would be pretty effective on wakeup or something. Keeps baddies in webs for some spiderman justice
Dreiko Posted December 30, 2012 Posted December 30, 2012 Only way this would be useful I think is with the B nails really...if you're gonna throw more than one nail, might as well have it be the one that bounces off of the floor, neither A nor C nails are that good for that kind of application. It's basically something to do to keep someone blocking, since triple-poison is just...poison and the web nails have SMP I think. (or at least higher proration so that they'll drop the combo to a crappy version)
GreekAscendedDust Posted December 30, 2012 Posted December 30, 2012 We can find a use for all the nails. Triple C nail pressure reset?
Dreiko Posted December 30, 2012 Posted December 30, 2012 We can find a use for all the nails. Triple C nail pressure reset? Thing is, if you hit with more than one of the 3 nails, the combo won't do crap and we can already sorta do these resets with the single nail. Only situation that comes to mind is punishing a wakeup roll with it and people shouldn't roll anyways.
zeth07 Posted December 31, 2012 Posted December 31, 2012 Apparently even Dora doesn't know how to do it since he doesn't use it, lol.
Skye Posted December 31, 2012 Posted December 31, 2012 I personally don't think it's that useful, A nail specifically. The benefit from pressure that includes A nails is that Bang keeps his momentum.
Dreiko Posted December 31, 2012 Posted December 31, 2012 I personally don't think it's that useful, A nail specifically. The benefit from pressure that includes A nails is that Bang keeps his momentum. Hell, even D nails do this now.
Skye Posted December 31, 2012 Posted December 31, 2012 Yes, D nails lost some beneficial angles with that change, but it gained so much more. I think it's a buff that simply challenges the comfort of it stopping momentum for 4 years. Once everyone gets used to it, it'll be a huge buff to Bang's pressure.
GreekAscendedDust Posted December 31, 2012 Posted December 31, 2012 Well, we got D nail gliding, so that sounds amazing. I still want a meterless DP though..... Oh well, we got new ways to pressure
GreekAscendedDust Posted December 31, 2012 Posted December 31, 2012 http://www.youtube.com/watch?v=JhoBIxa1pCg&feature=player_detailpage#t=979s Stupidest reset I've ever seen in the history of Bang. I'm just extremely excited for this
GreekAscendedDust Posted December 31, 2012 Posted December 31, 2012 Posting more than twice is surely great form, but I digress. http://www.youtube.com/watch?v=lHdFefLzj1Y&feature=player_detailpage#t=295s Heres an FRKZombo and also, how many airdashes do we have in FRKZ again in CP?
Assassin Cross Posted December 31, 2012 Posted December 31, 2012 I was under the impression that the FRKZ cross loop was remove from CP, guess its still in :D Oh, and j.D seal, double AD, poison nail ender mid screen combo. Dunno if it requires j.4B starter: http://www.youtube.com/watch?feature=player_detailpage&v=pMw7sV1Jpp4#t=420s http://www.youtube.com/watch?v=JhoBIxa1pCg&feature=player_detailpage#t=979s Stupidest reset I've ever seen in the history of Bang. I'm just extremely excited for this Oh god, that is golden xD
GreekAscendedDust Posted December 31, 2012 Posted December 31, 2012 I'm so glad J4C loop stayed. Also, I didn't know Bang can go for that relaunch after a 5A at the beginning of the combo. The wonders of CP continue to grow.
Assassin Cross Posted December 31, 2012 Posted December 31, 2012 I just realized, for that OD DD reset, all the opponent has to do is delay teching until they see super flash. /sadface
Skye Posted December 31, 2012 Posted December 31, 2012 I just realized, for that OD DD reset, all the opponent has to do is delay teching until they see super flash. /sadface I been theory fighting that reset since I learned that; The air version is nigh unavoidable. OD gives it almost twice as much damage. You can simply react to the tech with FRKZ > DD. I see no reason why you can't. It's better as a reactive reset in contrast to a proactive reset, even though in this case it worked as one.
CrisisEdge Posted December 31, 2012 Posted December 31, 2012 I just realized, for that OD DD reset, all the opponent has to do is delay teching until they see super flash. /sadface Correct me if I'm wrong but in CP you hold to tech so that means there will be times when people (netplay people lol) will just hold and not think so this'll be great on netplay probably.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now