Bedsheets Posted November 29, 2012 Posted November 29, 2012 (edited) Not teching and taking less damage is fine by me. As long as I get to safely 6D and get my drill to level 3. Ground drill scales pretty well at different level. Size and duration goes up. The drill is pretty big (like, almost the height of a character I want to say) at level 3 and lasts for a good while. A bit of a double edged sword though. When you have a ground drill out and active you no longer lose drill heat over time. Since you are level 3, it means the drill will stay out for a long time. And since you are level 3 you want to be using those powered up drive attacks. But, you don't want to overheat and go back to level 1, so the lack of meter decay can be a problem. I believe the hitstun/blockstun from the ground drills is very minor, including the last hit. Its just that it hits very rapidly. So, yeah, throw mixups are an interesting possibility. 5D and 2D feel like regular normals in terms of gatlings to me, but I have not done exhaustive testing by any means. I don't know about OTG with 5b. Most of the OTGing off of 6C that I have seen has been with j.5C. Worth testing. 623C does not seem to give you much time before they can tech. Certainly not enough time for set up a ground drill or something of that sort. It does give you enough time to be able to set up a meaty though, so, it should still be nice for corner stuff. Edited November 29, 2012 by Bedsheets
WillWork4Instal Posted November 30, 2012 Posted November 30, 2012 Did my posts get moved or deleted? Also, someone said Nico had a few Shadow Amane matches archived (spoken last night) If someone can tell me where they are, I'd appreciate it. And our Counter Assault is not comboable right?
Akira-Shiro Posted November 30, 2012 Posted November 30, 2012 Why he do so much chip??? O.O like wtf but on another note.... what does that hop move with the sparkly stuff do?
Chris Chaos Posted November 30, 2012 Posted November 30, 2012 (edited) Amane footage from yesterday: Shadow vs Kaqn: http://www.youtube.com/watch?v=x7uD2pFE1Do (VS Ragna) http://www.youtube.com/watch?v=B029NrfzZu4 (VS Ragna) Shadow vs Buppa http://www.youtube.com/watch?v=Qewgz6GG2Bg (VS Hazama) - Best Set of all the videos, watch last if you can. http://www.youtube.com/watch?v=9Q8w6of0PUI (VS Tao [LOL!] and Makoto) - New Negative Penalty rules Revealed, LOL (7:00) http://www.youtube.com/watch?v=21A3GFqBe-k (VS Makoto and Ragna) http://www.youtube.com/watch?v=fgVKT5wMsQk (VS Jin) I might have to change my last statement about Amane vs Hazama probably being in Hazama's favor, these guys make it look pretty even. @ Shiro: Because ArcSys likes to troll people. This character was made to infuriate the opponent. Edited November 30, 2012 by Shinsyn
Dont_Explain Posted November 30, 2012 Posted November 30, 2012 Maybe I'm just being simple-minded, but after barrier blocking a level 3 drill you pretty much just don't jump and wait for barrier to come back right? In the corner Level 3 drills would be scary, but midscreen we should be fine I think.
Aloci Posted November 30, 2012 Posted November 30, 2012 Did my posts get moved or deleted? Also, someone said Nico had a few Shadow Amane matches archived (spoken last night) If someone can tell me where they are, I'd appreciate it. And our Counter Assault is not comboable right? I think stuff got lost when the servers crashed. Again. Also I could have sworn I saw Amane combo their CA, but I don't have footage to confirm. Anyway, I watched the vids that Instal posted before the server crash, vs a Ragna and Litchi. And I watched the Amane vs Buppa's Hazama last night (instead of packing for NEC), and here are some things I noticed: -Counter hit 5D has some delicious stun on it. Because of the range and how safe it is, I feel like 5D is going to be a really good neutral move. -Fabhop canceled into another fabhop is visually confusing and just as fantastic as it sounds. Totally underutilized at the moment in my opinion. -Not completely Amane related, but when you hit Ragna as he's doing Deadspike, DS loses it's hitbox. Amane can do this really easily with 6D. -Counter hit j.6D wallbounce will probably lead to some really delicious combos -Corner DP Loooooooooooooooooooooops <3 -j.D has a pretty big looking hit box. Crossups are possible with it. It will probably be a good button to come down with on someone trying to cross under, or while fabhopping at someone. -If you can't set up Drill oki, then a meaty 5D will probably suffice. -6A seems to have an amazing horizontal hitbox. I keep seeing this thing hit crossup and it's amaaaaazing. -It looks like you can do a j.2B, and then do a falling j.D and are either safe in between, or just really hard to punish. -You guys probably knew this already, but it looks like 236C and j.236C are special cancelable, at least into the C Distortion. -You can smack Jin in the legs with 2C during the startup of Ice Wave lol And I'm really digging the way that Shadow was using Amane. So here is my current Amane conclusion: Amane is a rushdown character that occasionally trolls on the other side of the screen and doesn't care whether you're blocking or not. (Though I'm sure you all knew that too lol)
Chris Chaos Posted November 30, 2012 Posted November 30, 2012 All right guys, that's the last Amane video update you'll get from me at least until the weekend is over, I'm heading out to NEC ATM.
Rishtopher Posted November 30, 2012 Posted November 30, 2012 Why he do so much chip??? O.O like wtf but on another note.... what does that hop move with the sparkly stuff do? He's built for chipping :P The hop is a command dash. From the first page: Zettou (214A/B and 236A/B)- Command IAD-like hop move. Distance differs with the input and can lead to some crossup situations. 236X hops forward while 214X hops backward. Can cancel into some normals/specials.
WillWork4Instal Posted November 30, 2012 Posted November 30, 2012 (edited) -Corner DP Loooooooooooooooooooooops <3 I'm going to make a complitation of 623C loops and just lulzy footage when this game comes out in console. -You guys probably knew this already, but it looks like 236C and j.236C are special cancelable, at least into the C Distortion I figured on the 236C, but I didn't know about the j.236C. The video links I posted that got deleted. Both have 2 matches in a row. Ragna vs Amane http://www.youtube.com/watch?v=UXQecqrv0h0&list=UUJC5rXAfIrTMuoBY3qJjBdA&index=2&feature=plcp Amane vs Litchi http://www.youtube.com/watch?v=UXQecqrv0h0&t=8m43s THE 623C LOOP POTENTIAL http://www.youtube.com/watch?v=UXQecqrv0h0&t=11m9s EDIT:Okay, if we didn't know this already, D moves are projectiles. They'll be punished by Az's Growler Field, Tager's Sledge, and Litchi's new super. And now I have lotsa time to kill watching 2 hours of (Shadow) Amane footage. Thanks!~ Edited November 30, 2012 by WillWork4Instal
FatalCounter Posted November 30, 2012 Posted November 30, 2012 I love unblockables, this is the main reason I played Tsubaki and Relius and I will play Amane.
Aloci Posted November 30, 2012 Posted November 30, 2012 Watching the DP Loop is definitely giving me ideas for silly things. Like if 6A (or CH 6A) knocks the opponent up high enough for a drill summon, and you have lv3 drill, you could possibly do: 6A, Drill Stance, L Drill Summon, opponent lands on drill, 623C, otg 2A 623C and more stuff. Of course because we don't have the game I have no idea how any of these moves would react with each other so there is a high chance that none of this works at all. Because I think they just get pulled straight down if they collide with an drill from the air. So maybe in the corner if you hit them with level 3 Drill and can't 6D because of overheat, you might be able to just 2A, 6A over and over lol. This character has so many possibilities and I can't test any of them
sparkaura Posted November 30, 2012 Posted November 30, 2012 I saw the second half of Shadow vs Buppa(Ragna), looks like the 623C grab has smp
Aloci Posted November 30, 2012 Posted November 30, 2012 I saw the second half of Shadow vs Buppa(Ragna), looks like the 623C grab has smp Well that's depressing. And of course it would be in the one video I didn't watch.
sparkaura Posted November 30, 2012 Posted November 30, 2012 http://www.youtube.com/watch?v=21A3GFqBe-k&feature=g-u 4:48, thats where it shows the smp notification. It sucks I was hoping for some constant hand grab loopage.
WillWork4Instal Posted November 30, 2012 Posted November 30, 2012 Maybe, people will be too afraid to tech during SMP because of Amane's okizeme potential. Then you can just start loopin' right along~
Aloci Posted November 30, 2012 Posted November 30, 2012 http://www.youtube.com/watch?v=21A3GFqBe-k&feature=g-u 4:48, thats where it shows the smp notification. It sucks I was hoping for some constant hand grab loopage. Well at least we know we can pick them up after the DP. So if we have a lv.3 Drill (and the bar is almost empty), we might be able to just OTG 2B, 2D x 236A, j.6D into more damage. Assuming he has a gatling into 2D lol I mean if we can't do another DP we should have other, more damaging, options.
STenSatsu Posted November 30, 2012 Posted November 30, 2012 Seems like you could do corner starter>236c>5a>5b>maybe a 2d>623c. Wonder how badly drill normals prorate. Actually, do we have an Amane proration chart yet? I know some of the other characters have gotten one. Would be nice to optimize combos.
WillWork4Instal Posted November 30, 2012 Posted November 30, 2012 (edited) Amane can shut down Blood Scythe mixup with 6A (or force-whiff with OD). I love it~ 5B punishing Hazama's Falling Fang (I think) is awesome too. No need for Counter Assault version. EDIT: j.6D CH is wonderful. I hope we can get training mode footage on that move quick. And most characters are getting combo videos in already. I hope we can get something. Edited November 30, 2012 by WillWork4Instal
Bedsheets Posted November 30, 2012 Posted November 30, 2012 Apologies for this not being 100% Amane related but since it came up on this page: How does SMP work in BBCP? Can someone either explain it or link me to something that does? I remember hearing stuff like it lets the opponent auto tech but it sure doesn't feel that way to me.
STenSatsu Posted December 1, 2012 Posted December 1, 2012 It was speculated at first that it auto-teched but it only works like that for some moves apparently. It basically ruins your combo though it may still give some oki opportunities if they can't tech asap.
Toasty Posted December 1, 2012 Author Posted December 1, 2012 Apologies for this not being 100% Amane related but since it came up on this page: How does SMP work in BBCP? Can someone either explain it or link me to something that does? I remember hearing stuff like it lets the opponent auto tech but it sure doesn't feel that way to me. Are you referring to SMP in general or did it change in some way for BBCP?
C0R Posted December 1, 2012 Posted December 1, 2012 SMP is generally harsher in CP. They've supposedly brought down almost all SMP values over 10-15%~.
SolarMisae Posted December 1, 2012 Posted December 1, 2012 ^That is good news to me. Am I the only one who isn't hoping for loops? Loops are soooo..... ..zzzzzz...
STenSatsu Posted December 1, 2012 Posted December 1, 2012 Well, so far only 'loop' I've seen is Hazama doing 2 reps of his j.c relaunch so Arc seems to have been successful at making combos more interesting to look at.
Toasty Posted December 1, 2012 Author Posted December 1, 2012 ^That is good news to me. Am I the only one who isn't hoping for loops? Loops are soooo..... ..zzzzzz... I completely agree. Most loops in any game are just really dull, with only a few exceptions. I am glad that we can use the fist twice in the corner though, since it's got potential for pretty good damage from what we've seen so far.
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