DerQ Posted December 11, 2012 Posted December 11, 2012 In the ragna video, you can see why the j.B gameplan falls apart. http://youtu.be/DcymtAzMtZc?t=11m54s I think that unless properly spaced (tip of the scarf angled down), the hurtbox is deceptively worse than you can imagine. I'm assuming though that at this range and height, you're better off using j.2C or j.2B. Both are light combo openers and are most likely anti-air baits since j.2B changes air trajectory as well as j.2C. Though J.2C can be done from a safe distance. But I was wondering why j.2B fell apart so fast. That's the answer: Requires a much precise range Not a lot of hitstun, seems hard to get from j.5B to a ground string while remaining a true blockstring
TD Posted December 11, 2012 Posted December 11, 2012 he did well for this to be his first time in bb. hope he sticks with amane. it looks like amane has the tools to deal with nu, l can see this matchup being around even from the various scenarios drawn in this brain of mine. ragna though...
Starlight777 Posted December 11, 2012 Posted December 11, 2012 I think he's doing great for his first time. I think SpinKing's more fun to watch than Shadow as well. That midscreen drill combo near the end of the Ragna vid was just beautiful. I'm not surprised either at the possibility of Ragna being an annoying matchup. Not one bit.
STenSatsu Posted December 11, 2012 Posted December 11, 2012 5c seems really good at its max range against Nu. Stops everything but 5d lol. Finished the Ragna vid and finally somebody using level 3 drills in combos and holy fuck does it do damage. Especially http://www.youtube.com/watch?feature=player_detailpage&v=DcymtAzMtZc#t=621s. Wonder if 6a CH>2d or j.6d works. Think I'm also really liking the 6c>6a patch over the 6c>fabhop path for combos midscreen.
sparkaura Posted December 11, 2012 Posted December 11, 2012 he did well for this to be his first time in bb. hope he sticks with amane. it looks like amane has the tools to deal with nu, l can see this matchup being around even from the various scenarios drawn in this brain of mine. ragna though... I may even push it to slightly in Amane's advantage, from the looks of it he can avoid pretty much all of Nu's sniping attempts. Also, looks like we can punish with the air charge move from the air and well placed XC move from the ground. Plus dat chip just hurts Nu a lot more because of her low health. This is just my opinion from what I saw so far.
TD Posted December 11, 2012 Posted December 11, 2012 omg how much fucking damage was that!? that's just... l was gonna say crazy, but no. it's scary. wanna know what's more fun? he started with 19ish heat and ended up with 48ish after the combo. in a game where characters are barely building 25 heat in combos that's just... wow
Chris Chaos Posted December 11, 2012 Posted December 11, 2012 SpinKing is pretty impressive from what I've seen, it's just that it appears he relies on spiral a bit more than he should. He does have effective uses of Spiral but he's held his drive out there a bit too long and gave Kaqn a chance to punish him and potentially run it back. In time, he'll get things right and become a very strong Amane player if he sticks with him. Also, I call dibs on Color Pallet No. 5, I am always rocking "Yellow" and won't stop in CP.
WillWork4Instal Posted December 11, 2012 Posted December 11, 2012 2,6,14 colors are too similar. I thought they were all the same one I still love number 10, but I may occasionally use 4 for being one of the only Emerald green palletes they've used. Back to gameplay. Can we 236D > A to block Nu's swords? We could use it as a pretty good shield. Nobody realizes they can foward roll against Amane yet (except Kaqn once, he punished with that). Back rolling and neutral both will make you eat a drill oki. I like that our CT is like a rapid, only with using 25 heat. Downfall is, it appears to be character specific (some tech out, some don't). I still classify CT as slightly above our useless air throw. Our throw has really bad range; I never noticed that. I'm actually excited how our matchup against Ragna will be. As long as we can block enough to force a scythe overhead, we can punish with 6A. And I love punishing a naughty Ragna. Just because I never noticed, Higher level the drill is, the more range we get right? 10:18-10:34. Garbage Scissors has a contender for most random, punishable super.
FatalCounter Posted December 11, 2012 Posted December 11, 2012 My color is #6; red + black is just perfect.
DerQ Posted December 11, 2012 Posted December 11, 2012 http://youtu.be/lhxNjEcoav4?t=6m8s Notice how j.5C CH lifts the guy. This is such a good reward. J.5C fab hop back j.2C should link I assume, j.5C fabhop fwd combos and j.5C fabhop is actually decent pressure on block.
severin Posted December 11, 2012 Posted December 11, 2012 (edited) I call dibs on whatever color you want to play. Edited December 11, 2012 by severin
DerQ Posted December 11, 2012 Posted December 11, 2012 I call dibs on whatever color you want to play. The layer of deepness of that post is unparallaled. A true metaphor of our whole society as whole. What the fuck am I even saying, come at me bro I play default palette
Starlight777 Posted December 11, 2012 Posted December 11, 2012 I'm torn between colors 10 and 11, they're both so good. I can't wait to see more practical combos involving the level 3 drills. It's like a whole unexplored pool of hilarious damage waiting to happen.
Boodendorf Posted December 11, 2012 Posted December 11, 2012 I'll call dibs for color 7 then, I'm a sucker for white palettes. I sadly didn't have time yet to see that new amane players in action much, but it's great to hear that the vs nu matchup so far seems pretty equal and maybe in our favor, because I've always hated fighting lambda/nu when I mained Ragna (not sure now with Relius.) Can't wait to watch those new Amane matches and those fabulous lv3 drill combos~
FatalCounter Posted December 11, 2012 Posted December 11, 2012 (edited) Boodendorf, are you enjoying relius? I guess you're a french speaker, french is my second language and I speak it way better than english. If only we could speak in french but, almost noone will understand us and given that I am learning english, keep speaking the world language. BTW if you don't already know about it, this can help you. http://www.dustloop.com/wiki/index.php?title=Relius_Clover_(BBCSE)#Ignis_Moves Edited December 11, 2012 by FatalCounter
DerQ Posted December 11, 2012 Posted December 11, 2012 Can't wait to watch those new Amane matches and those fabulous lv3 drill combos~ Combos? I was more under the impression that when you intend to drill, it matters not whether your opponent blocks or not. I think that's the mentality to adopt regarding his drill skills, at least I'll try so. Remove the barrier of mixups and string pressure, you have chip pressure forcing their choices to a very limited set of options when on the defensive. What the hell is a mixup? I get 20% on block! If only we could speak in french but, almost noone will understand us and given that I am learning english Moi je vous comprendrais aussi. But I think it'd be better to stick to english in the threads lol
Toasty Posted December 11, 2012 Author Posted December 11, 2012 Combos? I was more under the impression that when you intend to drill, it matters not whether your opponent blocks or not. I think that's the mentality to adopt regarding his drill skills, at least I'll try so. Remove the barrier of mixups and string pressure, you have chip pressure forcing their choices to a very limited set of options when on the defensive. What the hell is a mixup? I get 20% on block! Yeah I agree with this, but at the same time getting a combo while at lvl 3 drill is probably gonna lead to really good damage in most cases. Though sacrificing a lvl 3 drill or good positioning for a single combo might only be good in certain situations. A lvl 3 combo that leads to drill oki would be insane though.
STenSatsu Posted December 12, 2012 Posted December 12, 2012 SpinKing did ~5k every time he got the level 3 drills to hit off like 3 different starters.
TD Posted December 12, 2012 Posted December 12, 2012 lv3 into drill oki only a matter of time. he's going to be really good.
DerQ Posted December 12, 2012 Posted December 12, 2012 lv3 into drill oki only a matter of time. he's going to be really good. I disagree for a very simple reason, you'll overheat. You'll get your 1 combo and that'll be it. Sure, tons of damage and maybe it'll be worth it in the end, but the mid game becomes scary because you have the threat to do damage without even having to outsmart your opponent's defense. Literally, you don't have to bother as much as for smart pressure and it boils down to whether or not you can bait your opponent DP or not. Look at the MU matches, he just goes trigger happy when he can and it matters not if she got hit or blocked, and that's how he won.
Mightfo Posted December 12, 2012 Posted December 12, 2012 In the ragna video, you can see why the j.B gameplan falls apart. http://youtu.be/DcymtAzMtZc?t=11m54s Eh. Ragna still has to guess that you're going to do that move at that time. If you delay your attack, you can whiff punish him. Not that different than, say, ryu trying to yomi DP your pokes and then you whiff punish.
DerQ Posted December 12, 2012 Posted December 12, 2012 Eh. Ragna still has to guess that you're going to do that move at that time. If you delay your attack, you can whiff punish him. Not that different than, say, ryu trying to yomi DP your pokes and then you whiff punish. Hmmm I see your point but the things is that j.B has a deceptively big hurt box, I can understand why the players would refrain from using it as much as they did on week 1. You can react to an approach like that, but you can also condition the other player to believe you will :P
Mightfo Posted December 12, 2012 Posted December 12, 2012 Hmmm I see your point but the things is that j.B has a deceptively big hurt box, I can understand why the players would refrain from using it as much as they did on week 1. You can react to an approach like that, but you can also condition the other player to believe you will :P be sure to point out if you see someone mashing standing jab and beating it(although i guess he has ways to beat that mashing too, but not as cleanly) cause that would definitely require a focus on caution/conditioning with that move
WillWork4Instal Posted December 12, 2012 Posted December 12, 2012 Shadow and his Astral It's still glitchy too!
DerQ Posted December 12, 2012 Posted December 12, 2012 Shadow and his Astral It's still glitchy too! I know it's all glitchy and I assume there will be a quick fix/work on it on a future hotfix/slight changes patch (I think it was jourdal who said on twitter there'd be a 1.01 version which would make sense), but does the astral really combo that easily or is it just part of the corner glitch?
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