TD Posted March 11, 2014 Posted March 11, 2014 data says during knockdown, so it's safe to assume those are the only hitboxes changing
DerQ Posted March 11, 2014 Posted March 11, 2014 I literally have never used astral and don't even know the input LOL. It's useful, getting a hit at 35% hp is not guaranteed to kill, but with astral yes And since it combos from 5D (Not cancelable on block), there's the silly OS of doing astral on 5D blocked or hit for what it's worth. I'm more a fan of denying burst opportunities lol.
Eshi Posted March 11, 2014 Posted March 11, 2014 It's useful, getting a hit at 35% hp is not guaranteed to kill, but with astral yes And since it combos from 5D (Not cancelable on block), there's the silly OS of doing astral on 5D blocked or hit for what it's worth. I'm more a fan of denying burst opportunities lol.This is a really good point. I'll learn it today in case I need it for final round.
DerQ Posted March 11, 2014 Posted March 11, 2014 Wait... life leads matters even less if: -Negative resistance is increased -Astral is buffed -Being low on HP builds meter Looking forward to stall the game for astral if I'm low on life lol. Was it intended for Amane to just build meter hopping around and convert more hits into astral (or burst safe hits for that matter)? Hmmm
TD Posted March 11, 2014 Posted March 11, 2014 possibly, given his nature of needing meter more for defense than offense. l doubt this strategy would be anymore useful than if tao, haz, or valk did the same thing.
GenoWhirl Posted March 14, 2014 Posted March 14, 2014 Amane is very fun! Although I'm just doing C combos stuff and I really really need to work on my closeup game
Eshi Posted March 23, 2014 Posted March 23, 2014 The video's gone private but I figured it could be discussed anyway: Kamoihito uploaded a 1.10 video showing that OD 6D carries the property of drastically slowed down level 3 meter gain even after OD has ended. He demonstrated this with CH 5C > OD > 6D and held it down until it did 7.5k damage. Also, apparently he can rapid cancel 6D to follow up with jC and get his huge damage level 3 air ender. On top of all of the other buffs he received, Amane might be really damn scary next patch.
Cynthetik Posted March 23, 2014 Posted March 23, 2014 Think this same thing could be done with any 6D that connects? Or do you think it is only possible after a 5C counter hit? Cause if this can be done off of any 6D... this is huge... lol. Either way, with the nice recovery buff that Amane got to his 5C, throwing out 5C to fish for a counter hit will definitely be more plausible. When is 1.1 again? :D
Eshi Posted March 24, 2014 Posted March 24, 2014 Think this same thing could be done with any 6D that connects? Or do you think it is only possible after a 5C counter hit? Cause if this can be done off of any 6D... this is huge... lol. Either way, with the nice recovery buff that Amane got to his 5C, throwing out 5C to fish for a counter hit will definitely be more plausible. When is 1.1 again? :D 1.10 is in May. i theorize that it very likely works on block as well... I don't see why it would only apply to 5C CH short of being a bug. If he can do his old drill resets with OD 6D then the chip damage will actually be broken. I LOVE IT.
Daedron Posted March 25, 2014 Posted March 25, 2014 1.10 is in May. Â April if Mori didn't lie during his interview at SCR. Â Anyways...https://pbs.twimg.com/media/BjlLHawCEAAf1vk.png What is this and why does it seem broken? There must be something I and many others are missing here cause I didn't think they would make 236D not lose to anything.
TD Posted March 25, 2014 Posted March 25, 2014 Some of those attacks got guard point as evidenced by the blue circle near the colliding hit/hurt boxes. Some attacks went straight through. It was said that 236d was only getting projectile invul, not guard point and full invul, lol. Looks like amane is speculated to be infested with bugs in this coming patch. Can someone call the exterminator? Sent from my iPhone using Tapatalk
Aloci Posted March 25, 2014 Posted March 25, 2014 Unless, of course, they're stealth buffs. Â please Mori don't take these away from us ;3;
Eshi Posted March 25, 2014 Posted March 25, 2014 April if Mori didn't lie during his interview at SCR. Â Anyways...https://pbs.twimg.com/media/BjlLHawCEAAf1vk.png What is this and why does it seem broken? There must be something I and many others are missing here cause I didn't think they would make 236D not lose to anything. April?? I WANT TO BELIEVE yeah hariken doesn't just have projectile invul, the drill follow-up apparently has full invincibility (guard point?). My body is ready.
Daedron Posted March 25, 2014 Posted March 25, 2014 I see, so just the followups then. Here I was thinking it was 236D itself...though that would be hilarious.
DerQ Posted March 26, 2014 Posted March 26, 2014 I see, so just the followups then. Here I was thinking it was 236D itself...though that would be hilarious.Don't the pictures and tweets from Kamoihito clearly show the stance and not the followups having invuln? Nonetheless, we'll see most likely more of this in upcoming days...When's footage of this character again orz
Eshi Posted March 26, 2014 Posted March 26, 2014 Don't the pictures and tweets from Kamoihito clearly show the stance and not the followups having invuln? Nonetheless, we'll see most likely more of this in upcoming days... When's footage of this character again orz Well in the picture here, it looks like he's actually doing the drill in all of them. but it looks like it starts REALLY early and lasts until it comes out. why does nobody play this fucking character.Â
Skoogabear Posted March 26, 2014 Posted March 26, 2014 Hopefully this fits here, if not I apologize. Do people online think Amane is broken? Quite a few of my friends wont play with me because I play Amane. They say all my options are easy and doing that much chip is bullshit. Half the time when Im fighting them Im trying my damndest to even get to a Lv.2 Drill and they still get pissy at me. They think 3C 236C into 236D[A,B,C] and occasionally 6Ding setups are absolutely broken and that Amane has stupid hitboxes. I apologize if this isnt relevant, its just flustering because everyone of my friends thinks that Amane is easy mode and that hes broken as hell when Im trying my best to do even the smallest amounts of damage. :|
DerQ Posted March 26, 2014 Posted March 26, 2014 I think it fits here since it's about Amane's gameplay :POnce he gets the drill going, the (execution) requirement for the damage given is indeed stupid/easy. But besides from that, in BBCP 1.0, he's widely considered to be amongst the worst characters of the game. A big part of shutting down his drill game comes to knowing the setups and once you do, what he currently has to make up for it is arguably lackluster. But, it can be one extreme followed by the other if you let him the chance to properly run his drill gameplan of course. Frustrating, yes but broken, I don't think so.3C > 236C > 236D~A/B/C shouldn't be a threat, the drills will not even connect where the opponent will find themselves after 236C. How is that a threat?
Skoogabear Posted March 27, 2014 Posted March 27, 2014 Its not so much making it connect but its a stalling setup. While they start to oki I set up the 236D~A/B/C and then dash in to set up a 6D slightly behind them to get them stuck in a side by side drill and once the 236D drill stops I jump out I do this simply for drill boosting or to drain some barrier. I know its really not that practical but they fall for it 70% of the time. I do agree though, once the setups are figured out its hard easy to get past them and then trying to mixup with Amane can be a pain. What is a good way to set up for a lv 2 drill by the by? I've been doing 5B > 2B > 5D and wait for them to drop and 236A/B into J.5D but it doesnt seem to rack up any meter at all and occasionally I get smacked out of my Jumping attempts. :S
DerQ Posted March 27, 2014 Posted March 27, 2014 rising j.D gets you pretty close, other than that, other methods can get you there, but might not be efficient enough to justify their needs. Especially since you need to keep that momentum. He's more suited to go straight for 3.-Charging with Hariken at neutral. Currently quite slow to build drill and only worth it if the opponent is playing passively. Will be greatly enhanced on the upcoming patch.-Using meter/ressources to gain drill level. 5D rapid 5D can get you close to two... maybe. Overdrive will definitely put you around 2 or above.
Skoogabear Posted March 27, 2014 Posted March 27, 2014 So Drill options are being buffed in this current patch? Awesome! Just got my ass handed to me by a Hazma for a good 20 matches. Only won 2-3 of them. Im still really trying to figure out combos with Amane, most of the time I catch with Cs but can never really follow up or only get the secondary hit leaving me with no time to actualy follow up. Guess I just need to dig into his combos some more or something. Playing him his defninitely a challenge but im not giving up.
Eshi Posted March 27, 2014 Posted March 27, 2014 So Drill options are being buffed in this current patch? Awesome! Just got my ass handed to me by a Hazma for a good 20 matches. Only won 2-3 of them. Im still really trying to figure out combos with Amane, most of the time I catch with Cs but can never really follow up or only get the secondary hit leaving me with no time to actualy follow up. Guess I just need to dig into his combos some more or something. Playing him his defninitely a challenge but im not giving up. it doesn't really go away with time. like, it's bad to confirm 5C with either 2C or 6C because one whiffs on standing hit while the other whiffs on air hit. it's most reliable to do 5C > zettou > jB instead, but a lot of characters only get hit once by 5C because of their standing hitbox so it doesn't work. there's a lot of other examples like that. amane is by far the hardest character to hit confirm with in this game - you have too little time to react so you usually have to guess, you either sacrifice damage or risk whiffing. also, your friends are bad. (ノ´ヮ´)ノ*:・゚✧
Skoogabear Posted March 27, 2014 Posted March 27, 2014 Im starting to understand his C combos a little more. I'm learning that anytime I'm on ground its safer to 2C since, yeah, it has better combos or at least better damage outputs rather than trying for 5Cs into Zettous and having to flail my fingers about in an attempt to follow up from the stagger. I've been trying to implement Hariken more into my neutral game after Raibu followups. I've been conditioning some online players with it sometimes I'll throw out an A/B/C follow up and othertimes I'll just drill charge while they wait for it to come out. I did the challenge mode combos again earlier today too and yeah C combos make a lot more sense to me now huehue. My friends still refuse to play with me though :| I feel like Amane is just one of those characters who can be very good but will usually end up falling flat if they arent super careful. It seems like you gotta put in a lot of effort to get very little back from it, but thats okay. Hes still fun. Wish he'd get a slight health boost but I dont assume thats going to be happening. ¯\_(ツ)_/¯ When is the next patch coming out btw?
DerQ Posted March 27, 2014 Posted March 27, 2014 As far as I know, it's safe to expect it to land around may, no official dates still.his health is not getting buffed sadly, but he's looking really nice. He actually looks like you get rewards for doing what you already can do.also, your friends are bad. (ノ´ヮ´)ノ*:・゚✧<3
Skoogabear Posted March 28, 2014 Posted March 28, 2014 Just another quick question, is there any images of Amane's Hitboxes? I wanna know the hitbox on j.2C cause I keep magically hitting the opponent even though im really not on them. The Dustloop Wiki's images for all of them are 404'd >:
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