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Posted (edited)

Billy West for Amane

John DiMaggio for Azrael

Katey Sagal for Bullet

Phil LaMarr for Kagura (or just Billy West again)

Best voice cast decision

I want to sub bullet, so yes I have a reason for posting here

Edited by AMB Bakery
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Posted

Phil LaMarr for Kagura (or just Billy West again)

Phil Lamarr- Guy played the voice of Samurai Jack. We need this guy, so this is something I can agree on.

Posted (edited)

found Bullet's mom aka potential inspiration, Shamu Meruruusa from "Kaiten Muten-maru" (JPN card game I think?)

http://www.donmai.us/data/c000bcfdd7106aaec16493c17aaa131d.jpg

http://i823.photobucket.com/albums/zz155/yuki690/shamu%20meruruusa/previewb9ecccfef32c43e4ee3f874d73130d95.jpg

I'd share more pics but most are NSFW and the rest might offend the "easily offended"

Edited by LionDaKing
Posted

I'm pretty hyped for CP to come out so I can give Bullet a try, althought, I'm hoping that when it does come to the U.S. Bullet will have a few tactics to deal with zoners.

As far as Voice Actresses go for Bullet, I'm sure they'll have someone whose been used in an anime or an anime-styled videogame before. I'm not sure why, but I feel like Brina Palencia or Colleen Clinckenbeard would be fitting for her voice, considering their fairly impressive voice ranges.

Either way, as long as Bullet's Voice Actress doesn't suck (BlazBlue's done a good job with voice actors compared to other games/anime) I'll be fairly happy.

Posted
found Bullet's mom aka potential inspiration, Shamu Meruruusa from "Kaiten Muten-maru" (JPN card game I think?)

http://www.donmai.us/data/c000bcfdd7106aaec16493c17aaa131d.jpg

http://i823.photobucket.com/albums/zz155/yuki690/shamu%20meruruusa/previewb9ecccfef32c43e4ee3f874d73130d95.jpg

I'd share more pics but most are NSFW and the rest might offend the "easily offended"

I've heard about her before, but never made the connection. It makes an eerie amount of sense, really.

As for the zoner match-ups, her mobility alone should make it easier for her than for, say, Tager. And then you also have projectile invul on Miquelet and 5D/j.D.

Posted

Just noticing this but Bullet sounds like she says "Greed Sever" whenever she does Flint Shooter lol.

Posted

As for the zoner match-ups, her mobility alone should make it easier for her than for, say, Tager. And then you also have projectile invul on Miquelet and 5D/j.D.

Didn't realize 5D and jD had projectile invul until you mentioned it. That's going to be pretty useful.

Posted
Just noticing this but Bullet sounds like she says "Greed Sever" whenever she does Flint Shooter lol.

So I wasn't the only one!

This was pretty vexing for me when I still couldn't match her moves to their names, although it started actually sounding like flint shooter once I learned what it was and watched more videos.

Posted
Didn't realize 5D and jD had projectile invul until you mentioned it. That's going to be pretty useful.

That was a surprise for me when I first read the frame data, too. As well as 2/6D not being invulnerable with red lock.

Which of the Bullet players do crazy shit like raw 623C or j.623C in neutral? More of them please.

Nothing comes to my mind, but then again, we need more Bullet vids in general.

What is the best japanese player with Bullet ? Any vidéo ?

M shi is currently at the top, check the video thread.

Posted
Just noticing this but Bullet sounds like she says "Greed Sever" whenever she does Flint Shooter lol.

It always sounded like Flint Shooter to me, it just had a very thick Japanese accent.

Posted (edited)

Questions :

1- What is the frame advantage after D air and D ground in guard ?

2- I have see a player do a lot : ... C + pressure, so C have a frame advantage to ?

3- Bullet have a extremely big damage in many situation, but what is all bad matchup what she have ??? (zoners ?)

Thanks for your help, and sorry for my english

Edited by Beat_By-X
Posted

1. Her 5d lvl.1 is -10, lvl 2 is +4 and lvl 3 is +6.

2. 5c's frame advantage is actually 0 but because her 2a is 6 frames fast unless they instant block 5c it beats all offensive options besides dp if you choss to reset pressure afterwards

3. Imo i dont feel like her bad matchups are against zoners because she has so many ways around it. Instead i feel like she has bigger problems against rushdown chars because she often has less opportunities to heat up and her defensive options are kinda weak. and there are alot of rushdown characters hence her low ranking

Posted

So if the length of Bullets dashes increases in heat up then does that mean that the length that you can DC moves increase? I haven't see any Bullets DC moves while they're in Heat Up.

Posted
So if the length of Bullets dashes increases in heat up then does that mean that the length that you can DC moves increase? I haven't see any Bullets DC moves while they're in Heat Up.

Unless there's a typo in the Revolver Action Table for Bullet's frame data, I don't think Bullet can dash cancel any of her normals. Could be wrong though

Posted
Unless there's a typo in the Revolver Action Table for Bullet's frame data, I don't think Bullet can dash cancel any of her normals. Could be wrong though

No youre right (excuse my misuse of terminology). I meant in general, like a dashing 6B ?

Posted

You mean cancelling a dash into a move.... for future reference you can call that dash-breaking or just put the 'dashing' prefix in front of whatever you want to do.

But to answer your question, yes, it all just depends on what frame of the dash you decide to cancel. So basically, no crazy 1F giant sliding normals, because the momentum is always the same whenever you decide to dash break, regardless of heat level (or so I'd assume).

Posted

Oh forgot to mention in here that I uploaded her move images to the wiki the other day.

Posted

The thumbnails on the supers are mixed up.

Blackout image needs to be on Rage Aggressor. Rage Aggressor image needs to be on Serpentine Assault. Serpentine Assault image needs to be on Frangible Engage. Frangible Engage needs to be on Blackout

Posted
Oh forgot to mention in here that I uploaded her move images to the wiki the other day.

Thanks, it was on my "to do" list, but it's getting longer and longer over time.

Posted
The thumbnails on the supers are mixed up.

Blackout image needs to be on Rage Aggressor. Rage Aggressor image needs to be on Serpentine Assault. Serpentine Assault image needs to be on Frangible Engage. Frangible Engage needs to be on Blackout

Fixed, thanks for telling me.

Thanks, it was on my "to do" list, but it's getting longer and longer over time.

Np, was easy to do.

Posted

I also noticed that Prototype added the stuff from the frame data to the character page, which was on my list, too. You guys are great.

Though now the move descriptions contradict the data, so I guess I'll rewrite some of them today. There are not that many obvious bloopers.

Posted

My favorite blooper was for Miquelet Capture. "Guard: Unblockable" *reads move description* "...... Don't forget that it can be blocked!"

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