Prototype909 Posted May 20, 2014 Author Posted May 20, 2014 What are some good 5( C ) and 6C FC combos to do with and without heat? I'm not getting nearly as much as damage off of these as I think I should. 5[C] -> 5B -> 5C -> 6C -> jc -> j.C -> land -> j.B -> j.C -> land -> j.B -> j.C -> land -> 5C -> 3C -> Miquelet -> 5B -> 6B -> j.C -> j.D Does like 4kish and will carry to the corner
BatousaiJ Posted May 21, 2014 Posted May 21, 2014 5[C] -> 5B -> 5C -> 6C -> jc -> j.C -> land -> j.B -> j.C -> land -> j.B -> j.C -> land -> 5C -> 3C -> Miquelet -> 5B -> 6B -> j.C -> j.D Does like 4kish and will carry to the corner Nice, that's what I was looking for. I'll practice this one later, thanks.
Mengjun Posted May 21, 2014 Posted May 21, 2014 5[C] -> 5B -> 5C -> 6C -> jc -> j.C -> land -> j.B -> j.C -> land -> j.B -> j.C -> land -> 5C -> 3C -> Miquelet -> 5B -> 6B -> j.C -> j.D Does like 4kish and will carry to the corner Quick optimization: FC 5[C], 5[C] - 6C jc j.C land j.B - j.C land j.B - j.C land 5[C] - 3C xx Miquelet, 5B - 6B jc j.C - j.D 4303 damage, 30 heat
gerwulf Posted May 21, 2014 Posted May 21, 2014 Hello again, how are you going with the new bullet, guys?, I bring another short demostrative video that i hope help you to make new combos. Enjoy it. https://www.youtube.com/watch?v=W5cLD_wLNfU&list=UUmnoJcqOjvlxOhvNX79PYDw
Bizzy89 Posted May 21, 2014 Posted May 21, 2014 thanks man. I needed this. And I'm not being sarcastic
Sadeyo Posted May 21, 2014 Posted May 21, 2014 Great contribution gerwulf but I don't see myself landing CH 3C as often for CT combos, I really want to apply these so badly.
Itzwiitard Posted May 22, 2014 Posted May 22, 2014 I have a question for corner combo off 5d,d is it better to rapid into 5c or 6b into combo if you have 1 heat
Itzwiitard Posted May 22, 2014 Posted May 22, 2014 Off 6b I have always done running throw into 6b into 623c so that's why I wondered
Itzwiitard Posted May 22, 2014 Posted May 22, 2014 Sorry for double post can't edit on my phone, but I prefer to to keep opponent in the corner so if I 6b 623c wouldn't that get them out, and I lose that little advantage and pressure I have?
Sadeyo Posted May 22, 2014 Posted May 22, 2014 I have a question for corner combo off 5d,d is it better to rapid into 5c or 6b into combo if you have 1 heat Just hold the stock unless you know you can kill off lvl.1 heat. I've contemplated this set up before just to abandon the whole concept since you'll whiff your next attack after 5B/6B or they'll sometimes tech before 5C. Though if you're so desperately want to waste the stock do 5B because that's almost guaranteed to hit before they tech and jump cancel it into high low mix-up. They're still in the corner, you have no stock, and very poor oki to work with. Just hold onto the meter.
Rhyllis Posted May 22, 2014 Posted May 22, 2014 If I had one heat and was in the corner, I would rapid after 5D (giving me two heat), 5C, 3C, capture, D,6B, air capture, 6C, jump, J.C 6B, J.C, J.D. retains one heat and corner and does lots of damage. Mind you, the above combo may have to go 6C, J.D instead, I forget when they fall out of the combo. Edit: Now that I'm home, and assuming I understood the topic correctly.. One heat, 50 meter, corner 5D, Rapid, 5C, 3C, Miquelet Capture + D, 6B, Snap Hands Fist (Air Grab), Dash, 6C, Jump, J.C, 6B, J.C, J.D = 3794 damage, 1 heat level, and corner, and builds 15% meter (-35% total after rapid). One heat, 50 meter, corner off 5B starter. 5B, 5C, 5D, Rapid, 5C, 3C, Miquelet Capture + D, 5B, 6B, Snap Hands Fist (Air Grab), Dash, 6C, J.D = 4414 damage, 1 heat level, and corner, and builds 19% meter (-31% total after rapid). If you're in the corner and don't want to spend meter/don't have it.. 5D, D, 6B, Miquelet Capture 5B, J.B, J.C, 6B, J.B, J.C, J.D is 2615 damage and 18% meter. But you'd get 1.1k damage just for doing 5D, and have level 2 heat saved up for your next hit. Hopefully that helps!
Sadeyo Posted May 24, 2014 Posted May 24, 2014 Anyone know the damage difference for 6A being applied after the blast? I played this character for almost half a year and I still don't know her move list so I'll just write out the notation. Just picture you're holding two stocks of heat since I think 6A is only available at that time. 5B 5C 41236C 236D 6A 236[A] 5B 6B jC jD compared to 5B 5C 41236C 66 5B jB jC 6B jC jD <----I'm more familiar with going this route no matter the level but is it worth knowing the variation up top? I haven't tested the damage difference since it's one in the morning here. --- My bad about the advice earlier itzwiitard, I wasn't thinking of holding 50 heat and just going with a raw 5D level 1 wall bounce combos, the reward is so poor I can only suggest holding onto heat until you're in level two for the wall stick. Take Rhyllis advice at this point since they're more or less stable options to follow up with.
IndigoNovember Posted May 24, 2014 Posted May 24, 2014 Yeah, you can only do 6A after 41236C 236D if you have Heat Up level 2. The damage differences are: 5B > 5C > 41236C > 236D > 66A > 236[A] > 66C > j.C > 6B > j.C > j.D 4408 5B > 5C > 41236C > 236D > 66 5B > j.B > j.C > 6B > j.C > j.D 3976 I think you might be able to do more after 6C, but I can't remember and my execution is bad. Edit: Found a better 6A combo.
Bizzy89 Posted May 24, 2014 Posted May 24, 2014 I have a question for corner combo off 5d,d is it better to rapid into 5c or 6b into combo if you have 1 heat You actually don't have to RC. You can dash 6A>236A full charge>6A>41236C>236D>6B>Jump Cancel>j.C>j.D Does about 4K I believe
wauhti Posted May 25, 2014 Posted May 25, 2014 5B, 5C, lvl2 5DD, 6C, j.C, 5C, 41236C, 5B, 6B, j.C, j.D 5B, 5C, 2C, lvl2 5DD Red lock, 6A, 236[A], 6C, j.C, 6B, J.C, J.D Both makes about 4.6-4.7k meterless in corner now.
Nirage Posted May 25, 2014 Posted May 25, 2014 Don't know if this was posted or not but here goes 53 meter, 2 heat, in corner, 5B+C>5B>6B>623C>6A>5A+B>3C>41236C>236D>623C>2363214C 55 meter, 2 heat, you are cornered, 4B+C>236[A]>6A>5A+B>3C>41236C>236D>6B>623C>2363214C Both net a little above 5.2K
IndigoNovember Posted May 25, 2014 Posted May 25, 2014 Completely forgot you could do this: 5B > 5C > 41236C > 236D > 66A > 236[A] > 66C > j.C > 6B > j.C > j.D 440 Edit: 5B, 5C, lvl2 5DD, 6C, j.C, 5C, 41236C, 5B, 6B, j.C, j.D 5B, 5C, 2C, lvl2 5DD Red lock, 6A, 236[A], 6C, j.C, 6B, J.C, J.D Both makes about 4.6-4.7k meterless in corner now. The first one does 5047 with red lock. The second one can be optimized to do 5031 with red lock like so 5B > 5C > 5DD > 66A > 236[A] > 6C > j.C > 5B > 6B > j.C > j.D
Itzwiitard Posted May 25, 2014 Posted May 25, 2014 Is there anyway to land capture of a level 1,i know 6b works on some of the cast but not all, or at least I couldn't get it to, And thanks for that combo I have always done 6a after 236(a),but 6c seems to do more damage,
IndigoNovember Posted May 25, 2014 Posted May 25, 2014 66 5B after Miquelet Capture with Heat Up Level 1 should work on the whole cast. You may have to delay it a bit on some characters.
Itzwiitard Posted May 25, 2014 Posted May 25, 2014 I meant so in I do 5b 5c 2c 5d d 6b capture? Level 1 heat, in the corner of course,
IndigoNovember Posted May 25, 2014 Posted May 25, 2014 5B > 5C > 5DD > 6B > Miquelet Capture (41236C) > 5B > j.B > j.C > 6B > j.C > j.D (3380, 24 Heat) On smaller characters such as Carl, you'll have to delay the 6B after 5DD a bit.
SoWL Posted May 26, 2014 Posted May 26, 2014 A new combo video by Mekasue: http://www.nicovideo.jp/watch/sm23632636 I'll transcribe it when I get out of DFO update the video thread.
IndigoNovember Posted May 26, 2014 Posted May 26, 2014 All I can say after watching that video is "Blazblue hitboxes are amazing." XD Edit: Random Air Throw combo: Air Throw > 6A > 236[A] > 66A > 5C > 2C > 5D (2987, 21 Heat) Edit Edit: It's not universal OTL .
Mudo Posted July 11, 2014 Posted July 11, 2014 CH 3C, CT, IAD, jC, 66, 5B, jB, jC, 6B, jC, jD. Tested on Carl, Arakune and Azrael. Need to test, but probably work off raw CT on airborne character. Any tips on how to combo after non CH 6C?
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