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Posted

Hey hey hey, character specificness list time. This one's for 6CC>214B>2CC working

Works:

MU RE MK TK HK BL RG LI TG AZ IZ AR CA TS VA BA NU

Doesn't:

HZ KG JN TE AM NO RC

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Posted
Hey hey hey, character specificness list time. This one's for 6CC>214B>2CC working

Works:

MU RE MK TK HK BL RG LI TG AZ IZ AR CA TS VA BA NU

Doesn't:

HZ KG JN TE AM NO RC

Do you know if this is the same as the characters that grounded 214D>2cc doesn't work on?

Posted (edited)

I'm actually testing that now. Seems to be the same.

Nevermind. 214D>2CC works on Noel, Kagura and Amane. Testing the cast that 6CC>214B>2CC works on now.

Edited by TheGreatReptar
Posted

6CC > 214B does work on Noel, it's just inconsistent. The second hit of 2CC hits super low to the ground when it does work, however.

Posted

But the timing is still specific isn't it? If you do it immediately, you'll hit some characters too high for an IAD and if you don't do it immediately on others it'll drop right? So even if it works on diff chars you would need to know which char falls into what category, right.

in which case the only reliably consistent thing to do is probably 5c>2c but it'd still help to know. tho I might be remembering something like 6cc>214d

Posted (edited)
In regards to the CT > 5C not picking up amane. I'm finding if I dash 5C I still pick him up, majority of the time. I even tested it with 5B starter at the max range where I can continue the combo.

Good to know thanks man. I'll run through it again.

Hey hey hey, character specificness list time. This one's for 6CC>214B>2CC working

Works:

MU RE MK TK HK BL RG LI TG AZ IZ AR CA TS VA BA NU

Doesn't:

HZ KG JN TE AM NO RC

Thanks. -Edit- Will get this down in the combo compilation.

Edited by Kiba
Posted

Everything else with any character specificness seems to work on her, which is odd seeing how everyone on Twitter was complaining about her hitbox being wacky. 6CC>214D will whiff if you do it too early though. The delay is a little awkward.

Posted

Out of throw Im noticing on Nu-13 that that throw > 236B > 214B > 22B doesn't connect on 214B. Am I going crazy and messing this up or is this a character specific thing?

Posted

Can anyone give me some pointers on the 5C > 2CC > IAD stuff? 2CC always pops them too high and I can't seem to find a timing on delaying 2CC to make it work. Also having some trouble with the 623C > j.214A (delay) stuff.

Out of throw Im noticing on Nu-13 that that throw > 236B > 214B > 22B doesn't connect on 214B. Am I going crazy and messing this up or is this a character specific thing?

It seems kind of finicky in general really. Try throw > 214B > 5C > 2CC > air ender instead, should be more consistent when you get used to delaying the 214B (midscreen).

Posted
Can anyone give me some pointers on the 5C > 2CC > IAD stuff? 2CC always pops them too high and I can't seem to find a timing on delaying 2CC to make it work. Also having some trouble with the 623C > j.214A (delay) stuff.

Hmm let's see. Well let's take this example: 6CC > 214B > 5C. If you hit the opponent with 5C and they're too high you won't be able to followup with an IAD combo and you'll have to make a quick choice to transition into the air or ground ender. You need to hit with 5C as low as possible, and also do not delay 2CC too much or it'll blue beat. Additionally, you don't have to use 5C, using 2CC > IAD is much easier but unfortunately it doesn't work on every character (Listed in combo thread under character specifics in first post).

With the 623C > j.214A delay stuff, make sure you hit with j.214A when they are as low to the ground as possible, otherwise the followup 5C will whiff. When you do hit 5C, again you need to make sure you delay 2CC or the 236C followup will whiff. Here's a visual reference.

Posted
Hmm let's see. Well let's take this example: 6CC > 214B > 5C. If you hit the opponent with 5C and they're too high you won't be able to followup with an IAD combo and you'll have to make a quick choice to transition into the air or ground ender. You need to hit with 5C as low as possible, and also do not delay 2CC too much or it'll blue beat. Additionally, you don't have to use 5C, using 2CC > IAD is much easier but unfortunately it doesn't work on every character (Listed in combo thread under character specifics in first post).

With the 623C > j.214A delay stuff, make sure you hit with j.214A when they are as low to the ground as possible, otherwise the followup 5C will whiff. When you do hit 5C, again you need to make sure you delay 2CC or the 236C followup will whiff. Here's a visual reference.

Yeah, the times that 2CC will just connect are fine, it was just stuff like 6A > 5CC > 6BB > 214B > 5C > 2CC > IAD that I was having troubles with. Daed gave me a few tips and I've been able to get it a few times now, not consistently yet though.

The j.214A delay stuff I've managed to connect 5C a couple times now, but it still seems somewhat beyond me so far :S I'll keep at it tho. Thanks!

Posted (edited)

NP.

Re: Combo Compilation.

-Slightly adjusted presentation of 'other' combos.

-Added 6C combos

-Added more 6B combos

-Added 22D combos

-Added 2 more CH 22B combos:

[1 Charge] CH 22B > 6CC > 214D/236D > 5C > 2CC > IAD j.CC > 5C > 2CC > j.C > dj.CC > j.214A [4043 DM] [28% HG]

[2 Charge + 25%] CH 22B > CT > [4]6D > 236D > 6CC > 214B > 5C > 2CC > j.CC > j.236A > j.214A [5403 DM] [22% HG] - The CT hitconfirm here is quite demanding. Stay on your toes.

Edited by Kiba
Posted

Do we think it would be wise to put links to combo videos - or at least, practical combo videos - in the combo thread? It seems like that would make it a better resource for all things Tsubaki combo related.

Posted

It would help, a visual reference is always good. Not sure if I'm up for getting links for the combos though, lol.

Posted

Ah, as usual I read it wrong. Sorry.

I don't mind doing that Airk :)

Posted
Ah, as usual I read it wrong. Sorry.

I don't mind doing that Airk :)

Oh yeah, sorry. Don't need to do links to individual combos unless someone is bored enough to do that work (might happen to me sometime) but I was just thinking "it's silly that when I want to go see the tutorial combos, I go to the video thread and not the combo thread." Sooo.

Posted

Man, 623C>delayed j.214A is such a weird combo. On everyone not named Amane, you have to delay inputting the 623C after your confirm so you'll be spaced far enough away so the j.214A can hit correctly. The damage off of it is really nice though with the 5C>2CC>236C>5A>5C>2C>BBB route, and you can do 5C>2CC>BBB>5C>2CC>j.236A on characters too. I need to go through and look for character specifics for both of those combos tomorrow.

Getting both variations actually feels easier than 623C>j.214A(w) combos to me. Haven't been trying in matches though. I'm sure they're a bitch to do when you're in a real match

Posted
Man, 623C>delayed j.214A is such a weird combo. On everyone not named Amane, you have to delay inputting the 623C after your confirm so you'll be spaced far enough away so the j.214A can hit correctly. The damage off of it is really nice though with the 5C>2CC>236C>5A>5C>2C>BBB route, and you can do 5C>2CC>BBB>5C>2CC>j.236A on characters too. I need to go through and look for character specifics for both of those combos tomorrow.

Getting both variations actually feels easier than 623C>j.214A(w) combos to me. Haven't been trying in matches though. I'm sure they're a bitch to do when you're in a real match

I think there are two types of chars, those that it is easier if you delay the 623C, and those where it is easier if you don't. I'm really not sure on the stability of it, it feels good but then sometimes it just doesn't work. it's good damage for sure, really really good..

Posted

It's also really nice on characters where j.214A>5C>2C>BBB>5D>5C>2CC>j.236A works on.

When I was initially goofing with it, I thought it just wasn't working on some characters (mostly female cast for some reason). Should probably go back and retest without delaying the DP on them. I can get it pretty consistently on Jin, Ragna, and Amane right now at least. It's not too terribly hard. I think the 236C>5A> part is harder once you know the timing.

Posted

2 or 3 independent character specific parts in a single Combo - Thanks Arc!!!

It's not to say that you can't do the combo one specific way on all characters, but about stability, you know. It feels like it'd be hard to definitively put characters into different buckets because unlike dp whiff, you can be delaying the 623C and there's also the specific timing on the j214a.

Eh. I am honestly having a very hard time motivating myself to put together the notebook for what to do differently against every character, and am getting burnt by stuff like 2CC>236C whiffing on bang or azrael and such. doesn't help that I am trying to get my rachel up to par lately which is not wholly unrelated.

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