Jump to content
Dustloop Forums

[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?


Recommended Posts

Posted

S+: Tao, Valk, Litchi

S: Hazama, Jin, Hakumen

A+: Rachel, Relius, Mu

A: Azrael, Carl

B: Everyone else (That's Arakune, Bang, Bullet, Makoto, Noel, Nu, Ragna, Tager and Tsubaki)

B-: Platinum, Amane

C: Izayoi

Tao's apparently screwed up again, same with Valk, not happy with another S-tier Litchi either.

Haz, Jin, and Haku right behind them... of course.

A+ Looks familiar, lol

A, Understandable

B, Yay Makoto! You now have plenty of friends in B tier!

B-, Feel sorry for Plat and Amane, he didn't seem to move at all, I get a feeling he is staying there.

C, Clearly unexplored. I'm expecting her to move up as soon as someone good picks her up and figures out how she works.

  • Replies 1.9k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I'm really glad Makoto moved up in the tiers, I guess that shows that she got new and better tools to make up for the one's she lost in Extend.

Here's to no longer being bottom tier!

Posted

I am a bit disappointed that she's no longer rock bottom while still able to kick ass and be a decent character at the same time, but I am still happy she moved up on a later tier list, and on a spot I actually like.

Posted
Doesn't matter, will OS low tier.

This.

Besides, it's just one person who thinks she's not bottom tier and he's a Valk player to boot. Their opinions don't matter. I'm sure there's a bunch of other people who think Makoto is worse than Amane and Izayoi. :v:

Posted

Either way, it's a bit unpredictable where she will land. Especially if they did the smart thing and patched this game up, we can end up pretty much anywhere.

Posted

I'm looking forward to CP so much! They managed to take Extend Makoto, and fix her up a little bit! She still plays like she did in Extend, but it's wonderful to see that she now has a few new tricks, her normals improved over all, and she isn't completely dependent on the corner or meter to get a decent amount of damage!

CP has brought life to Makoto after the struggle known as Extend!

Posted

Extend was bad for everyone unless you play as Tager, Ragna, Hakumen, and Valkenhayn.

But yeah, those nerfs were fricken' stupid, losing Lightning Arrow's former usefulness was one of my biggest complaints. What's the point of having a high-risk special move that can't combo or offer a decent reward on hit? Pointless as hell. Yet they buff the above mentioned characters to no end.

And then after seeing Extend Ragna, they all want CSII Makoto back. :lol:

But yes, I am interested to see what kind of havoc Makoto can cause in CP!

I am actually curious to know the highest damage achieved in OD so far.

Posted

i don't find lightning arrow to be high risk. shooting star is high risk. lightning arrow is pretty nice just don't use it in neutral much.

Posted

I find it to be a safe way to break some primers without losing pressure and/or punish mashing. Have almost never had it punished.

Posted

yeah, that's what I said. you rarely want to use it at neutral. I vrtually never do. Although it seems to be a neutral tool in CP.

Posted

I just don't like the fact that it is one of the few special moves in the game that can't combo normally. On counter, sure it is devastating, but so is a regular Drive attack. I like it in OD though, it becomes as badass as it used to be, and actually works the way it is supposed to.

As for neutral tools, we could use a lot of upgrades. I think with her given attack range, she should reasonably be one of the more dangerous fighters in the game, but that's just me. It doesn't make much of a difference to me anyways, because she looks fun, and is still ending up a pretty effective fighter. I just wish she had better ways to deal with long and mid-ranged characters.

Posted

Hooray Bibi took my job!

...wait that not it, BB General? Good luck in that case. :lol:

...But yes, I am interested to see what kind of havoc Makoto can cause in CP!

I am actually curious to know the highest damage achieved in OD so far.

Unless they changed it I believe you can look up the highest damage for character on a player's nesica card, most likely Goro or Kuroku has it.

Posted
Hooray Bibi took my job!

...wait that not it, BB General? Good luck in that case. :lol:

nah man he pulled the netplay thread moderator card.

Good luck indeed!

Posted (edited)

Kuroku maxed out at 8259. Everyone else maxes out around the low 7k's. He has the combos people should be doing.

Oh and as far as Makoto players go, the top 3 are Goro, Matsu, and Eda. Their Dans are 17th, 16th and 16th, respectively. Kuroku is at 6th place at 14th Dan. However, Dan level isn't an accurate measure of skill level and Kuroku is up there in skill.

Edited by Yazumatto
Posted

Kuroku has a OD combo with an OD 5B starter that did 8.5k~. I'd consider that somewhat practical.

But yeah, ad-lib away. It's all I'm going to be doing. Fuck bursts.

Posted
However, Dan level isn't an accurate measure of skill level and Kuroku is up there in skill.

Makoto pretty much said it herself, "Rank means nothing."

It's people without ranks that make me think twice about going easy, because when you see someone of a high rank, you at least know what you could be up against, unless the guy disappoints you. Low or unranked players are unpredictable, for the most part.

And holy crap, 8.5k worth of damage in OD, and it's practical? This keeps getting better and better! Glad to see the shortest ranged fighter is back to having a reasonably high damage output, like she should.

Posted

...but she's wrong though. Rank does mean something, it's just not the most accurate measure of skill. Like if Isa decided to play Makoto again. You know damn well to take his ass seriously and not give the dan ranking a second glance until about a week or a month down the line.

And that combo is about as practical as landing a 5B starter in OD. With OD's invincibility frames, it's not out of the realm of practicality but you're more likely to get a hit first, then using the OD cancel.

Posted

Does anyone know how many invincibility frames OD activation has? Is it typical DP invulnerability, and is it immune to throws on startup?

Posted

it's full invuln, and it lasts for 16 frames. so you might understand why I say it won't happen that often. Because for you to land a 5b means you're 25 frames till your strike. It will work, but 25 frames is slow.

Like I said, when the tsubaki player I played against used it, it was basically just a reset of the oki situation. after OD ended, he decided whether to block or risk mashing DP. it would be a different story if I did a meaty overhead. But even that, you might not be able to punish with a good starter like 5b.

Posted (edited)

25 frames huh?

The only thing that came to mind is, I'm going to get ravaged by Hazama for a while, DP something at 10% life, catch him with an overhead on wake-up which leads to corner combo. Then he's gonna wake-up with Jayoku Houtenjin, cuz why not? It's fucking godlike. He can't possibly die at 70%~ vitality, right? #YOJHO

I block, then activate OD where Makoto will whisper to him, "clench your teeth; it's going in dry." Bam. Fist him with the 5B starter and finish all over his chest with Particle Flare. There's your 8.5k+ :v:

Note: this is not me saying it's practical. I was just bored and felt like making up a scenario. What I am saying is that, every now and then, someone royally screws up and you can get your OD 5B starter that way.

You can also do this in the mirror when someone whiffs her god-awful DP. :v:

Edited by Yazumatto

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...