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Posted

The only thing that's really annoying for me on pad is 421 motions. I don't understand it. I can do 623 just fine, but the minute I need a 421 in combo it doesn't wanna listen.

I have a question. Does luna mode sickle track to the opponent now? I've seen sometimes where it's point blank on Nu, while others it's more than midscreen away. What is this character now...

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Posted
I have a question. Does luna mode sickle track to the opponent now? I've seen sometimes where it's point blank on Nu, while others it's more than midscreen away. What is this character now...

Pretty sure it's the same as it's always been; 236D for close range and 236D~C for long range.

Posted

The move list for Nu doesn't mention that Luna Nu can modify her 236D like Dia can. I had assumed they took away the ability to change the range yourself and it just went wherever the opponent is.

Posted

Yeah, you're right actually. JBBS says she can only use ~C follow-ups while in OD if Nu's in Luna Forma.

Posted

Tsukasa attempted j.DD > j.2DD > j.214D~C > Falling j.2C, which most likely means it's still viable. Good.

Posted
Tsukasa attempted j.DD > j.2DD > j.214D~C > Falling j.2C, which most likely means it's still viable. Good.
Yeah, I've seen that connect. I can't remember where I saw it, though.

Around what time does Tsukasa show up in the videos?

Posted

Unfortunately not. Protos is like a mix between Yoshiki and Tsukasa. He can do pretty execution-heavy combo's at times, but he also can play very safe. He was probably the best Lambda in CSE, and he's arguably the best Nu right now as well. Tsukasa is the Nu to learn things from, though, IMO.

Posted

Haven't seen anything from yoshiki in CP, he didn't quit, did he?

Goro is the one im most excited about, he also hasn't appeared a lot like protos/tsukasa but he got 1st at last week's tachikawa so i think its safe to expect big things from him.

Lets see if at this iteration my dream of seeing a Nu/lambda get a major tourney will come true.

Anyway, wanted to ask about throw(Dia)>5DD>Face Lift >2DD> spike chaser(Luna)>5C>2C>stuff that i saw here

http://www.youtube.com/watch?v=qqtwbAHN6sc#t=1h17m48s

(start of 2nd round)

He dropped the combo, but whats the max damage we can get from it, if anyone has seen it anywhere else?

Guess though we are gonna have a harder time landing those with oki nerf/empty jump gone,loved that j.214D cancelled into throw.

Posted
Haven't seen anything from yoshiki in CP, he didn't quit, did he?

Goro is the one im most excited about, he also hasn't appeared a lot like protos/tsukasa but he got 1st at last week's tachikawa so i think its safe to expect big things from him.

Lets see if at this iteration my dream of seeing a Nu/lambda get a major tourney will come true.

Anyway, wanted to ask about throw(Dia)>5DD>Face Lift >2DD> spike chaser(Luna)>5C>2C>stuff that i saw here

http://www.youtube.com/watch?v=qqtwbAHN6sc#t=1h17m48s

(start of 2nd round)

He dropped the combo, but whats the max damage we can get from it, if anyone has seen it anywhere else?

Guess though we are gonna have a harder time landing those with oki nerf/empty jump gone,loved that j.214D cancelled into throw.

(midscreen) (Dia) Throw > 6DD > 22A > 2DD > 214D > Dashing 5C > 2C > 623C only does 2800. I think it could be improved by maybe doing something like X > 214D > 22A > 236D~C > 6A > 5C > 2C > 623C

On the topic of Crescent cancels, no feint for Crescent in Lambda/Luna mode hurts her neutral game a lot IMO. If you make the opponent block a j.2DD, you're already in a dangerous position.

22A form changes in blockstrings are surprisingly quite safe. If the opponent tries to mash out, it's possible that a 2A or a Throw can beat out almost every option the opponent does (not too close to the opponent, though, of course). From a bit further away, it's even more safe.

No, I don't think Yoshiki has quit. I think we'll get to see him eventually (hopefully).

Posted (edited)

You can see how certain matchups change...Protos spends a lot of the Hazama match-up in Luna mode because it gives him the edge in zoning.

Nu-13 Luna Mode projectile flat out going through a Hazama chain @26:22:

http://www.youtube.com/watch?v=8Sh1HD0fB6s#t=26m15s

Also, the announcers were talking about how it feels like Spike Chaser comes out a little bit slower than before. They were wondering if it was actually slower or just their imagination. Personally, it's always felt like it took forever to me.

Edited by Kakimori
Posted

Yeah...then again, gravity is really nice against both of them and Dia lets you spam it. I think Protos has the balancing act between the modes down the best of anyone I've seen so far, but I'm really itching to see Yoshiki...something always very elegant about the way he plays.

Posted
So much footage, too bad Kaqn sucks with Nu lol
It's quite confusing... That's actually S, not Kaqn. I thought Kaqn played Nu too, but I took a look at his player card and confirmed that he doesn't play Nu at all. S is just part of Kaqn's group or team.
Posted (edited)

I'm starting to reconsider rather going into Dia mode at all is effective vs Hazama. He can avoid spike chaser entirely, which seems to be the main reason to be in Dia and those weird situations where he's above you and you want to use 2DD but the sword clashes, it happens enough to me that I think I might use Luna more for that match. I was also looking through some other matches and it looks like Bullet has a tough time against Nu as well as Azrael. I was looking at Protos matches, but I've seen a lot where Nu gets easy wins in those matches compared to others.

Oh, it also looks like 236D Luna is a bit easier to land from my prospective. Like Nu can be right up against the person and it lands.

Does anyone know if in OD Nu's Calamity is the same in the air as it is on the ground? Like if it does the same damage and has the same p2? The proration table only says Calamity.

Edited by AchedSphinx
Posted
Does anyone know if in OD Nu's Calamity is the same in the air as it is on the ground? Like if it does the same damage and has the same p2? The proration table only says Calamity.
I'm pretty sure that they're the same. The air version probably isn't a reversal (like always), though.
Posted

I look forward to the ragemail I usually get from time to time once v-13 and CP comes around. I can't win with this series. -sigh-

Posted
I'm pretty sure that they're the same. The air version probably isn't a reversal (like always), though.

But pretty much everything about air and ground Calamity is different in Extend. Did you do the math after seeing a match or something?

Posted
But pretty much everything about air and ground Calamity is different in Extend. Did you do the math after seeing a match or something?
It was tested that OD Calamity had a damage of 3368, which suggests it was being used (tested) as a ground DD reversal. I'd find it a bit strange if they had tested it in the air instead, or air only, without having mentioned that.

If it did 3368 damage, it's very safe to assume that it has a P1 of 70, P2 of 92 per hit, and 1500 damage per hit as listed in the proration table.

In the air, per hit, the minimum damage is 375 (25% of 1500), which effectively makes it have a minimum damage of 1500, as listed.

I haven't seen the ground one connect in a match yet, but I have seen the air version used, and it indeed does have a minimum damage of 1500. I just think it's doubtful for the 3368 damage value having come from a raw air OD DD, without mentioning it was in the air (unless they were the same).

The only things I can think of that could possibly be different are start-up, invincibility (if any), and (potentially) minimum damage (although I doubt it). Because the damage values are the same, I'm thinking CS1 is a good comparison (different start-up, no invincibility on air version).

Posted

Makes sense. I was wondering where you were coming from since in Extend, most of their stuff was different, including minimum damage, so it seemed strange that you thought they were the same.

Posted
I'm pretty sure that they're the same. The air version probably isn't a reversal (like always), though.

If that's the case, does that mean we can follow up air Calamity Enders in OD? The P2 is fairly high so I'm not sure if the proration is really bad if its done, I also haven't seen any matches yet where Nu follows it up because they're always done it when the round has ended.

forbidden discussion

So, early tier lists have us at A lower/B tier.

Any opinions on that?

Considering that our counters still counter us I think its reasonable to assume we're around that level. Too early though and more tech can be found.

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