Tong Posted January 15, 2014 Posted January 15, 2014 (edited) You're probably talking about TK Hizansen combos. Well on some characters dashing the 2B isnt needed, which is the main difficulty on that combo. I have yet to try it on all characters but Ragna is one of them. 5B> 5C> (2C)> 3C> 214B> dash 5B> delay 5C> TK 214C> (dash) 2B> 5C> 6C> 6D> 6C> 22C> 5B(1)> 22C Does like 3.6k and gives you the best Oki options. Edited January 15, 2014 by Tong
shtkn Posted January 29, 2014 Posted January 29, 2014 I got some training mode time in the other day and was able to list what combos work on who for the following combos. Let me know if I got anything wrong. Throw > j.2C > j.C > j.2C > j.C Amane, Arakune, Azrael, Hakumen, Hazama, Litchi, Mu, Ragna, Relius, Tager, Terumi, Tsubaki, Valkenhayn 5C > j.2C > j.C Fatal Loops Carl, Izayoi, Jin, Kagura, Noel, Nu, Platinum, Rachel, Taokaka, all of the above Throw combo except Ragna 5C > 2C > j.2C > j.C Fatal Loops Bang, Bullet 5B(1) > 2C > j.2C > j.C Fatal Loops Kokonoe, Makoto, Ragna just thought i'd share that 5B(1) > 2C > j.2C > j.C works on the 3 characters that couldn't be looped before. yay!
darkasjinksu§ Posted January 30, 2014 Posted January 30, 2014 6C-CT-TK214D-6C-cOD-6C-6D-6B-j.214C-6C-22C-5C-3C-623D-3C-632146C for 8468 damage. More versatile than 6C-623B, which gets only 3 ice wave hits on most of the cast, but only works if you have <10% health.
Monokeros Posted March 27, 2014 Posted March 27, 2014 Does anyone have any tips for connecting 6D in the corner after doing 214B 5B 5C 2C 6C (6D) If I omit the 2C it's really easy but I see so many Jin's doing this and I can't figure out how to get it connect, they always just tech out right before they land on it. This is all starting from 5B/2B not 5A/2A
Putin Posted March 27, 2014 Posted March 27, 2014 (edited) You have to delay 6C since juggling them with three normals prior to it launches them pretty high. I wouldn't recommend using this route though, if you want an easier and better route for freeze resets do this: 5B > 5C > 2C > 3C > Musou > 5B(1) > 5C > Sekka > 5B(1) > 5C > 6C > 6D 3101 dmg, 22 meter as opposed to your combo from the same starter which yields 2939 dmg and 21 meter. Also, the optimal route if you want freeze resets or Sekka ender: 5B > 5C > 2C > 3C > Musou > (66) 5B > 5C > TK Hizansen > (66) 2B > 5C > 6C > 6D 3301 dmg, 23 meter. Edited March 28, 2014 by Putin
Monokeros Posted March 27, 2014 Posted March 27, 2014 You have to delay 6C since juggling them with three normals prior to it launches them pretty high. I wouldn't recommend using this route though, if you want an easier and better route for freeze resets do this: 5B > 5C > 2C > Musou > 5B(1) > 5C > Sekka > 5B(1) > 5C > 6C > 6D 3101 dmg, 22 meter as opposed to your combo from the same starter which yields 2939 dmg and 21 meter. Also, the optimal route if you want freeze resets or Sekka ender: 5B > 5C > 2C > Musou > (66) 5B > 5C > TK Hizansen > (66) 2B > 5C > 6C > 6D 3301 dmg, 23 meter. Thanks a bunch for this I shall work on these right away :D
Dexterlim96 Posted April 2, 2014 Posted April 2, 2014 Try 5B > 5C > OD > 5B > 5C > dash > throw > AH . (Astral as soon as opponent leaves the ground from throw if not tech-ed) This might be able to go into Astral but the throw is tech-able , so if you're lucky that the guy doesn't tech then congrats , you win
Putin Posted April 2, 2014 Posted April 2, 2014 You can just go into a comboable 5C > 6D > Astral when in OD lol
Dexterlim96 Posted April 2, 2014 Posted April 2, 2014 Didn't know haha , just bought the game 1 day ago and first time playing BB ;_;
Blue Crimson Posted April 9, 2014 Posted April 9, 2014 I'm having trouble doing the anti-air combos that are like ...2C > sj. D > ad j.2C> j.C etc I can't get the air dash for the life of me
Moy_X7 Posted April 10, 2014 Author Posted April 10, 2014 It's a link, that's why it's a bit more difficult than simple gatlings/cancels. You'll just have to get used to knowing just when you can act again after you recover from j.D, practice makes perfect.
Antitidus Posted April 11, 2014 Posted April 11, 2014 Anyone got some good jin resets that don't use Hizangeki? I know the corner (OD) 5B(2) > 5C > 6C > 6B one. Anyone got some more?
Kudo Posted April 14, 2014 Posted April 14, 2014 Dunno if you're looking specifically for OD resets or not. Here's some regular resets though. (In corner) - stuff > 6C > 6D > empty jump > 2B/6A/(air dash) j.2C - stuff > 6C > 6D > d.5B(2) > IAD crossover j.2C - stuff > 6C > 214B > [5B(1) > 5C > sekka]x2 > 5B(1) > IAD j.2C/throw - 5C > 6C > 214B > 5B(1) > 5C > 6C > DP C > 5A > 5C > 5D > dash > 6A/2B/throw mixup - stuff > 6C > 6D > IAD j.2C > 3C (I wouldn't do this without 50 meter on the off-chance that they block low after j.2C) You can honestly just freestyle and get a decent reset off of almost any Jin bnb lololol. Some require you to play with a bit more bravery though.
Antitidus Posted April 16, 2014 Posted April 16, 2014 Dunno if you're looking specifically for OD resets or not. Here's some regular resets though. (In corner) - stuff > 6C > 6D > empty jump > 2B/6A/(air dash) j.2C - stuff > 6C > 6D > d.5B(2) > IAD crossover j.2C - stuff > 6C > 214B > [5B(1) > 5C > sekka]x2 > 5B(1) > IAD j.2C/throw - 5C > 6C > 214B > 5B(1) > 5C > 6C > DP C > 5A > 5C > 5D > dash > 6A/2B/throw mixup - stuff > 6C > 6D > IAD j.2C > 3C (I wouldn't do this without 50 meter on the off-chance that they block low after j.2C) You can honestly just freestyle and get a decent reset off of almost any Jin bnb lololol. Some require you to play with a bit more bravery though. Ah yeah I know all of these. I know jin pretty well. I actually meant I was looking for OD resets. Thanks for the help though!
darkasjinksu§ Posted May 1, 2014 Posted May 1, 2014 6C-CT-TK214D-6C-214B-5C-6C-cOD-(walk forward)-TK214C-6C-22C-5C-3C-623D-3C-623B-632146C For 8511 damage Can be done at <35% health and 92 starting heat.
Terferi Posted May 25, 2014 Posted May 25, 2014 I am learning Jin and am new. Are all the ones on the front page accurate still? Just looking for beginner stuff, seems most people do 5b(s) > 5c > 3c instead of 5b > 2b > 5c > 3c?
Sashi Posted May 25, 2014 Posted May 25, 2014 I'm not a Jin player, but it's probably for easier hit confirms. Adding 2B makes most combos either drop or unnecessarily hard for no increase damage or actually a decrease in damage. It's only really beneficial for standing midscreen confirms and even then, it's not significantly more damage. If you decide to never use 2B, you don't have to decide on how to confirm the hit until 5C, which means you can be lazy.
Regaldo77 Posted May 25, 2014 Posted May 25, 2014 Quick question guys are the combos in front page still the viable or is it outdated?
darkasjinksu§ Posted May 25, 2014 Posted May 25, 2014 The combos on the front page could use some optimization here and there, but they're still relevant, and good for those who are new to the character. 5B-5C-2C-3C-(Ender) is better for midscreen damage than 5B-2B-5C-3C-(Ender), but doesn't work later on in combos or for 3C-Sekkajin ender. 5B-5C-3C-214B-C has better oki than the other two for Musou-followup ender, but does less damage. 5B-2B-5C-3C-22C is optimal for 3C-Sekkajin oki (Except against Tager), and 2B-5B-5C-22C gives the best oki for standing Sekkajin ender. Your best bet for Musou (no followup) is 5B-5C-2C-3C-214B. You can choose whatever oki suits you, I personally go for either Musou-followup for the heat, or 3C-Sekkajin (into either IAD j.2C to catch rolls, or dash 2B-5B(1)-22C to catch late techs) for screen carry.
Terferi Posted May 25, 2014 Posted May 25, 2014 Thanks darkas. I don't know what that all means but I'll practice those Sent from my iPhone using Tapatalk
Tenryuga Posted June 26, 2014 Posted June 26, 2014 Hey guys; What are some combos for the corner falling J.2C when it catches rolls?
Putin Posted June 26, 2014 Posted June 26, 2014 j.2C > 5B (1) > 5C > sj.B > j.C > j.D > dash under 5B > aerial > Hizansen works for me but not on all opponents, doesn't work on Hakumen for example iirc
xlolxlolx Posted June 30, 2014 Posted June 30, 2014 i do j.2c>dash 5b(1)>5c>6c>delay 2d>6c>ice car>5c>sekka>5b(1)>5c>sekka sometimes ice car>5c>6c>ex ice sword for freeze oki
darkasjinksu§ Posted August 30, 2014 Posted August 30, 2014 (-)6C-214B-5C-2C-(Delay)TK214C-662B-5C-6C-6D-6C-22C- 662B-5B(1)-22C For CH confirms (j.2C, j.C, j.B, 5B(1), 2B, 5C, 2C ) (Substitute with 5B(2)-22C VS Tager) 662B-22C For fast crouching confirms and slow hits (5B(1)-5C, 2B-5C, j.B-5C, j.2C-5C, 6BCH) (Substitute with 6C-(Delay) 22C-665B(1)-22C VS Tager) For slow confirms (5B(2)-5C, 5C-2C, 6B-5C, (j.2C, j.B)-5B(1)-5C), follow up with a second Sekkajin if you want to give up roll safe j.2C in exchange for damage. Otherwise, end it as is. This should be the optimal heatless Sekkajin ender combo under any circumstance, doing just a bit less than the Hizansen ender. Sorry for all the parentheses, haha.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now