TD Posted June 17, 2013 Posted June 17, 2013 can she barrier block after using either of her gain arte backdashes?
Surf Posted June 17, 2013 Posted June 17, 2013 Yes she free to act after both of her gain arte dashes once they recover. The forward momentum from the dash would have her falling forward a bit while the barriers up though
skd Posted June 17, 2013 Author Posted June 17, 2013 There are probably many unconventional ways some characters can punish her for attempting it though. Most common I see now is Ragna's using his DP to clash with the supers hit then DPings again to CH her. It most likely counts as a projectile too, which a lot of characters have answers to unfortunately. no, phorizer is body property. also the izayoi player who used trans am was gurawo.
Surf Posted June 17, 2013 Posted June 17, 2013 Oh, when I took a glance at 236A/D to verify all I saw was HBF and I didn't see the P until i went back and looked after seeing your post. So i thought projectile attribute wasn't in the table. Which is why I said most likely and not for sure since I just saw a B for Phorizer.
Zoular Posted August 11, 2013 Posted August 11, 2013 Old news? http://youtu.be/yXTjdzt8lN4?t=1h11m5s What is going on here?
Chaoschao222 Posted August 11, 2013 Posted August 11, 2013 You mean the [66j.B > Trans-Am hit > D Sabre] xN thing?
RurouniLoneWolf Posted August 11, 2013 Posted August 11, 2013 Looks like one of the perks of OD D Sonic Sabre. I'm looking forward to messing around with that more.
Zoular Posted August 11, 2013 Posted August 11, 2013 Yeah the over drive stuff, I've not read into her so much, but she looks cool.
Dark Ranger88 Posted August 12, 2013 Posted August 12, 2013 Read the first 20 or so pages of the thread, but I still don't know exactly how Slaver TransAm works. I get that it makes two blade-like things float behind her, but what exactly governs them? Does any button activate their attack, or is it a specific one like C? Does the attack come out even it Izayoi gets hit? Can you make the Trans Am bits attack while teching (like Arakune's bugs)? Is there a way to activate the bits (make them attack) while blocking? Any info you guys have on this would be really appreciated!
RurouniLoneWolf Posted August 12, 2013 Posted August 12, 2013 Not 100% sure but based on what I've seen in matches and combo videos since her release, I'm pretty sure any normal attack will make them follow up with their own attack. Not sure about specials and DDs. Don't think I've ever seen them activate from a special or DD. Since you have to attack to make the Slaver TransAm attack, I'm pretty sure using them while you're blocking or teching is out of the question. The Slaver TransAm is mostly just used as a way to open up some interesting combo routes so far. Though I suspect that it could also be used to create some equally as interesting blockstrings. Time will tell.
Dark Ranger88 Posted August 12, 2013 Posted August 12, 2013 Yeah you could probably get Relius levels of lockdown by burning a bunch of D Sonic Sabres, then going into Overdrive + Trans Am (If they haven't gotten hit yet), then use the stocks you regenerated from OD to do more Sonic Sabre lockdown. I hope 5A Kara-canceled into barrier makes the bits (we need an official name for these things) attack. But this is some serious theory fighting. I WANT THIS GAME ALREADY ;_;
stickystaines Posted September 12, 2013 Posted September 12, 2013 So do we know the most prominent bad matchups for Izayoi? What makes them bad?
Errol Posted September 12, 2013 Posted September 12, 2013 as far as I know she doesn't have really prominent bad matchups.
stickystaines Posted September 13, 2013 Posted September 13, 2013 I guess im late to the party but what is this 5A kara-cancelled thing?
Dark Ranger88 Posted September 13, 2013 Posted September 13, 2013 The input for barrier is 4A+B. Since it is impossible to always hit these two buttons at the exact same time, the game gives you a small window of time where you can press A(then)B or B(then)A and still get a barrier guard. So if you input 4(A)~B, the 5A jab will enter its first startup frames before being "cancelled" into barrier guard. (A) means to hold A and ~ means there is a very slight delay inbetween you hitting the two buttons. If you do it right you can hear the sound that the jab would make while you barrier guard.
stickystaines Posted September 14, 2013 Posted September 14, 2013 Oh i see i thought that's always been around. I swear i've hit a button when someone activated super and hit barrier right after and it would cancel into barrier. Is it important for Izayoi somehow?
RurouniLoneWolf Posted September 14, 2013 Posted September 14, 2013 Currently, it's not important. Dark Ranger was mostly curious if he could get the Slaver Trans Am Bits to attack by doing something like this.
Dark Ranger88 Posted September 14, 2013 Posted September 14, 2013 (edited) Currently, it's not important. Dark Ranger was mostly curious if he could get the Slaver Trans Am Bits to attack by doing something like this. Yeah, this. It's always been around I was just speculating. I swear i've hit a button when someone activated super and hit barrier right after and it would cancel into barrier. Is it important for Izayoi somehow? I love when you try to attack on someone's wakeup, but they do a reversal distortion. And then you mash barrier in a panic and it somehow works. They think you did it on purpose lol. Edited September 14, 2013 by Dark Ranger88
stickystaines Posted September 14, 2013 Posted September 14, 2013 2C > 6C only combos on crouching right? Just trying to get a feel for her gatlings and hit confirms. I assume that 2C > 6C > 236B etc is most used as a crouching confirm. What about when standing? Especially starting from a low like 2B at range. Only 2B > 5B > 236C?
skd Posted September 14, 2013 Author Posted September 14, 2013 2C > 6C only combos on crouching right? Just trying to get a feel for her gatlings and hit confirms. I assume that 2C > 6C > 236B etc is most used as a crouching confirm. What about when standing? Especially starting from a low like 2B at range. Only 2B > 5B > 236C? yes and yes
Surf Posted September 14, 2013 Posted September 14, 2013 (edited) Even if it was max range 2B, 2B > 5B > 236B~214A > 2B > 623B~214B > 623B should work midscreen. Maybe 2B > 5B after the 214A would be better because the 623B may whiff on some hitboxes at that range. In the corner you could either 623B > sj. j.BC or 623B~214B > 623C for your ender. Whichever you prefer. If it was max range 5B instead of 2B then you'd have to just end it with 236C Edited September 14, 2013 by Surf
skd Posted September 17, 2013 Author Posted September 17, 2013 Even if it was max range 2B, 2B > 5B > 236B~214A > 2B > 623B~214B > 623B should work midscreen. Maybe 2B > 5B after the 214A would be better because the 623B may whiff on some hitboxes at that range. In the corner you could either 623B > sj. j.BC or 623B~214B > 623C for your ender. Whichever you prefer. If it was max range 5B instead of 2B then you'd have to just end it with 236C 5b 236b does NOT combo lmao
Justice7541 Posted October 11, 2013 Posted October 11, 2013 Is 5B 6C 236A a valid blockstring route or is it just going to get you blown up/punished/DP'd? I seem to see people using it like Dead Spike a lot.
skd Posted October 14, 2013 Author Posted October 14, 2013 (edited) Is 5B 6C 236A a valid blockstring route or is it just going to get you blown up/punished/DP'd? I seem to see people using it like Dead Spike a lot. obviously you can DP since there is a frame gap, but since its a gatling usually done at mid/far range 5B there are a few things to consider. By individual gatlings: 5B > 6C: 6f gap, if your opponent jumps they better be holding barrier. Goes under high 5A's (which is pretty much 5f 5A's), Fastest 2A/Crouch hitting 5A (with the exception of NOEL, with a 5f 5A that hits crouch) at 6f trades, izayoi can still followup on crouch FC 6C after trading. Can be beaten with IB on 5B and then 2A/ other 5-8f move, though other frame trap options exist to punish that relatively safely, so it isnt "free". Usually done at a range so that it becomes difficult to punish stance cancel (on IB, stance cancel is -7) meaning that while most DP/supers wont make the cut, houtenjin and phorizer can serve as a "punish" (assuming the opponent has no meter or overdrive) as well as a DP (though, houtenjin is touchy since delayed 6C will cause houtenjin to go right through izayoi). 6C > Saber: 2f gap, pushes back, at worst trades with 5A if close enough and instant blocked, but thats 2 stocks for Izayoi and frame advantage or even a combo post trade. stance cancel is +1, so reversals even on 6C IB'd dont force anything. TL;DR string/stagger meta obviously at work for 5B 6C, as it is for almost every other character. dead spike is much, much easier to disrespect. IB 2A/8f blah blah being the main option to interrupt 6C, but...other gatlings exist to deter disrespect on IB. Without IB, your only option is some kind of reversal unless you are noel. 6C 236A is pretty much "DP/backdash or dont", like any other frame gap. pretty much "legit", this is standard fare for most character's blockstrings. the only "ensured" reversal after 5B is in the mirror match, where the only thing that really beats it meterless is like...5b teleport <_>. Edited October 14, 2013 by not_lunaris
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