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Posted

Your view of them will be better when you read Heaven's Feel.

What about in other scenearios....

Hmm right now I'm trying to work on my on visual novel....but it's a little intimidating with so many great and well established stories already around....:psyduck:

Posted

assassin and rider are almost non-existent in UBW, but they're pretty cool in the main storyline. (which is pretty true to the anime if you've seen it...or vice-versa however you want to look at it)

Posted

IMO, UBW sucked compared to FSN. Let's just hope HF turns out better. On topic: This game looks good (although the characters look very slim. Must be the new jap slimfast, lol.)

Posted

If you are a saber fan I doubt you will like HF.

Spoilers: I'm gonna enjoy Shirou owning Saber.

  • 2 weeks later...
Posted

Personally, I can't wait for this game :kitty: I'm so glad that the consoles are getting a Fate/Stay Night fighting game. Since my PC is so old and outdated, I could never play the ones on PC :vbang: However, I did play the Fate/Stay Night: Tiger Coliseum title for PSP, but this time, the characters won't be chibified and the game will be more..you know..fun :yaaay: In any case, let this game be shown to those who still believe the PS2 is dead. This game shall make the haters wish they never said such a naive statement! Bwahahaha! @B&B: Nice Dark Saber avatar you have thar :eng101: @Voomer As for you, you may burn for saying such a thing in your spoilers. May Berserker haunt your dreams and molest you for spurting such nonsense :kitty: Saber FTW :yaaay:

Posted

So yet another Fate/Stay Night fighting game and Soichiro Kuzuki still isn't in it. He was easily my favorite character, even though he wasn't in it that much. What really annoys me though is that Caster is playable, even though Soichiro did pretty much all the fighting for her. Oh well, maybe someday they'll make a 2D F/SN fighting game like Melty Blood and finally include him.

Posted

I wanna play rin but she's gonna be shit tier, i can feel it... Either let saber be cool, or give me dark saber though and i'll be happy.

Posted

I hope Caster takes off her cape in this game. If I play, I'm gonna mess around with Rider.

Posted

Rin actually has sick relaunch bnbs into knockdown.

happy to hear this, but how do you know that? If there are more vids, i'd LOVE to see em.

Posted

Loc test vids had a good rin player, but youtube axe'd them all due to copyrights.

Posted

http://www.capcom.co.jp/fate_uc/

Added a demo combo for some of the chars. Looks like meter can be use for an frcish thing. Activating as well seems to bring you back to neutral.

A description of the system as of the first location test incase anyone missed it.

http://www.akiba-ch.com/?p=356

This game is played with 4 buttons. Weak, Middle, Strong, and a reflect guard button. It has the typical fighting game systems such as dash (forward x 2), back step(back x 2), grab (weak+middle + direction), side step(middle + strong), high jump (down, up), guard cancel (back + middle + strong, during guard), and guard advance(forward + weak + middle) The reflect guard lets you attack instantly after delfecting your opponent’s attack if timed right. But your opponent can also Reflect counter by timing another attack. I haven’t seen anyone use this effectively yet.

The most intersting system of Fate/UC must be the Mana Burst and Holy Grail System. The Mana Burst is kind of like Melty Blood’s Heat mode where you blow away your enemy and you’ll become stronger and heal while you use up your mana guage, which is the guage to use your special moves. There’s an icon of an holy grail between the player’s life bars and it fills up while the character’s damage racks up. Once it’s filled, the characters are able to execute their devastation moves in mana burst mode. However! The privilege of being able to use the move switches between the players (probably randomly) and the battle suddenly becomes risky. The holy grail devastation moves can only be used once per character per match.

The life bar of the characters are two bars long, as one is beneath the second one. The mana bar fills up pretty quickly as you attack more aggressively. It is a 3 round game where all the bars restart from zero each round.

Posted

thanx for the info :kitty::yaaay: , any idea of when is this game gonna be released?

  • 2 weeks later...
Posted

i have to say i am surprised - this game seems like a cross of soul calibur and traditional 2d fighers. is the blue flash roman cancel?

Posted

Rider looks pretty fun, though I wonder if the player using her was trying to do the dive kicks to do some sort of relaunch? It seems OTGing is possible(Sort of saw Assassin OTG). So I am guessing the Rider player is trying to figure out a relaunch combo or something. Also saw the Rider player do a dive kick after an air combo and successfully add another hit. Also, seems like you -might- be able to combo after her teleport move... Oh and if Rider's dive kick is an over head, that looks like a pretty awesome thing, furthermore it seems like you can use it to cross up, maybe. Asassin's range seems retarded, I want to watch Saber vids though, I hope her range is just as good. If I ever do get to play this game, I'd have a hard time deciding between Saber and Rider. I mean, I saw the locke test saber, but that wasn't a good enough video.

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