AtTheGates Posted December 19, 2008 Posted December 19, 2008 holy crap, so many features and so many feature-bugs in the combos! archer BnB: - super jump, then cancel with down to make relaunch possible - 228C to cancel 623B into stance cancel (think: slayer & dizzy jump install). pretty cool!
Effenhoog Posted December 20, 2008 Posted December 20, 2008 This game might be the least horrible-feeling 3D fighter I've ever played. It does seem a bit heavy on the combos and light on the strategy, but it's still pretty fun. I just need to figure out how to make Sakura do damage, I can only get about 1800 or so with the Lieselotte loops. Go go gadget match videos.
holy diver Posted December 20, 2008 Posted December 20, 2008 Mmm.... Someone can explain to me the System of the game??? I don't know if there are things that seems like RC or Burst, or if there are special commands like A+B and similar...
Effenhoog Posted December 20, 2008 Posted December 20, 2008 Mmm.... Someone can explain to me the System of the game??? I don't know if there are things that seems like RC or Burst, or if there are special commands like A+B and similar... http://fuc.wikidot.com/system Also I'm surprised that I haven't seen anyone lol even sarcastically about the abbreviation for this game being FUC, even on gamefaqs. And screw the timing on Gilgamesh's Gate of Babylon mode 5B>2B>2C combo, I give up on him. I still need to find a second character to play who is better than Sakura.
excelence Posted December 22, 2008 Posted December 22, 2008 just got the game yesterday trying Sakura. anybody know how the heck i can cancel 421a>236b without RG?
zaeris Posted December 22, 2008 Posted December 22, 2008 just got the game yesterday trying Sakura. anybody know how the heck i can cancel 421a>236b without RG? If 412a is jc then all special can be jcc jump cancel cancel by excuting the following special with 8.
AtTheGates Posted December 22, 2008 Posted December 22, 2008 If 412a is jc then all special can be jcc jump cancel cancel by excuting the following special with 8. or 7, or 9.
Jin Leonhart Posted December 23, 2008 Posted December 23, 2008 Can anyone confirm the inputs to do Saber's loop? no ps2 to test D: According to the Wiki it's something like... - 5b or 6b > 5c > 2c > 623a > (JC) > j.b > j.c > land > 6239a > 2369a (you should cancel the 623a with the TK'ed 236a, right?) > 236a > 2c > 2369a > 236a > 2c > 2369a > Wind Super After the super you can do 214a,c (launcher) > 2147a, c > 2147a,c > (JC) > j.c > land > 6239a > 2369a, etc. The game is tons of fun, a pretty good reason for anyone to steal the nearest ps2
AtTheGates Posted December 23, 2008 Posted December 23, 2008 managed to pull off the archer A level combo yesterday at 11.50 pm. now i can attend to the japanese BnBs that drive me mad =( on nico: first combo in sm4785585 combo into 623B, superjump, cancel, late j.B,\/, 623B, 228C, 2C, j.B, delay? j.C, back j.B, delay? j.C, \/, 236A[3], ABC, 2C, 82C x N, j.236A, link j.236A, 236236A. seems like it's char specific (the archer did it vs. that plain looking girl that can throw emerald grenades). Can't pull it off for the life of me. Is there a trick to connect the standing 236A after the first bow juggles? cause the landing recovery screws up the combo for me.
Jin Leonhart Posted December 23, 2008 Posted December 23, 2008 If the problem is the landing recovery, then you should probably do 2369A... TK'ed commands cancel the landing recovery time. You must TK everything in this game, goddamnit
AtTheGates Posted December 23, 2008 Posted December 23, 2008 You must TK everything in this game, goddamnit haha, true. yeah, that could help. Although i only managed to get to that point about 2 times, so i guess i gotta work on the rest of the combo anyway. what i'm testing with archer right now: simple setups for ABC, 82C loop into j.236A, super. for example, midscreen to corner: combo into 623B, 228C, 2C, 228C, 2C[2],623B, 228C, 2C, ABC, 82Cx5, j.236A x 2, 236236A. the stance cancel stuff breaks my wrists. another combo i'm trying to learn: corner: combo into [623B, sj, cancel, j.B, \/,] x3, 2C[2],623B, RC, 2C[2],623B, sj.A,B,22C,236A,236A,236236A. the link from stance cancel into j.236A seems to be only possible when doing the combo with a superjump.
AtTheGates Posted December 23, 2008 Posted December 23, 2008 jap fate wiki: http://www32.atwiki.jp/fateuc/pages/3.html edit: some of them can be found on the http://fuc.wikidot.com/archer site, maybe you guys should quote the wiki properly when transcribing combos
king of heart Posted December 23, 2008 Posted December 23, 2008 Can any one tell if Saber Alter is broken or not ? i really like her
bucklemyshoe Posted December 23, 2008 Posted December 23, 2008 just got done playing this for the first time. overall it's pretty awesome. something about it just draws you in. i'm already having trouble with just cpu beserker. playing against him with a real opponent is going to be a bitch. i tried saber first (of course!) and she's awesome. her full holy grail 236236C is pretty nuts. i love how they really captured the charachters from the anime. especially gilgamesh. it's melty blood gone soul calibur. lol the lack of airdashes in this game is kind of confusing. I don't know how many times I tried 2866 and nothing happened. lol
AtTheGates Posted December 23, 2008 Posted December 23, 2008 the lack of airdashes in this game is kind of confusing. I don't know how many times I tried 2866 and nothing happened. lol the air game is really interesting. 1. teching is really dangerous 2. air to air CH leads to: land, OTG to BnB combo of death (usually even more damage than off of normal setups).
bucklemyshoe Posted December 24, 2008 Posted December 24, 2008 I just hope this game doesn't get the SBX treatment. (as in it dies a few months after it's console port) I've decided I'm going to fully learn Saber. I also think because this game kind of resembles Soul Calibur that I'll be able to get some of my friends who won't play 2D fighters to give this a chance.
Hecatom Posted December 24, 2008 Posted December 24, 2008 i dont think so, apparently the game is popular enough in japan, SBX wasn't, unfortunatly TvC seems to be the one who will receive the sbx treatment, a shame, the game its really fun to play like this one
excelence Posted December 24, 2008 Posted December 24, 2008 Can any one tell if Saber Alter is broken or not ? i really like her i'm interested with this question too, as i need to work really hard to get 2800dmg caps with Lancer & Sakura, but when using Saber alter... she deals shitload of damage even with my scrubby b&b, 4000dmg caps is very easy to reach... i'm not sure she's broken or just noobs friendly as her ground normal poke feels like to got beaten by anything
faultydefense Posted December 24, 2008 Posted December 24, 2008 Dude, playin saber, her semi infinite is ridiculously annoying to do. I haven't TK'd moves as many times as I have learning to do this combo than I have playing any fighting game in my entire life combined...
bucklemyshoe Posted December 24, 2008 Posted December 24, 2008 ^^^I play I-No. TK'ing everything is natural to me. xD i dont think so, apparently the game is popular enough in japan, SBX wasn't, unfortunatly TvC seems to be the one who will receive the sbx treatment, a shame, the game its really fun to play like this one I hope you're right. (about this not TvC)
4r5 Posted December 24, 2008 Posted December 24, 2008 The sheer execution in this game will insure its lively hood for a few months. It's not like SBX, with day 1 inf's. But the execution barrier will also stifle the player base. (If being import only, and SF4+BB hype, haven't already)
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