Mugen Tux Posted May 9, 2013 Posted May 9, 2013 I read the definition for it in the wiki, but it still kinda confuses me. So how does it extend the range? Is the character just moving forward(or whatever direction), or is the hitbox just extended? Sorry if it's a stupid question, I'm new here.
Circuitous Posted May 9, 2013 Posted May 9, 2013 It's just the character moving forward. The idea is you kara cancel a move that moves you forward in its first few frames*. So if, for example, your 5B's animation moves you forward, you kara cancel into something else and that brief movement still takes effect. * I dunno what the cutoff for a kara cancel is, one or two frames probably?
Mugen Tux Posted May 9, 2013 Author Posted May 9, 2013 Oh, okay. I guess I just never pulled it off because of a short cutoff time. Thanks.
Airk Posted May 9, 2013 Posted May 9, 2013 Oh, okay. I guess I just never pulled it off because of a short cutoff time. Thanks. It's also often not obvious - the only way you can really tell is if you successfully throw from a slightly longer range, or, in some cases, you can hear the audio sample for the move that you cancelled. (This works with Tsubaki's 6C Kara Throw, for example, you can hear her say the phrase for the 6C when you do the throw.)
Mugen Tux Posted May 9, 2013 Author Posted May 9, 2013 It's also often not obvious - the only way you can really tell is if you successfully throw from a slightly longer range, or, in some cases, you can hear the audio sample for the move that you cancelled. (This works with Tsubaki's 6C Kara Throw, for example, you can hear her say the phrase for the 6C when you do the throw.) Ah, never knew about that little tidbit. Soon as I have time, I'll try some karas.
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