AKA Posted May 20, 2013 Posted May 20, 2013 ASW has only ever removed one playable character between games (Kliff between GG and GGX). Even in BB, they end up saying "just kidding" when they act like they're gonna do it. They probably believe it is bad business practice to remove characters. Kliff even got re-added for AC+R, but probably won't return for Xrd. I honestly think they will only add characters (from a gameplay perspective). Robo-Ky may turn into Mk.II, etc.
edollarports Posted May 20, 2013 Posted May 20, 2013 (edited) My dick is (heaven or hell duel 1 let's) rock hard. Edit: There goes the BBCP hype Edited May 20, 2013 by E$ports
Bloodcrave Posted May 20, 2013 Posted May 20, 2013 They gave sol his shitty Grand Viper again.... ; ; Also the dust system is somewhat changed? I think it's more like the launcher system from sf x t now Sol's is the uppercut from current Grand Viper while ky's look like the opposite version of his lightning strike on downed opponents move
Hecatom Posted May 20, 2013 Posted May 20, 2013 dumb shit dumb shit dumb shit Man, i am really happy that you are nt in charge of this game, you think that it would be wise to make the so expected sequel whilre removing characters of the roster? Really? You think that it would be a good idea to royally piss their fanbase by removing characters? The whole idea is to expand from what they have, not reduce the options, you also seem to have the misconception that GG story take presedence over gameplay here. The characters are there not only to fulfill a role in the story but to give a different gameplay experience with their tools to the players. Removing anyone of them for a dumb shit like the story would be the equivalent to giving the middle finger to their fanbase. If they can't add some of them because time constraints is understandable, but for story reasons?, lmao.
Tigre Posted May 20, 2013 Posted May 20, 2013 idk how anyone is making claims to gameplay, mechanics or otherwise based upon a rendered cg trailer we've seen. It's very likely that the camera shift was to show better that everything is rendered, and not 2d sprites. Trying to pick up on solid information about the game from this announcement trailer is sorta absurd. I'm not going to go into cost of 2d vs 3d, because there's quite a bit of info on that in a few threads on srk already, but actually creating the characters for this should be cheap relative to HD sprites. I see no reason to drop previous characters if budget and time allow for it. If they replace or drop characters for "story" reasons I would be incredibly worried by that.
shtkn Posted May 20, 2013 Posted May 20, 2013 ASW has only ever removed one playable character between games (Kliff between GG and GGX). Even in BB, they end up saying "just kidding" when they act like they're gonna do it. They probably believe it is bad business practice to remove characters. Kliff even got re-added for AC+R, but probably won't return for Xrd. I honestly think they will only add characters (from a gameplay perspective). Robo-Ky may turn into Mk.II, etc. i can see them removing chars in this version of the game since all new art assets have to be created. will they be able to remodel and reanimate all 25 chars (or 23 if you ignore kliff+justice) for a timely release? i doubt it, arc is pretty small. they also need to create a few new chars because you know the gaming press will slaughter them for it if they don't
Ctrlaltwtf Posted May 20, 2013 Posted May 20, 2013 (edited) The game is probably not going to come out til late 2014 at earliest is my guess. I doubt they even have a fully functional "system" in place yet for the game. I'm also guessing that Sol and Ky are currently the only characters with any progress as far as movelist/attack animations go. If they had more than that I'm sure they would've been eager to hype us with it by showing it. Regardless, I'm grateful for the trailer immensely. I would really love a revived GG to get into. One of the hardest parts about playing GG after BB is that it feels a lot like an "old" game in comparison. I really hope BB gets this 2.5D treatment in the, for now, distant future. It would look incredible. they also need to create a few new chars because you know the gaming press will slaughter them for it if they don't ^probably the most important point right there. I'm also very hyped at the idea of alternate outfits instead of just color swaps. With 3D alternate outfits are a snap once you have everything animated. Edited May 20, 2013 by Ctrlaltwtf
Lynxfort Posted May 20, 2013 Posted May 20, 2013 (edited) I'm probably in the minority here, but I'm not sure I even want all 25 XX characters back in Xrd. Not in the very first installment, at least. As far as I'm concerned, AC+ is still a perfectly enjoyable game, and the +R update should breathe some new life into the competitive scene when it comes out in 2019 or whenever. I have no desire to see Xrd replace AC+/R. The best sequels build on their predecessors while providing new content for a fresh experience. I want the gameplay to be as similar to the existing system as possible because I love the existing system, but if everything down to the roster is the same then this isn't really a "new" Guilty Gear as much as it's a 2.5D remake of the last game. I want some new characters in this game; I also want some of the old characters to disappear. It's inevitable that ASW will make a dream match title at some point with every GG character packed into one game, but for now I want the story to move forward and leave behind some of the characters whose stories have already concluded. I don't want GG to turn into SF where they retcon character deaths and ignore everybody's ages (i.e. Sakura and Makoto as teenagers at the same time) for the sake of keeping the fans from bitching that their favorite character didn't make it in. If you're a diehard Bridget fan and they don't end up bringing him back or they change his appearance and gameplay or whatever, then pick up somebody new in Xrd and go back to whatever version of AC to get your Bridget fix when you need it. Folks should still be playing that because it'll still be a fun game. They can save all the zany canonically impossible matchups for a dream match game or the BB crossover we all know is coming. Just for the time being, I want the series to move forward and give us something different. This game doesn't need to be THE DEFINITIVE GG that renders every previous installment obsolete in order to be a good sequel. completely with you that what i wanted to say in post 191 but you wrote it better than me..and i forgot to speak about new characters... http://www.dustloop.com/forums/showthread.php?16395-Guilty-Gear-Xrd-SIGN-Announced-PV&p=1500967&viewfull=1#post1500967 Should we send feed back to ASW.. ?? we don't want another Street Fighter 4 unless the other guys here aren't with us in this point.... Edited May 20, 2013 by Lynxfort
werewolfgold Posted May 20, 2013 Posted May 20, 2013 Why isn't Daisuke voicing Sol anymore? He has claimed in the past that he would rather have someone that does it for a living take over. Nakata has always voiced Sol outside of in game quotes. Daisuke even mentioned at a panel once that he had to knock back a few drinks before he could even convince himself to get into the recording booth. lol But, I'm really excited for this. I'm kind of curious as to how they'll handle Baiken's arm. Jedi-hand-waving magical arm switch doesn't work as well in 3D. And, it's not like she's Oro. And as for Ky's ponytail...he's a bishounen from France. I doubt he cares what any of you guys think. lol It kind of looks like Sol's (longer) ponytail is tied at about the same height. No one complains about him, huh...?
Gramas Posted May 20, 2013 Posted May 20, 2013 (edited) inb4 "F**C ASW Where is my main AC character!?!?Why did you not put him in Xrd?" inb4 FRC REMOVED!! or 10 frames window:eng101: Edited May 20, 2013 by Gramas
Vulcan422 Posted May 20, 2013 Posted May 20, 2013 i can see them removing chars in this version of the game since all new art assets have to be created. will they be able to remodel and reanimate all 25 chars (or 23 if you ignore kliff+justice) for a timely release? i doubt it, arc is pretty small. they also need to create a few new chars because you know the gaming press will slaughter them for it if they don't Took the words right out of my mouth. As much as some people would want to believe otherwise, this is the reality of the situation. ArcSys may have ambition, but you can't make progress without sacrifices (Equivalent Exchange, nothing ventured nothing gained, etc.). It'd be a damn miracle if the entire cast made it back in, given their new resources and potential time frame.
shtkn Posted May 20, 2013 Posted May 20, 2013 another interesting thing i noticed in the trailer is that the characters don't clip through each other like normal 3d models: most notably the jumping slashes during their dust combo. maybe theyre using a technique similair to donkey kong country returns?
Hecatom Posted May 20, 2013 Posted May 20, 2013 another interesting thing i noticed in the trailer is that the characters don't clip through each other like normal 3d models: most notably the jumping slashes during their dust combo. maybe theyre using a technique similair to donkey kong country returns? I noticed that too
kosmos badgirl Posted May 20, 2013 Posted May 20, 2013 It 's just me or the singer of the 25th Anniversary trailer and the GG Xrd trailer are the same person?.
Ctrlaltwtf Posted May 20, 2013 Posted May 20, 2013 (edited) That technique is called x-raying. You use it a lot in 3D modeling. It got it's name from when 3D artists needed to edit the skeleton bones of a model rig and thus, needed the bones to always be visible even though they were technically inside the mesh. It makes perfect sense for a 2D fighter. That's a clever way to prevent wonkiness from clipping, not to mention it gives an even better "2.5D" vibe to it. So in that screenshot Ky is "always showing" even though technically his model should be clipping with Sol's. Edited May 20, 2013 by Ctrlaltwtf
White Man Posted May 20, 2013 Posted May 20, 2013 The whole idea is to expand from what they have, not reduce the options, you also seem to have the misconception that GG story take presedence over gameplay here. Of course the story shouldn't be made a priority over gameplay. This isn't BlazBlue. As others have said, the entire cast coming back is unlikely due to financial and time limitations. If ASW pushes for a "complete" roster right away, they're probably going to have to cut corners in other areas of the game--not to mention severely limiting the number of new characters. Besides, I don't see why it would kill the game's chances of success if they removed a few old characters. Third Strike featured a grand total of 4 returning characters out of a cast of 20, and it's one of the most successful 2D fighters ever made. Some people flipped out when their SF2 main didn't make it into the sequel, but you know what they did? They continued to play SF2 and ensured both games had healthy communities for years afterward. Something else to remember: Xrd is not only a new game but effectively a new series. ASW whored out XX for 5 revisions, so it's not unreasonable to think we'll get multiple revisions of this game that add more new characters. They'll have plenty of opportunities to bring back missing fan favorites down the line. Right now I'd rather they focus on the quality of the game's content over its quantity.
Hecatom Posted May 20, 2013 Posted May 20, 2013 Third Strike featured a grand total of 4 returning characters out of a cast of 20, and it's one of the most successful 2D fighters ever made. Lol wut? The SF3 series was considered for a long time a failure not only by the fans but for capcom, it wasn't until many years later that it got more exposure, and still wasn't as strong as other games like the Alpha series and the CvS series, if anything it shows that the fans want some sort of familiarity. Again, if they can't add the whole cast due time constraints that is reasonable, but i am pretty sure that they will do everything in their power to add the whole cast if possible + new characters, also, we don't know how much time would they take to publish the game, for all we know they could release it until 2015.
Xtra_Zero Posted May 20, 2013 Posted May 20, 2013 (edited) Interesting that they didn't have the characters switch sides. I would have liked to see whether the models and animations turn around or are just mirrored. In other news I'm looking forward to some inevitable rearrangements of some familiar themes Edited May 20, 2013 by Xtra_Zero
Ctrlaltwtf Posted May 20, 2013 Posted May 20, 2013 (edited) Interesting that they didn't have the characters switch sides. I would have liked to see whether the models turn around or are just mirrored. In other news I'm looking forward to some inevitable rearrangements of some familiar themes I can't imagine why they would be mirrored. Now that they're 3D models, they're more than capable of just "turning around" Edited May 20, 2013 by Ctrlaltwtf
TheBossGiga Posted May 20, 2013 Posted May 20, 2013 Probably been said b4 but the numbers on millia's hat could possibly be hinting towards a date. 21-28 [13] it could possibly mean 12/28/13 or that some more info will drop between the 21st to the 28th. I may be seeing smoke where theres no fire but it just looks so awkward and out of place
Fenrir Werwolf Posted May 20, 2013 Posted May 20, 2013 I agree in all what the White Man says I'm really hyped for this new chapter, i'm really crying for emotion for seeing Daisuke at work again I'll ignore all the flames and people complaining until the game is out And, as a final thought, I just want Izuna and Paradigm to be in
Xtra_Zero Posted May 20, 2013 Posted May 20, 2013 (edited) I can't imagine why they would be mirrored. Now that they're 3D models, they're more than capable of just "turning around" I can imagine some people calling 1P / 2P shenanigans, also if the characters didn't switch weapon hands the animations would be from the opposite side too. Which could be cool. Edit: I guess the real question is if they switch weapon hands when they turn around. They also seem to be complete models, so it's definitely possible for them to show the animations from the other side without a hand change. Edited May 20, 2013 by Xtra_Zero
Ctrlaltwtf Posted May 20, 2013 Posted May 20, 2013 I can imagine some people calling 1P / 2P shenanigans, also if the characters didn't switch weapon hands the animations would be from the opposite side too. Which could be cool. Yeah, that's how it works in 3D fighters. We'll see. They may just opt for symmetrical characters who just switch between being right or left handed depending on the screen. I hope they at least keep the outfits asymmetrical though. 1P/2P shenanigans can only be so much of an excuse. I remember when I played SCIV I'd wish I'd end up on 2P side because Nightmare looked so much cooler from that angle.
TPPR10 Posted May 20, 2013 Posted May 20, 2013 I can't imagine why they would be mirrored. Now that they're 3D models, they're more than capable of just "turning around" Say that to Capcom I am no way dissing Capcom, but they have proven that even with 3D models, mirroring is possible with gameplay stuff. For example, Nemesis' model doesn't get mirrored, but his rocket launcher is in the hand what faces inward, no matter which side he is facing. Aother one, Spencer's Bionic Arm switches sides when turning around. So where asymmetric character designs don't get mirrored, anything what directly relates to gameplay like Baiken's missing arm and sword arm do.
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