SolxBaiken Posted August 9, 2013 Posted August 9, 2013 Announcer says "select battle warrior" at select screen now. Battle warrior is a much more metal way to say character lol. I miss that about Isuka... "Please Select Your Slave of Battle" ( ; -; )7
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 So as I described earlier, Venom has that big black ball. That's his new super. It seems to stay on screen a long time as in I saw him hit it at Ky, Ky blocked it. And it just bounced off and stopped near in front of him and remained in screen. Venom seems to be able to summon it towards him like other ball formations. That's all I really know but it looks good. Dubious curve is gone but that new move QV sorta works the same way as in you can combo into it and it summons a ball. I don't think there are custom character intro animations but there seem to be custom quotes.
LeonD Posted August 9, 2013 Posted August 9, 2013 please give me dragon install and PBB info!!! so hyyype Here's the link, but screenshots only: http://www.famitsu.com/news/201308/09038147.html Sol's DI looks naked btw!
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 May ensenga looks like it has a huge hit box! I dunno much about dragon install specifics but sol is fucking fast in it and he can shoot a giant beam . He also gets a custom win animation if you win a match in DI
TheMonsterKing Posted August 9, 2013 Posted August 9, 2013 whats the giant beam, pbb (air?) or gun flame but dumb
LeonD Posted August 9, 2013 Posted August 9, 2013 So as I described earlier, Venom has that big black ball. That's his new super. It seems to stay on screen a long time as in I saw him hit it at Ky, Ky blocked it. And it just bounced off and stopped near in front of him and remained in screen. Venom seems to be able to summon it towards him like other ball formations. That's all I really know but it looks good. Dubious curve is gone but that new move QV sorta works the same way as in you can combo into it and it summons a ball. I don't think there are custom character intro animations but there seem to be custom quotes. I hope they might add more custom intros in the official release! Anyhow, thanx for all the infos u share!
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 Chipp burst animation, he gets fat like a giant balloon.
Solless Posted August 9, 2013 Posted August 9, 2013 Curse you lucky people who live in japan and can go to these location tests!
the_d3v Posted August 9, 2013 Posted August 9, 2013 Damn, Ian ran the article already. Missed most of the recent updates. http://shoryuken.com/2013/08/08/guilty-gear-xrd-sign-location-test-impressions-and-off-screen-photos/
ElvenShadow Posted August 9, 2013 Posted August 9, 2013 Nice article! Please update it as I post more. My iPhone is only at 25% battery left.... I'm gonna take a break and grab a quick beer. More to come!
Luminos564 Posted August 9, 2013 Posted August 9, 2013 So...much...hype! Man what a happy, happy day. Thanks for all the info ElvenShadow. Now if I could actually see it in action, then my day is complete. Lastly, holy crap May looks far too adorable now. It's like I can't look at her for too long otherwise I'll start making melting. This might be a problem in the future.
Suzaku Posted August 9, 2013 Posted August 9, 2013 (edited) http://dengekionline.com/elem/000/000/690/690981/ Another article from Dengeki with more screens. Article describes the player turnout for this loke test as "unprecedented" and a "huge success" for the venue. Despite the vastly improved visuals, the gameplay has not changed very much and feels really familiar, so you can just dive back into it. It notes that the revamped Roman Cancel system, as we already know, allows you to cancel on whiff, and notes that the time slow only occurs for a "fraction of a second," so it doesn't make things one-sided. In order to properly catch up with an RCed projectile you apparantly need to do an instant air dash. Writer suggests that having more RC points (RC on whiff) will increase the game's strategic complexity. There's speculation that FRC will be implemented later, since Pacchi mentioned that there might be more types than red and yellow, and the Tension Gauge has 25% incremenets. If I'm reading this correctly, the writer thinks that, since your opponent can recover after the apex of a Dust Attack, the jump pursuit will probably still be more effective. Overall damage seems to have increased as a result of the Tension Gauge not being usable in smaller increments. Knock backs seem more common now, too. Edited August 9, 2013 by Suzaku
Kurushii Posted August 9, 2013 Posted August 9, 2013 Pot Info: https://twitter.com/shiro_kuro_ha/status/365735321066942464 https://twitter.com/shiro_kuro_ha/status/365741131218169858
LeonD Posted August 9, 2013 Posted August 9, 2013 http://dengekionline.com/elem/000/000/690/690981/ Another article from Dengeki with more screens. Wow, 5 button types... *insert slowpoke.jpg here* And I love the new idle stance of Millia! <3 Btw, how many costumes colors are there?
BladeOfJustice7 Posted August 9, 2013 Posted August 9, 2013 I woudl really like extra info on Ky, can you still low-profile VP on his wakeup? What is the untech time like for hitting someone with VP? How is Ky's moveset work with this stunedge enhancement and how do his projectiles get enhanced exactly?
Kitsoru Posted August 9, 2013 Posted August 9, 2013 http://dengekionline.com/elem/000/000/690/690981/ Another article from Dengeki with more screens. Does the Globe on char select show the location of stages? Cuz I gotta say, I've been curious in the past about where certain stages are meant to be.
suna19 Posted August 9, 2013 Posted August 9, 2013 (edited) Pot Info: https://twitter.com/shiro_kuro_ha/status/365735321066942464 https://twitter.com/shiro_kuro_ha/status/365741131218169858 6P may not be JCable anymore 6K is now a shoulder tackle -wasn't able to check what gatlings into it -can YRC into Pot Buster 2S no longer vacuums It seems like you can YRC back dashes, as he's wondering if you can YRC his back dashes before he lands and be in the air Dust is the same animation, a backhand, but i'm not sure what 6派生なし translates to in context Walking forward still builds a lot of meter, and it's speed or animation may have changed Edited August 9, 2013 by suna19
R2ya Posted August 9, 2013 Posted August 9, 2013 http://www.radiokaikan.jp/press/?p=17669 Some new screens of Venom and May toward the bottom.
Ben Reed Posted August 9, 2013 Posted August 9, 2013 Just a few quick questions for ElvenShadow, no rush: - Are Sol's 6P, 6H, and 2D any different from the XX versions? IIRC they're the only Sol normals I haven't seen in screenshots/the trailer yet. - Can you give a better explanation of what Ky's new Grinder mechanic is?
Suzaku Posted August 9, 2013 Posted August 9, 2013 http://www.dustloop.com/forums/showthread.php?16395-Xrd-General-%28Theoretical%29-Gameplay-Discussion&p=1527882&viewfull=1#post1527882 Posted some info gleaned from that article. Not much (if anything) we didn't already know.
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