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Posted (edited)

Wow, great vid, and this game looks awesome! Also is it just me or does the camera seem closer up compared to AC?

The Camera in the game I mean in case anyone thought I was speaking about the phone cam >.>

Edited by Arobadope
Posted

Wow loved the animation on that potemkin super, game looks incredible

Posted

A lot of animations look completely different, maybe that's why there's an impression that the game is slower. Still looks sick and I actually enjoyed the super cinematics.

Posted
Wow, great vid, and this game looks awesome! Also is it just me or does the camera seem closer up compared to AC?

The Camera in the game I mean in case anyone thought I was speaking about the phone cam >.>

That's because the game's screen ratio is different, since for Xrd it's 16:9 widescreen rather than 4:3.

Posted
That's because the game's screen ratio is different, since for Xrd it's 16:9 widescreen rather than 4:3.

Wah-Wah, that's right idk why I didn't realize that >.<

Posted
That's because the game's screen ratio is different, since for Xrd it's 16:9 widescreen rather than 4:3.

Makes a lot of sense. Honestly it looks great IMO. Potemkin looks so diff' but plays so much the same. And that "Heavenly Potemkin Buster" scene is driving me insane!

Posted

Stunning gameplay videos!!!

Applause to the MegaHype Footages!

Posted

Thx again 4 the vid updates! Something that's been bothering me though: I know this sounds stupid but I haven't seen anyone double-jump at all. Did they take it out? Or maybe I missed it...

Posted

They are still in as seen on the system page. Many said that there were a lot of people who have never played Guilty Gear before so don't expect high level of play.

Posted
Oh, wow, I think you can you can see some of the Swordsman Servants from Sin & Ky's Tribe in the background of Ky's stage.

296px-Swordsman_Art.jpg

Cool, as I have never played Overture, so it's really nice to see them back in Xrd! :)

Posted
Ky's Sigil stuff seems really interesting I can't wait to see people break that mechanic down and what combos we get from it!

Actually it's Split Ciel and Durandall Call! ;)

Posted

Split Ciel (:d::df::f: + :dbt:) and Grinder Placement (:dbt:) place Grinders (sigils).

Durandal Call is the attack that's triggered when you send a Stun Edge or Sacred Edge through the Grinder.

Posted (edited)

Just gonna summarize everything I have posted on Twitter here.

Feel free to throw questions on me via Twitter cuz I barely check Dustloop now

Graphics

- check elvenshadow's post or watch vids

- opening and winning screen is very SF4 alike

- 3D models looked weird in screenshots to me but I feel perfect when I see it moving around

- every super has nice cut-in (like ultra in SF4)

Regular System

- check official page, pretty much same as old GG http://ggxrd.com

- apparently many things are just borrowed from #R, so these could still change a lot

- offers 5 sets of button mappings by default

- instant block is still there, no slashback

- Tension meter goes up and down in the same way as before, same as negative penalty

- you can do HJ double-jump install and FD air-throw install (exactly same as #R)

- S+HS throw option select works

- No instant kill in this version

Dust

- Dust + up has a cool rising animation, works just like old day dust

- Dust + forward is like P4A's AoA, looks alike old day Impossible-Dust

Roman Cancel

- Roman cancel has different colors, Red, Yellow and Purple? They proly differ in the length of slow down time

- Yellow one works like old FRC which happens when you cancel move beforehead

- I never confirm purple one, so that one is quite mysterious

- Red one is just regular RC (with slowdown ofcouse)

- RC slowdown make opponent, VERY VERY SLOW, say for Ky's stundipper(RC), you can simply run for 2 sec and then do 5S to combo, Ky's VT(RC)>land>run VT works

- RC makes opponent so slow, that if you just do Ky's 2D>chargeattack(RC), charge attack will actually go throw opponent before they wake up

- You can RC pretty much everything, including backstep, regular dash and jump. Wake up backstep+RC looked very safe option to run away

- You can do something like Potemkin buster (whiff) >RC>see opponent jump>do heavenly Pot. Buster

- You can whiff RC pretty much anything except for few moves such as everybody's DP, aka you can't whiff VV and then RC it

- when you RC, opponent can also counter RC you to make you slower

Crash and Danger Time

- didn't see it occur frequently

- when crash happens, weaker move side will get certain disadvantage frames eg. Millia 5P crashes with Pot's JD, Millia will lose couple frames after

- when HS move crashes with HS move (or some strong move), danger time with count down appears, and within the time, the one who gets first hit can get into a bigger combo?

- danger time related occurs very rare, so not really sure at all

Edited by stunedge
Posted

Ah I see, what I was speaking of was the grinders, though you'll have to forgive for not really knowing move names I mainly stick to Anji/Chipp and that's about it :p

EDIT: Thanks stunedge :)

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