xAKUM3TSUx Posted August 11, 2013 Posted August 11, 2013 Oh, wow, you can you can see some of the Swordsman Servants from Sin & Ky's Tribe in the background of Ky's stage. Oh! I only just noticed this after you brought it up! That's real cool! They also respond to the in-game fight haha. Maybe Ky is still a king in some ways...or dare I say- a Cop King!
ElvenShadow Posted August 11, 2013 Posted August 11, 2013 thanks for the additional info Kyle. I was unsure about jump install and I heard that you could RC backdash animation but I never confirmed it. Also to the guy who asked, of course there are still double jumps, and Chipp can still do 3.
danceljoy Posted August 11, 2013 Posted August 11, 2013 Wow Ky removes his blue king cape at his intro. Perhaps we can start a story speculation thread now.
stunedge Posted August 11, 2013 Posted August 11, 2013 (edited) Characters Impressions: everybody is based #R cuz they don't have time to make it all new, so whatever moves I didn't mention here, that means they are same as #Reload I am expecting huge changes from here so it doesn't really matter much Sol - riot stamp is 2hit move and make opponent bounds up and you can combo afterwards, YRC possible - new move air 214+K is Ragna's Berial edge and bounds up on hit, free punish on block so its not safe - Dragon install turns him into "Zetman" like appearance. (sth like in GG2) - new Dragon install move P.B.B is like SF4 Oni's airdash, very fast dashmove in the air, and if opponent within the range, it turns into airgrab automatically. - Tyrant Rave during Dragon install becomes a gigantic beam, does 30% damage even on chip dmg. 60% dmg on the raw hit, broken move sofar - I miss Dloop Ky - D is a new motion (Isuka's line change motion) - D and JD and new move Split Ciel sets a 'glinder' (sth like mirror) and it buffs projectile goes throw it - regular stunedge throw glinder turns into a very fast beam - charge attack throw glinder turns into huge sword setup does 6hit and very good for oki - sacrededge throw glinder turns into superfast beam hits entire screen - you can set up two glinders at the same time, but its hard to setup - SplitCiel is the new move that Ky does a slow attack and then sets the glinder, can be comboed from HS on crouch and you can goto charge attack oki after with glinder May - new 2HS move looks very alike Johnny's 2HS - Ensenga is Johnny alike but you can not move until you land, looks hard to use, unsure if its overhead - new move sets a ball in the screen, ball will bound over and over and May can jump on it - 41236+P,K,S,H, dolphin set up move, now May can jump onto the dolphin and attack - Yamada-san does tons dmg + stun - VERY, VERY cute opening anime cut-scene. It's true cuz I really hated this character and even I thought it was cute. Chipp - 236236S super is like Hokuto Hyakuretsu-ken - another super Zanseirouga gets a very nice anime cut-scene as well - has a new wall-walk move (like taokaka), you can throw shuriken or do a command-grab from here. Command grab has two versions which one grabs opponent OTG, other grabs on the air - teleport changed a bit, both S and HS version goes up to air now (they proly gonna change it) - paper defense still, Ky's anti-air BnB took him half life-bar Millia - HS version of Tandem looks different and slightly slower - Roll(214K) into K,S,HS variation, K to roll again, S for lustshaker, HS for a new move that looks like her far S but will cause slide-down on hit, very fast - erotic animation on every cut scene, biggest buffs ever - 6HS becomes a new motion which is a overhead (looks similar to old 6HS) - new super (Grooming Rose) is a buff super, that within certain amount of time, a rose with hitbox appear on whenever she is. You can just randomly airdash around or roll overand over to annoy opponent or for the oki. Venom - QV is pretty much same as old 412 move, but you can charge it - almost no charge-up time for stinger-aim, 46S>46S>46S all the way - almost no charge-up time for 28S/HS as well, they proly gonna change it alot - new super generates a sun-look ball which will bound whereever in the screen for 3times, and when it hits other ball it will make other ball stationary. - They gonna make him more gay this version Potemkin - 5P does not hit opponent on crouch - replaced old 6K with new forward shoulder attack - he acts exactly same as old Potemkin even with the armor - heavenly potemkin buster has a super well-made animation, you need see this sometime - ICPM is a airdive move (not UB, just a regular attack) looks alike Kanji's B buster or dive - another new move is like Kanji's DP but with fire - he looks cool, no joke Edited August 11, 2013 by stunedge
xAKUM3TSUx Posted August 11, 2013 Posted August 11, 2013 They are still in as seen on the system page. Many said that there were a lot of people who have never played Guilty Gear before so don't expect high level of play. *Phew* thx for clarification.
Arobadope Posted August 11, 2013 Posted August 11, 2013 Purple RCs huh....maybe RC should stand for Rainbow Cancel now Poor joke ok I go back into the corner >.>
Hecatom Posted August 11, 2013 Posted August 11, 2013 you can simply run for 2 sec 2 SECONDS... ... ugh
stunedge Posted August 11, 2013 Posted August 11, 2013 (edited) Moved to older post http://www.dustloop.com/forums/showthread.php?16395-Xrd-General-(Theoretical)-Gameplay-Discussion/page293&p=1528945&viewfull=1#post1528945 Edited August 11, 2013 by stunedge
Hecatom Posted August 11, 2013 Posted August 11, 2013 If orgot to ask, what happens when you RC/YRC a Super that has a cut-scene? Chipp ... - paper defense still, Ky's anti-air BnB took him half life-bar
stunedge Posted August 11, 2013 Posted August 11, 2013 If orgot to ask, what happens when you RC/YRC a Super that has a cut-scene? move doesnt start until cut scene ends just like sf4 ultra cut scene > RC happens > stops > slow-down time
Hecatom Posted August 11, 2013 Posted August 11, 2013 move doesnt start until cut scene ends just like sf4 ultra cut scene > RC happens > stops > slow-down time I see, i got confused because it seemed like the 632146HS Super of Chipp had also a cut-scene at the end, maybe the screenshot was at te end of a round
stunedge Posted August 11, 2013 Posted August 11, 2013 (edited) Moved to older post http://www.dustloop.com/forums/showthread.php?16395-Xrd-General-(Theoretical)-Gameplay-Discussion/page293&p=1528945&viewfull=1#post1528945 Edited August 11, 2013 by stunedge
Henaki Posted August 11, 2013 Posted August 11, 2013 So ICPM is an unblockable that only works on standing? Neat.
LuciferD666 Posted August 11, 2013 Posted August 11, 2013 Sol - new move air 214+K is Ragna's Berial edge and bounds up on hit, free punish on block so its not safe So now that I think of it. Isn't that just "Breakdown" from Overture?Glad that it made it in.I lol that it wasn't too punishable in Overture
stunedge Posted August 11, 2013 Posted August 11, 2013 So ICPM is an unblockable that only works on standing? Neat. no its just a regular attack but looks very similar to kanji's dive
stunedge Posted August 11, 2013 Posted August 11, 2013 So now that I think of it. Isn't that just "Breakdown" from Overture?Glad that it made it in.I lol that it wasn't too punishable of in Overture that might be it! Sorry I didn't play alot GG2
Henaki Posted August 11, 2013 Posted August 11, 2013 no its just a regular attack but looks very similar to kanji's dive Oh, gotcha. Seems like an interesting addition, it will at least let him vary his air approach more I guess. It's probably super risky. I wonder what the properties of the fire move are.
stunedge Posted August 11, 2013 Posted August 11, 2013 Oh, gotcha. Seems like an interesting addition, it will at least let him vary his air approach more I guess. It's probably super risky. I wonder what the properties of the fire move are. not really sure about that one cuz nobody was using it often
Henaki Posted August 11, 2013 Posted August 11, 2013 not really sure about that one cuz nobody was using it often Yeah, guess we'll find out later on. Thanks for the information dude.
STenSatsu Posted August 11, 2013 Posted August 11, 2013 I dunno where max heard that Xrd plays like Marvel 3 but that's not accurate. Xrd plays like Guilty Gear, plain and simple. Probably took Xie's troll tweet about doing launch>air combo>otg super seriously. Thanks for all the info btw Elven and Stunedge. Game looks great and I really like all the new move additions since they seem to give a lot of creative freedom on how to use them.
xAKUM3TSUx Posted August 11, 2013 Posted August 11, 2013 and now where is my GG trophy :p You'll get one...if you can use your mind to copy each arcade machine and teleport them to each person on dustloop right now lol! Seriously tho' great job! Really appreciate your input! You, elvin, werewolf, and those with the privilege to share this kind of stuff have earned an invisible trophy called "Respect".
stunedge Posted August 11, 2013 Posted August 11, 2013 (edited) Just like Elven said before, this feels absolutely Guilty Gear which I could not even tell the difference. They probably going to destroy every old moves and strategy so I am definitely looking forward to it. So far, Sol and May looks very new so expecting every characters to be like that to make new people easier to pick up Edited August 11, 2013 by stunedge
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