ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Probably obvious but slayer can YRC dandy step
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Pile bunker does not wall stick or wall bounce
TheRealBobMan Posted November 2, 2013 Posted November 2, 2013 The most important Faust question has not yet been answered. Does he still say "DONKEY PUNCH!"?
9TNine Posted November 2, 2013 Posted November 2, 2013 (edited) https://twitter.com/Yamanaka_ARC/status/396519431464955904 山中 丈嗣 @Yamanaka_ARC お気づきの方もいるようですが、イノの瞳の色はカメラアングルによって七色に変化します。スタッフが設定を忠実に再現してくれました。#Xrd #GGXrd #guiltygear google translation: It seems that some people noticed, but the color of the pupil of the Ino changes to seven colors depending on the camera angle. Staff told me to reproduce faithfully the setting. You can see in the Famitsu screens that her eyes are different colors in different shots. One shot even looks like they're a gradient from yellow to red. Very cool. They did this, but put her mole on the wrong side? LOOK AT YOUR OWN ART. EDIT: oh weird, it is right in some but wrong in others. They are still flipping models based on sides. Left side (correct) Right side (incorrect) -9 Edited November 2, 2013 by 9TNine
the_d3v Posted November 2, 2013 Posted November 2, 2013 oh weird, it is right in some but wrong in others. They are still flipping models based on sides. Yes. It seems that they are not going the Capcom route of only flipping certain items and objects attached to the models.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 (edited) Whoa!!! Faust can knock the bomb away before it explodes with standing dust. I wonder I'd any attack will do it and if the opponent can too? Edit: I saw someone else do this and tried to simulate it but couldnt seem to do it. Either my eyes decieved me or there is more to it Edited November 2, 2013 by ElvenShadow
9TNine Posted November 2, 2013 Posted November 2, 2013 Whoa!!! Faust can knock the bomb away before it explodes with standing dust. I wonder I'd any attack will do it and if the opponent can too?! Lei-Lei bomb! -9
Zero Reputation Posted November 2, 2013 Posted November 2, 2013 Yes. It seems that they are not going the Capcom route of only flipping certain items and objects attached to the models. Really? Cause I could have sworn Spencer in UMVC3 has a magical bionic arm the constantly switches arms....but I could be wrong.
the_d3v Posted November 2, 2013 Posted November 2, 2013 (edited) Really? Cause I could have sworn Spencer in UMVC3 has a magical bionic arm the constantly switches arms....but I could be wrong. But I believe that in that case that it's just the arm that switches from left to right, not the entire model. Then again it's hard to check since for the most part, the cast of UMvC3 doesnt't have much left-right asymmetry. EDIT: With Deadpool's X-Men alt, the words "X-Men" on his chest don't flip. So either Spencer is an exception, or it's just the arm switching. The latter is more likely since they already do the same for Vega's claws in SFIV. Edited November 2, 2013 by the_d3v
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Yea I tried tons of times to hit a bomb and no luck. I probably was just seeing things. Oh well
Kamano Posted November 2, 2013 Posted November 2, 2013 But I believe that in that case that it's just the arm that switches from left to right, not the entire model. Then again it's hard to check since for the most part, the cast of UMvC3 doesnt't have much left-right asymmetry. EDIT: With Deadpool's X-Men alt, the words "X-Men" on his chest don't flip. So either Spencer is an exception, or it's just the arm switching. The latter is more likely since they already do the same for Vega's claws in SFIV. I just double checked in SF4, and at least some characters keep details on the correct side regardless of facing. In the video I just checked real quick Sagat's eyepatch is always on his right eye, and Blanka has a chain attached to the cuff on his left ankle, but not the one on the right Not sure about Marvel's general rule on side switching. They might have just decided to make Spencer's arm always be in the foreground since it's an important non-aesthetic part of his attacks, same as Vega's claw.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 I talked to Gin, an old school slayer and he says that slayer does have a 2k in air but its not like AC. So he has different air combos now. Also that hop move off dandy is overhead. Also slayers air dash seems longer than AC but maybe a bit shorter than reload.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 I'm gonna take a break and get lunch. Post more questions.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 I saw about 3 reps of slayer bite loop being done consistently but it's hard to say how well opponents are mashing to escape
TheRealBobMan Posted November 2, 2013 Posted November 2, 2013 1. Character taunts/respects. Are they in the game? Are they different or the same as before? Can you still cancel into taunts and out of respects? 2. Does Faust still say "Donkey Punch"? 3. Does I-No shout profanities or otherwise get her screaming bleeped out when she Bursts? 4. Can you YRC both versions of I-No's slide move (41236S and 41236H), or just the H version like it was before? 5. From about how far away can you hit with I-No's 2S? 1/3 screen? 1/2 screen? 6. Do supers prorate meter gain now, or are they like before where meter gain is unaffected? 7. Does Blitz Shield reduce meter gain? 8. Do projectiles build the meter that replaced the guard bar?
Kitsoru Posted November 2, 2013 Posted November 2, 2013 1. Character taunts/respects. Are they in the game? Are they different or the same as before? Can you still cancel into taunts and out of respects? 2. Does Faust still say "Donkey Punch"? 3. Does I-No shout profanities or otherwise get her screaming bleeped out when she Bursts? 4. Can you YRC both versions of I-No's slide move (41236S and 41236H), or just the H version like it was before? Assuming the audio is borrowed like it was last loketest... Well actually, that's my question. Any new audio, music/voice-wise? I thought I saw a mention that some characters like Sol have a new intro or taunt added that they didn't have last loketest, is that true? Though I assume most people are trying out the newer characters.
Ronove Posted November 2, 2013 Posted November 2, 2013 (edited) @ElvenShadow have you seen anyone succesfully using Blitz Shield on wakeup against Millia's Tandem Top (disc move)? Edited November 2, 2013 by Ronove
Krakhan Posted November 2, 2013 Posted November 2, 2013 For Faust, does he have a YRC on his pogo 236S move like the FRC in XX, or do you have to RC for 50% tension like in #R and onwards? Seems like the latter so far.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 For Faust, does he have a YRC on his pogo 236S move like the FRC in XX, or do you have to RC for 50% tension like in #R and onwards? Seems like the latter so far. On whiff it's YRC as I already said. No moves are YRC on hit except projectiles because they hit after you cancel A lot of these things I already answered. Please review all my notes. On audio stuff, I cant hear well. It's really loud. I already mentioned a lot on some taunts. Everyone has a new one or 2.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 @ElvenShadow have you seen anyone succesfully using Blitz Shield on wakeup against Millia's Tandem Top (disc move)? Not yet
Ronove Posted November 2, 2013 Posted November 2, 2013 Not yet I see.... so I suppose that Millia's disc oki is still there and it still seems pretty good?
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 When you hit with scalpel super with Faust it shows a close up of the characters face and their reaction. When you hit Potemkin his helmet comes off and he still has his old human face under there with regular white eyes with black pupils. So, if he is a cyborg he is still pretty human.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 I see.... so I suppose that Millia's disc oki is still there and it still seems pretty good? Yea
Ronove Posted November 2, 2013 Posted November 2, 2013 Yea Great news! One more question: are Millia's air normals still not airdash-cancelable like in the previous loke test? Thanks for all the info.
ElvenShadow Posted November 2, 2013 Posted November 2, 2013 Fausts air dust no longer knocks down Also you can actually tech after the new floor spring item nearly at peak height
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