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Posted
But you just got a new AC based game like 3 months ago? Us reload heads have been waiting like a decade, this is all amazing!

Basically this. We'll still have crazy +R to play if we want that.

I have a feeling Xrd will be fine on the interesting gameplay front though.

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Posted
Basically this. We'll still have crazy +R to play if we want that.

I have a feeling Xrd will be fine on the interesting gameplay front though.

The changes sound mostly fucking amazing. I haven't been so impressed by fighting game design decisions in so long, it's fucking exciting!

!

Posted

the #R novelist thing isn't a bad thing, IMO.

As much as I like AC and ACR, so many moves and shit in the game makes it somehow frustrating to play if you wanna try someone new. I guess Daisuke thought of that, too.

Posted (edited)

Not that I've seen so far (not even on Nico Nico). But there's a chance folks are simply not uploading them soon since Arc's being stricter with taking them down.

Edited by the_d3v
Posted

I'm back at the loketest for day 2! Ill try to answer some of these but a lot of the new questions have been answered already...

On blitz shield, it's not really a half second, more like a quarter. I have no frame data so its hard to say.

Posted
The roll state that is similar to slide state can be combos off of. Sol can do it from fafnir near the corner

Anything more on hs derivative as an attack? I know it's a hop like attack. Also since it clears up 2k was air 2k, any changes to it's uses in the air? Can it launch an opponent from the ground like in +R?

Posted

Someone told me they saw slayer do forward dust follow up in corner on sol. He wall stuck and slayer was able to combo 5s like 6 times in a row and dragged sol slowly to the ground into crouch state

Posted
It's just one man's opinion

Ya for sure. Even if they were clearly ridiculous it'd still be just loketesting. Just thought it was a funny coincidence.

Posted

Faust can cancel his taunt but the taunt animations are random and the glowing head taunt takes longer to cancel. I wouldn't rely too much on this gimmick.

Posted

More on Axls new long chain move. It's actually a stance. Half circle back HS input. Takes a little time to start up and Axl is volnerable. He stands and spins his chain. He can press p k or s for 3 different angles full screen attacks. Not sure if the downward angle one is low or not. He can't move or block in this stance. Pressing HS leaves the stance and has a recovery animation. D does nothin in stance. Can YRC to recover from stance instantly. He will most likely use this mostly off of full screen knockdowns. Seems good. Chains come out fast and have little recovery. Shoot used it against me yesterday and it was annoying to deal with.

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