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Posted

I remember people concerned about combable IK and such, and also bedman's IK activation time and "broken" unblockable super.

Any thought on those?

Posted

Didn't they severely nerf Bedman's IK mode activation? In other words even if you stun them you should still have to be pretty fast to hit with it or else they'll recover before he gets into IK mode right?

Posted

Elvenshadow. Faust can hold the pogo GMW (K) and pogo S buttons. What's does holding the button do if you don't mind me asking?

Posted

More Millia info from Nakamura:

- due to Lust Shaker's longer activation frames it's not possible anymore to do 5HS>LS

- the corner combo ender Pin>6HS seems to be possible only on a few characters

- no 2S>5P and 6P>6HS gatling routes

- if jD hits a grounded opponent it won't knock them down

Posted

Ok I finished today. Here's a few more notes.

There are 2 other vocal songs besides heavy day. One is called Lily and the other is called Ride The Fire. I know because they list them in the end credits. I think Lily is the ending song that I heard. Sounds like a rock ballad: reminds me of Pretty Maids. Hard to hear most of the BgM but it sounds different enough to where I think everyone got new theme songs. Stage select and match victory music are heavy. Stage select sounds pretty sick. Nice riff and some guitar soloing.

Don't know anything else about music for now.

Posted
Elvenshadow. Faust can hold the pogo GMW (K) and pogo S buttons. What's does holding the button do if you don't mind me asking?

I mentioned this before. He can hold S or K on pogo to charge the flowers and make them larger and stronger but they take longer to come out.

Posted

Other then Holy Order 3 and Heavy Day when Sol goes into DI, is there anything else I missed about dramatic change in the middle of matches?

Can Sol get knocked out of DI by tripping him still? What is the range of dc sacred edge, is it also 2/3's of the screen in terms of range, or is it full screen?

Posted

May has an overhead hop move. Reminds me of universal overhead move from 3rd strike but she retains forward momentum if doing it from a run

Also the whale can't be blocked in the air unless you FD

Posted

I-no air command grab looks like it works like Rose's soul throw. I don't know if it can be performed from both air and ground but it has a diagonal rising movement. After it hits, I-no chokes you with the string and then does this flip kick and she can combo off it (she's still in the air)

Posted

I'm not 100% sure about this but BS might have damage proration. I dunno how much if any but combos don't seem to hurt as much after it.

I played about 60 matches today vs human opponents and won about 53 of them (I have a card active now) and at least from today, BS doesn't seem overpowered to me. It doesn't last as long as you'd think and it's not hard to punish if whiffed. Sometimes you can't even get a good combo off a landed BS if the opponent is far or in an awkward position

Just as BS could be used as an anti air, it can also be used when jumping in to bait anti air attempts.

Posted

In arcade mode there is a cutscene half way through that shows 3 characters in those iron masks. They at definitely not Robo Ky like some people thought. One seems to be female and the others male. They are drinking tea at a table and there is a 4th empty seat with another tea cup. After you beat the game it shows one of the masked figures and says "to be continued" after the credits. I'm not gonna get into all these little details and some people actually care about fighting game story spoilers (LOL) but judging from this I dunno if we can expect to see an iron mask character as time release and playable, at least in this version of Xrd.

Also Sin appears with Sol and Ky in their arcade modes and he has a full character model already finished, so we will almost certainly see him playable at some point, possibly even time released

I also expect time released Ramlethal.

This is all speculation. I have no proof.

That's about all I've got for today. I'll play more tomorrow.

Posted
In arcade mode there is a cutscene half way through that shows 3 characters in those iron masks. They at definitely not Robo Ky like some people thought. One seems to be female and the others male. They are drinking tea at a table and there is a 4th empty seat with another tea cup. After you beat the game it shows one of the masked figures and says "to be continued" after the credits. I'm not gonna get into all these little details and some people actually care about fighting game story spoilers (LOL) but judging from this I dunno if we can expect to see an iron mask character as time release and playable, at least in this version of Xrd.

Also Sin appears with Sol and Ky in their arcade modes and he has a full character model already finished, so we will almost certainly see him playable at some point, possibly even time released

I also expect time released Ramlethal.

This is all speculation. I have no proof.

That's about all I've got for today. I'll play more tomorrow.

How does the slowdown during YRC affect the mixup game? Do you think it makes it easier to block?

Im dying to know

Posted

Mike did you see if BS is possible on wakeup? I'm curious to know if the disable it like they did Slashback to prevent people from blowing up projectile oki (Millia Disk, Venom Pool Ball, etc.).

Posted
In arcade mode there is a cutscene half way through that shows 3 characters in those iron masks. They at definitely not Robo Ky like some people thought. One seems to be female and the others male. They are drinking tea at a table and there is a 4th empty seat with another tea cup. After you beat the game it shows one of the masked figures and says "to be continued" after the credits. I'm not gonna get into all these little details and some people actually care about fighting game story spoilers (LOL) but judging from this I dunno if we can expect to see an iron mask character as time release and playable, at least in this version of Xrd.

http://www.creativeuncut.com/gallery-27/ggvxt-bardius.html

On this Vastedge art the snake guy has a 3 on his mask (unless thats a JP 'symbol'?) was he still at the table?

I would of thought Sin is practically guaranteed anyway.

Posted

Another Fino tweet, if you guys don't mind:

2S→HSステロマキャンが赤キャンになるんだけども。

グリードセバーガードした後50%ないと反撃が2SHSステしかできない...リスクリターン合わないな。

他のキャラでもこういうの多そうだなと思ったXrdのロマキャン関連。

Posted

Some new info regarding system mechanics.

To continue on from prior info that Ky's 2D > Stun Edge Charge Attack would only produce a YRC if you delayed the Stun Edge Charge Attack, it would appear that the reason for this is that Yellow Roman Cancels can only be performed when the opponent is in neutral. This has not been confirmed universally yet, but that seems to be the case.

Also, a change from the previous location test. When your opponent is in HELL FIRE status, the super freeze that previously occurred when you activated Instant Kill Mode now only occurs if you have 50% Tension or more. Any less and it acts as it usually does.

Posted

A tweet from HEVEN about Venom combos.

中央投げ>HS>Sカス>低ダjSHSD>慣性jKSHSD>6HS>(端QV)

端投げ>PQV>S>jKSHSD>6HS>HS生成から詐欺飛びF式行けそう

端投げはもう少し伸びるかな

Posted
Some new info regarding system mechanics.

To continue on from prior info that Ky's 2D > Stun Edge Charge Attack would only produce a YRC if you delayed the Stun Edge Charge Attack, it would appear that the reason for this is that Yellow Roman Cancels can only be performed when the opponent is in neutral. This has not been confirmed universally yet, but that seems to be the case.

Also, a change from the previous location test. When your opponent is in HELL FIRE status, the super freeze that previously occurred when you activated Instant Kill Mode now only occurs if you have 50% Tension or more. Any less and it acts as it usually does.

Neutral as in not in any hit or blockstun?

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