SuperJ Posted February 6, 2014 Posted February 6, 2014 i just want to see someone RC while the opponent's attack is still active and run into the hitbox
XXXDC Posted February 6, 2014 Posted February 6, 2014 (edited) i just want to see someone RC while the opponent's attack is still active and run into the hitbox In one of the fb videos Ky RCs only to get hit by May's H.Dolphin in slow motion. Edited February 6, 2014 by XXXDC
Delrian Posted February 6, 2014 Posted February 6, 2014 i just want to see someone RC while the opponent's attack is still active and run into the hitbox In one of the fb videos Ky RCs only to get hit by May's H.Dolphin in slow motion. ...Didn't think about that when considering the animation. Trying to RC a move later in the active frames to avoid getting punished might end up getting hit anyway...
king of heart Posted February 6, 2014 Posted February 6, 2014 Glad to hear that. Have you noticed any other changes to Sol this loketest? Other than DI Tyrant Rave chip damage, DI input, and loss of tension after DI? I'm really curious if he is still stunned/negative penalty easily after DI ends. also random thought, wondering if you can YRC air BR to reach farther/extend air combos like old air BR FRC? air BR YRC>jD>Kudakero maybe? I am not in Japan right now. i won't be coming back before the actual game being released
4r5 Posted February 6, 2014 Posted February 6, 2014 So Blitz Shield is neutral Heavy+X, has to be neutral, right?
Casper Posted February 6, 2014 Posted February 6, 2014 (edited) i just checked and i guess its just those inputs neutral to BS standing and down + those inputs to BS low Edited February 7, 2014 by Casper
4r5 Posted February 7, 2014 Posted February 7, 2014 So no obvious BS option selects, that's good. In fact, that's kinda a really subtle drawback to BS. But the throw/FaultlessDefense OS is still in from the first location test, iirc?
Xtra_Zero Posted February 7, 2014 Posted February 7, 2014 i just checked and i guess its just those inputs neutral to BS standing and down + those inputs to BS low Do you actually have to BS low to BS lows or does it just change its hitbox?
Casper Posted February 7, 2014 Posted February 7, 2014 i was under the impression that you still would have to block accordingly (ie: that low moves would beat a standing blitz shield) but maybe someone with a deeper understanding of this could clarify.
ElvenShadow Posted February 7, 2014 Posted February 7, 2014 i was under the impression that you still would have to block accordingly (ie: that low moves would beat a standing blitz shield) but maybe someone with a deeper understanding of this could clarify. Yes you have to press down
Akujikan Posted February 7, 2014 Posted February 7, 2014 On the System page it only shows H + Any Button (with no indication of a direction) and 2H + Any Button, so I would imagine 4H + Any Button would still be FD. Probably why low BS is 2 instead of 1.
sagacious Posted February 7, 2014 Posted February 7, 2014 afaik its always been like that? thats common in every modern fighting game you can throw jump startup in ggxx (you can't throw jump startup in sf4 or blazblue, sure)
TheRealBobMan Posted February 7, 2014 Posted February 7, 2014 www.youtube.com/watch?v=5r6_XNELwFE According to this video you're throw-invul starting on frame 2 of jump startup. I thought it started from frame 1, but I guess I remembered wrong. *Shrug*
phantomBlade Posted February 7, 2014 Posted February 7, 2014 Button layout You can choose the layout of your choice from the button placement of the five in this work. ※ The explanations are based on the button arrangement TYPE-A to this site. In addition, the command is when the 1P side character. TYPE-A TYPE-B TYPE-C TYPE-D TYPE-E
Horokei Posted February 7, 2014 Posted February 7, 2014 According to this video you're throw-invul starting on frame 2 of jump startup. That is my mistake. All prejump frames has throw invul.
DaiAndOh Posted February 7, 2014 Posted February 7, 2014 Another Fino tweet. Sステ弾きのバックスピン! HSステ弾きのストップボール! ビショップランアウト! こいつら何しにきたんだ!誰か教えて(˘・з・˘) Yay kissy facE? Google says it's about ball placement and Bishop Run Out?
Climhazzardous Posted February 7, 2014 Posted February 7, 2014 Anyone have an idea about this? http://instxt.net/txt/9133e9fa58066f97c1e6099d0ddf5fd4
D.R.F. Posted February 7, 2014 Posted February 7, 2014 ... Sent from my SAMSUNG-SGH-I747 using Tapatalk
Toum Posted February 7, 2014 Posted February 7, 2014 DaiandOh > "Backspin on Stinger Aim S ! Stop ball on Stinger Aim HS ! Bishop run out ! How embarassing for these guys ! Who wants to learn ?" That's my own translation and I think it's pretty approximative :p And I don't know much about Venom so I don't understand what "stop ball" or "backspin" could mean : x
Rhannmah Posted February 7, 2014 Posted February 7, 2014 these are billiards/pool terms stop shot : https://www.youtube.com/watch?v=hIboOjTep7I backspin : https://www.youtube.com/watch?v=0fGqBvrP8ys
Ronove Posted February 7, 2014 Posted February 7, 2014 (edited) info from JUN's twitter regarding Millia: - 2 hit Tandem Top + Purple RC after hitconfirming is pretty strong - RCing at the very end of her throw animation seems to work well, the opponent falls down slowly and she can get a full combo off it. - If you land on ground during jD's active frames Millia can follow up with 2HS - 6P and c.S cannot be jump canceled anymore like in +R - even if you mash Lust Shaker the move will always end at fixated number of hits. - Purple RCing her Winger makes the opponent wall bounce Edited February 7, 2014 by Ronove
SoWL Posted February 7, 2014 Posted February 7, 2014 Anyone have an idea about this? http://instxt.net/txt/9133e9fa58066f97c1e6099d0ddf5fd4 That's the quotes that all characters say in May's IK. Didn't expect them to voice unique lines for that, actually. ... Sent from my SAMSUNG-SGH-I747 using Tapatalk You know there's something wrong about your posts when the Tapatalk signature makes up 95% of it.
Horokei Posted February 7, 2014 Posted February 7, 2014 There was a stream with 1 match of Millia vs Ky at nico today in really nice quality. Wanna see it again Millia has interesting animation on tandem top, disc literally falling down now. Hitstop on CH is kinda big, but other than that speed is ok. When players enter into Danger Time there is timer at the bottom of screen. Duration of DT is 10 seconds. Hitstop on Mortal Counter is HUUUUUGE. Other than that, players mashed 6H, 3H, 5D, so there were no more interesting details It seems that BGM theme changes to Holy Orders III when Ky loses his ponytail, lol.
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