ElvenShadow Posted February 9, 2014 Posted February 9, 2014 What is new follow up from Chipps rekka 623HS? How does it look? I think it's the forward upward rising attack
Destin Posted February 9, 2014 Posted February 9, 2014 Elven, you said something about absorbing a projectile then I-no getting a free hit? If this is the case than I already feel better, I thought people would be able to absorb then jump out of any following pressure for 25%, which would be a shame because some of the projectile pressures in Guilty Gear were awesome and crazy. I'm not afraid of what BS is now, I am afraid of what it will become when we all know each other's setups. I know the general consensus is "Mix up your offense more", but generally these heavy handed solutions to defense lead into sf3 territory, where most of the offense is just low/throw because anything else will get parried. If I play dizzy (if she makes it someday), and all I get to do on knockdown is low/throw, I will be a sad camper. I wish on hit BS just knocked the opponent down close to you, giving you enough time to set up an offense of sorts, but no guaranteed free damage. I don't want the sort of chicken situation kenji talked about, that sounds lame. 25% meter is just too low for what they are talking about, you ALWAYS have 25% meter.
ElvenShadow Posted February 9, 2014 Posted February 9, 2014 Elven are there any top Ky players where you are like Rozu, Machaboo, Ain, or Hayashi? I was wondering what they thought of Ky's new Durandal Call/Grinder tools, and what uses does his new 3hs in matches. They arnt here
ElvenShadow Posted February 9, 2014 Posted February 9, 2014 If Millia gets hit out of the startup of chroming rose she loses the meter and gets no super. Millia has 3 follow ups to her forward roll. K does another f roll immedietly after. It will always go towards the opponent. S does lust shaker. HS is the new lance thrust move that knocks away and down, wall sticks on counter near corner She can YRC her teleport dive at any time until she hits the ground
ElvenShadow Posted February 9, 2014 Posted February 9, 2014 Elven, you said something about absorbing a projectile then I-no getting a free hit? If this is the case than I already feel better, I thought people would be able to absorb then jump out of any following pressure for 25%, which would be a shame because some of the projectile pressures in Guilty Gear were awesome and crazy. I'm not afraid of what BS is now, I am afraid of what it will become when we all know each other's setups. I know the general consensus is "Mix up your offense more", but generally these heavy handed solutions to defense lead into sf3 territory, where most of the offense is just low/throw because anything else will get parried. If I play dizzy (if she makes it someday), and all I get to do on knockdown is low/throw, I will be a sad camper. I wish on hit BS just knocked the opponent down close to you, giving you enough time to set up an offense of sorts, but no guaranteed free damage. I don't want the sort of chicken situation kenji talked about, that sounds lame. 25% meter is just too low for what they are talking about, you ALWAYS have 25% meter. I'll give this a proper reply later when I'm in front of a keyboard.
NeoJET Posted February 9, 2014 Posted February 9, 2014 Is Slayer's MEOSHI easier than before or the same?
ElvenShadow Posted February 9, 2014 Posted February 9, 2014 Alright, I'm on my way home. Loketest has one final day tomorrow but I have other things I need to do. Game should be out this month so I'm sure there will be plenty of vids soon enough. Just remember, the game is really fun. Not everyone will think it is perfect but it feels like GG and it's fun to play. I'm excited for the release!
BladeOfJustice7 Posted February 9, 2014 Posted February 9, 2014 They arnt here Profound sadness, anwyays you're doing a great job with the coverage of Xrd. Thanks Elven.
Climhazzardous Posted February 9, 2014 Posted February 9, 2014 Thank you for all your hard work Elven.
ElvenShadow Posted February 9, 2014 Posted February 9, 2014 Probably will be reset after loketest lol
Ronove Posted February 9, 2014 Posted February 9, 2014 from JUN's twitter, more Millia stuff: - Rose super still works while doing mixup stuff like TK Badmoon etc - If the opponent gets hit by one of the roses you can pick him up with 2H into a full combo, however the damage you get isn't that much - overall the Rose super is not worth using given the little reward you get and the meter requirements (and Millia needs meter for other stuff). The only time when it could be worth it is when it's used combination with Iron Savior.
DaiAndOh Posted February 9, 2014 Posted February 9, 2014 HEVEN is posting some Venom combos, mostly involving QV....there's a lot so I'll link his twitter. https://twitter.com/HEVEN_KUNAI
TheRealBobMan Posted February 9, 2014 Posted February 9, 2014 If someone does a cinematic reversal super it will tell you if it is gonna hit by displaying "reversal" before the hit animation even happens. Useful to know what to expect when the camera makes it difficult to see right away. Are you sure that means it's going to hit? I'm pretty sure that in AC/+R the Reversal prompt appears whenever you do any move right out of your wakeup invul.
Stellarcircle5 Posted February 9, 2014 Posted February 9, 2014 She can YRC her teleport dive at any time until she hits the ground This I really like. It's already blazingly fast, but going for a YRC mixup straight out of it?! That sounds freaking intense!
ElvenShadow Posted February 9, 2014 Posted February 9, 2014 Are you sure that means it's going to hit? I'm pretty sure that in AC/+R the Reversal prompt appears whenever you do any move right out of your wakeup invul. This could be true
Diveman Posted February 9, 2014 Posted February 9, 2014 Does I-no still have her dash cancelable normals in the latest loketest? also how's Faust doing currently, never played him but im curious.
XXXDC Posted February 10, 2014 Posted February 10, 2014 (edited) I-no has fantastic tits lol great giganter bullet wallbounce removed, might be able to followup in the corner trishula can combo into j.p and 2hs on hit, so heavenly should combo too. j.hs can cancels into ICPM but doesn't combo. ch j.s>rc>ICPM or ch j.k>j.hs>rc>ICPM works. j.k>j.s doesn't work because they're #reload versions. heat knuckle>extend>rc>high jump ICPM works. FAB has no idea why'd you ever RC to even combo into ICPM lol A joke move it seems. Plz Arcsys don't make pot an useless grappler :V Edited February 10, 2014 by XXXDC
Henaki Posted February 10, 2014 Posted February 10, 2014 icpm seems good for doing and then yrcing to get in. having additional methods of approach is always good for a grappler, even if it's a scare tactic.
youcanwonder Posted February 10, 2014 Posted February 10, 2014 Maybe it's just me but I've noticed there is no white guarding (aka just defend) in any vids...we're they removed from xrd anyone know? N no ppl I'm not talkin get about the slash back/advance guard move (forget the name) but u know what I'm talkin about lol
D.R.F. Posted February 10, 2014 Posted February 10, 2014 Instant block? Sent from my SAMSUNG-SGH-I747 using Tapatalk
phantomBlade Posted February 10, 2014 Posted February 10, 2014 Instant block is still there. The words "JUST" appear on your side of the screen when performed. Watch the sol vs bedman demo video during buriragi show, just before bedman B.S. sol's bb overhead
Bloodcrave Posted February 10, 2014 Posted February 10, 2014 I think someone asked if sweeping sol in DI mode causes DI mode to end. The answer is no sweet jesus
D.R.F. Posted February 10, 2014 Posted February 10, 2014 sweet jesus Lol that is terrifying. I guess we won't have the wiki ridiculing DI a third time Sent from my SAMSUNG-SGH-I747 using Tapatalk
HoudiniJr100 Posted February 10, 2014 Posted February 10, 2014 Lol that is terrifying. I guess we won't have the wiki ridiculing DI a third time Sent from my SAMSUNG-SGH-I747 using Tapatalk Why does it do that anyway? Yeah I get the idea it's like blood kain but minus the health steal but it's still got merits...like the j.214k slam!
D.R.F. Posted February 10, 2014 Posted February 10, 2014 So that people will use it lol Sent from my SAMSUNG-SGH-I747 using Tapatalk
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