Jump to content
Dustloop Forums

Recommended Posts

Posted

I just realized that Xrd does, in fact, suck. Why?

 

No more FRCs, force breaks, slashback? Half the characters are missing? Slower gameplay? The OST isn't as good? Sound effects are toned down and have less impact. A lot of supers and instant kills are underwhelming/bland? Animation is choppy? Command lists are barely changed and lacking? Roster is tiny? Doesn't appeal to some old fans because it's dumbed down and doesn't appeal that much to the mainstream crowd because Blazblue is more likable? Still no ground teching in the year 2014?

 

Also, Ramlethal's music SUCKS. I don't care how delicious her thighs look, her music is terrible. Even Millia's old theme would be better final boss music.

  • Replies 15.4k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Also, for anybody still doubting that Axl's stance chains are kinda cruddy (translated in game as Sparrow Hawk Stance).

 

 

Interesting, did they translate any other of Axl's moves?

Posted

I don't know about you guys, but as a rock 'n roll fanatic, I find Xrd's music a huge step forward. Others find it ugly, that's fine. As far as music goes, I find Sol's theme the best metal piece so far, closely followed by Ramlethal, I-no, Millia, Axl, and Faust. the rest are passable in my personal standards.

Posted

No more FRCs, force breaks, slashback? Half the characters are missing? Slower gameplay? The OST isn't as good? Sound effects are toned down and have less impact. A lot of supers and instant kills are underwhelming/bland? Animation is choppy? Command lists are barely changed and lacking? Roster is tiny? Doesn't appeal to some old fans because it's dumbed down and doesn't appeal that much to the mainstream crowd because Blazblue is more likable? Still no ground teching in the year 2014?

 

Also, Ramlethal's music SUCKS. I don't care how delicious her thighs look, her music is terrible. Even Millia's old theme would be better final boss music.

 

So literally all of your gripes are aesthetic bullshit except for the first three, all of which are NULL by the existence of YRCs and force breaks being made into special moves or supers?  

Posted

Ramms theme:D. Anyway I wouldnt put sols theme up there as a front runner when we have something like pots theme (as much as that hurts me because character loyalty). Dont mean to hurt anyone's feelings, but I am still trying to figure out why everybody and their mother likes blue water blue sky so much. Its good, but idk, simple life was always funner to listen to. The new one has a touch to it I really like, its more than just 2 good chorus and other stuff thrown into it.

Posted

Interesting, did they translate any other of Axl's moves?

 

I think my buddy mentioned that everything else was still named the same. Benten, Rensen, etc.

Posted

simple life was always funner to listen to. The new one has a touch to it I really like, its more than just 2 good chorus and other stuff thrown into it.

Simple Life or Simply Bridget's theme, IMO is the best music AC+R has to offer, it was distantly followed by "Sol's Keep Your Self Alive" and May's "Blue Water, Blue Sky". I didn't dig deeper into AC+R music so I can't say anything for the rest.

 

Anyway, back to the topic, does he says Rensen Geki when he performs his anti-air move?

 

Edit: So It's "Bentengari", thanks for pointing that out.

Posted

you should listen to zappas theme. it solo and especially its buildup to the solo is really hype. jams theme is the reason I hate litchis theme till CP lol, 

Posted

So literally all of your gripes are aesthetic bullshit except for the first three, all of which are NULL by the existence of YRCs and force breaks being made into special moves or supers?  

 

Yes.

Posted

So who all is going to EVO? Anyone planning a meeting up? As a new Guilty Gear player, I would be nice to meet some other community members and get your thoughts on GGXRD when you play it in person.

Posted

Ramms theme:D. Anyway I wouldnt put sols theme up there as a front runner when we have something like pots theme (as much as that hurts me because character loyalty). Dont mean to hurt anyone's feelings, but I am still trying to figure out why everybody and their mother likes blue water blue sky so much. Its good, but idk, simple life was always funner to listen to. The new one has a touch to it I really like, its more than just 2 good chorus and other stuff thrown into it.

 

It's all subjective, I guess.

To me, Ramlethal's theme is just so boring and unlike some tracks, doesn't get better as it goes. Is it supposed to give off a "final boss" vibe? Or a "mysterious character" vibe? Because it fails so hard both ways.

 

Blue Water Blue Sky fits May perfectly, it's catchy, fun and memorable. Even more than Simple Life (which I also like a lot). But like I said, all subjective. I was just expecting the final boss music to be more "rocking" since this is Guilty Gear.

Posted

Would people stop fucking talking about the OST in the not OST thread? XRD discussion needs to stay about XRD, not the soundtrack.

Posted

Would people stop fucking talking about the OST in the not OST thread? XRD discussion needs to stay about XRD, not the soundtrack.

 

Do you think it would be weird if there are FRCs in the survival mode? You're playing Xrd and then when you get the FRC skill it's going to be awkward because there are no FRCs.

Posted

You can. Bedman can do 6HS (Bed-jackhound) from his throw. There are some other examples but I'm totally spacing right now.

 

 

I think my buddy mentioned that everything else was still named the same. Benten, Rensen, etc.

 

 

Ahh I see. I thought they were going down the translated move name route like Hazama in BB. Then again, it's no big deal.

Posted

Can you link moves from throws anymore? Nobody does throw-> 5k with sol anymore

 

I dunno if Sol can still do it without meter, but I think this was a universal change where pretty much every ground throw knocks down now, and thus have been changed to be much harder to combo out of.

E.G Sol could only knock down a quarter of cast out of ground throw up to +R, but could combo the rest in the corner. Either the timing is fairly tight, or requires meter now for most of the cast (with the apparent exception of Bedman). I tried it out of airthrow too (Sol), and kept getting OTG.

Posted

No more FRCs, force breaks, slashback?

 

FRCs being tweaked is a welcome change since they added unnecessary difficulty.  They brought a LOT to the table, but they added difficulty that maybe didn't need to be there.  The YRC/RC/PRC system isn't quite there yet, but it's a step in the right direction if you want the game to be easier to control.  Losing the utility given by Force Breaks sucks, but they wanted the game to be simplified.  I'll deal with it till the next version of the game is ready.  Play a new character if you're frustrated with your main's changes.

 

 

Half the characters are missing?  (Same issue as "Roster is tiny?")

 

Yeah, that sucks.  I don't like the "new engine new game" excuse, but they're a business and want to be able to release the game 2-4 more times with 3-4 more characters each time to make some money on it.

 

 

Slower gameplay?

 

The screen freezes on cancels and the cinematic supers do add time, but the game play isn't extremely slowed down.  I'd prefer it if there wasn't a screen freeze on cancels, and I'd like it if there was a way to toggle the cinematic effect for the supers, but it's not a deal breaker.

 

 

The OST isn't as good?

 

I really like most of the soundtrack.  May's new theme might not be as good as Blue Water Blue Sky, but it's pretty good.  Slayer's theme is awesome.  This is my favorite I-No theme.  I'm sure there's some music you'll find likeable in there.  If you don't, you can always mute it and play the old OST.

 

 

Sound effects are toned down and have less impact.

 

Options > Sound Test > Crank the SFX setting

 

 

A lot of supers and instant kills are underwhelming/bland?

 

I'd only say that I-No's IK sucks, and that's only because it's not as cool as old Megalomania where you got hit 500 times and bled to death from chip damage.  How did we go from that to 6 orbs?  :v:

The supers are the same goddamn moves, plus some new ones.  What's the problem?  Adding a cutscene made them bland somehow?

 

 

Animation is choppy?

 

What?  Where?

 

 

Command lists are barely changed and lacking?

 

So... if they've barely changed, the original command list was lacking too?  I'd agree that it sucks to lose moves/tools in a new game (I kinda hate SC3 and later compared to SC2 since they changed commands for no reason and removed a lot of moves), but if that's your complaint please try to convey it properly.  It's like you wanted to say "and" just to make this complaint seem worse, and did it in a way that makes your statement confusing.  I mean, you're probably not complaining about the lack of new moves, considering Sol got a divekick, Ky got grinders, Millia got Chroming Rose, Zato got that shark super, Venom got QV, May got the beachball, I-No got an air command throw, Axl got a stance and Bentengari is a GOOD DP now, etc.

 

 

Doesn't appeal to some old fans because it's dumbed down and doesn't appeal that much to the mainstream crowd because Blazblue is more likable?

 

Hard to say a game is dumbed down when we don't have 10 years of emergent strategy developed.  Most of the same decision making processes are there...  YRC might add/remove some of it, but it's hard to gauge right now.  Saying BB is more likeable is just as subjective as the OST comment.  It's really hard to gauge if people are going to like BB more after they've played Xrd for a while.  Older fans that don't like it might come back for the next version, or they can keep playing +R for now, and most of us would happily play with them.

 

 

Still no ground teching in the year 2014?

 

Why is this mandatory?  What's the difference between other games where you'd always tech when given the chance and wake up at a certain time (no left-right roll), and this game where there's no tech animation and you wake up at a certain time?  A tech system like BB adds a layer of depth to offense/defense that some players like and some don't.  I'm ok with it since it reminds me of Smash, but I can also see it slowing the game down.  Some characters have pretty good traps that can only be escaped one way, and so it's a yomi thing that you'd either use that escape method, or the method that beats the bait for that escape method...  sort of like how with GG you might reversal throw or 1-frame jump or backdash, except that you're adding in a forward/back emergency tech, or delayed forward/back roll, or quick stand.  I'd argue that this slows the game down since most options put you back on defense.  GG favors the attacker, but the defensive options in GG seem a little more prone to giving the defender the initiative or at least resetting to neutral, assuming you don't guess wrong.  Based on my limited experience the defensive options in BB seem to put me back on defense more often.

 

 

Also, Ramlethal's music SUCKS. I don't care how delicious her thighs look, her music is terrible. Even Millia's old theme would be better final boss music.

 

I disagree with both her music sucking, AND her thighs looking delicious.  She could use a little more protein.  That goofy hat is cute though.

Posted

I haven't seen any Sol players that were able to combo anything from a standard throw without spending tension. I think it's not possible.

Posted

Hey guys:

 

If you stop quoting/replying to him, maybe he'll go away.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...