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Posted

Chronophantasma: Azrael, Terumi, Kokonoe, Bullet, Amane, Izayoi, Kagura, Celica, Lambda

Ultimax: Yukari, Junpei, Ken & Koromaru, Margaret, Adachi, Rise, Marie, Sho Minazuki and another Sho

Xrd: Sin, Ramlethal, Bedman

 

On top of removing half the older cast, removing some mechanics, Xrd also gets the least amount of new characters. This is unfair.

 

More accurate version:

 

Chronophantasma: Azrael, Terumi, Kokonoe, Bullet, Amane, Izayoi, Kagura, Celica, Lambda

Ultimax: Yukari, Junpei, Ken & Koromaru, Margaret, Adachi, Rise, Marie, Sho Minazuki and another Sho

Xrd: Sol, Ky, Millia, Zato-1, Faust, May, Potemkin, Axl, Venom, Chipp, Slayer, I-No, Sin, Ramlethal, Bedman

 

So for the new character count, GG wins.  Xrd is, after all, a brand new game—not an upgrade of an existing game like the other examples.

I'm crossing my fingers for more console characters harder than anyone, but people seriously need to come to grips with the fact that ASW did not "remove" characters from Xrd because there was no preexisting content for them to take out.  Everything in that title was built from scratch.  And it's absurd to penalize a sequel for not bringing over 100% of the content featured in its predecessors.  People would never expect that from any other kind of game that wasn't a fighter.

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Posted

They can bring almost whole old cast in the first revision already. Some dlc characters for Xrd, some new characters for the revision. Patience is a virtue.

Posted

I honestly don't believe they will bring ALL the old characters in Xrd, unless they bring the characters as a DLC without extra story mode and even so, still unlikely.

 

But yeah, I'm sure there will be at least one more character to unlock in story mode, El, That Man, Bardius... Who knows.

 

In my mind though, I'm more excited that Xrd is going to have new characters in the roster rather than old characters, because as hard as it can be, new characters means exactly that, new characters which you couldn't play until now, and if Bridget doesn't appear here, I can still play with him in +R and the previous games at the very least, though I would really like to try out the new RC system with him.

 

Then again, maybe I'm a little "unfair" since my main I-No is there (though, quite a little disappointed to tell the truth), but there's still plenty of characters to choose from (CT only had 12 playable characters), and to be honest, I don't understand why people cares about numbers so much, if in the end most of them are going to play with only one character.

Posted

CP is a latest addition to the established, relatively risk-free cashcow, and it took roughly 1 year and a half to get that many new characters.

P4A2U is an update to a successful fighter spin-off of the more popular game in the more popular genre and is funded by Atlus, so ARC have more cash to spend, and are under stricter obligation to release stuff on time.

Xrd is an effectively a reboot of the franchise that was on the backburner, using development methods that according to those articles, while having very lucrative long-term benefits for the small studio like Arc, is a bitch to do in short-term, and for all intents and purposes a gamble to see if it works.

Just curious, what were the reasons in the articles did it state for long term benefits?

Posted

Switching to character models instead of using sprites like before.  It's expensive to have the modelers work on even one character.  Think of all of the deformations for characters like Eddie, Faust, and Millia that require alternate body parts - probably a factor in why Zappa isn't there since he morphs so much and is like 5 characters in one.  The riggers then set all of that stuff up (they get paid probably 1.5X to 2X what a modeler gets).  Then theres the time spent in R&D to figure out some of the challenges like getting the Cel-Shading look just right.

 

But once all that is done, they can use those models again, and they have significantly more freedom with the models.  I know most of the recent fighting games use flattened 3D models to achive the 2D look, but with the models Xrd uses being full 3D and not flattened, they can do a lot more without having to make yet another set of models.  If they want to include cut-scenes or outsource an anime (another step in appealing to the non competitive crowd), they probably could.

 

 

They also had to modify Unreal Engine to their needs, and now that that's taken care of, they don't need to do that again.  They just need to invest in making more characters and story mode content.  They're also already ready for PS4, and if they can get PS3/PS4 cross-play they'll have invested in net-code that they can reuse too.

Posted

Just curious, what were the reasons in the articles did it state for long term benefits?

not referencing the article, but...

 

using 3d provides for a lot of scalability. they use the engine and animations to port GG elsewhere, it also streamlines the ability to make more 2.5d games in the future. p4a piggybacked off blazblue's engine so it was much less time consuming to develop. before, if someone approached arc and went "we want you to make a 2.5d fighting game", arc might not have been able to say yes. now if say, capcom went up to them and said "make darkstalkers for x amount of money, since you already have the engine and animation tools to do so" arc would be able to accept a much shorter term, lower money contract. the ability to make pure 2d and 2.5d fighting games enables them to make fighting games for anyone at the drop of a hat instead of developing the tech for that one contrac game specifically. like, for all we know, capcom instead of outsourcing dimps, might outsource arcsys for street fighter 5. that's actually possible now that arcsys has an engine and proof they can make a good 2.5d game.

 

on top of this, it allows arc to say, jump into a new "graphical upgrade" because they can just scale up the graphics instead of completely redrawing them, like how ps3->ps4 is working. except now they can do it with entirely new models. they can also make graphical changes for storyline purposes. so if say arcsys decides "hey, you know what? zato has a hat, and it's CANON now." they can just add the hat, instead of redrawing every zato sprite to have a hat, and as we all know, hats = money. it also allows them to make alt costumes for money, because more hats = more money.

 

so lets say arc just was like "you know what/ we're making arcsys vs capcom, for some reason", they can now just take all of the GG animation files and dump them in Brand New Game We'll All Bitch About.bat or whatever, and just like when Capcom made SFxT, we can complain about how lazy arcsys is. so yeah, they dont have to worry about mismatching graphics or anything, they're data scales across graphics, consoles, and now they can make games for money they couldnt before, starting with of course, HnK2: Kenshiro's Glorious Cel-Shaded Cleft Chin, The Sequel

Posted

He doesn't understand reality, please stop trying.

 

Can you please point out which part of:

 

Chronophantasma: Azrael, Terumi, Kokonoe, Bullet, Amane, Izayoi, Kagura, Celica, Lambda

Ultimax: Yukari, Junpei, Ken & Koromaru, Margaret, Adachi, Rise, Marie, Sho Minazuki and another Sho

Xrd: Sin, Ramlethal, Bedman

 

On top of removing half the older cast, removing some mechanics, Xrd also gets the least amount of new characters. This is unfair.

 

Is wrong?

 

 

Because the person ignoring facts would be the one that can't understand reality. Looking at things in an objective way instead of praising everything is someone who is more realistic.

Posted

More accurate version: Fixed:

 

Chronophantasma: Azrael, Terumi, Kokonoe, Bullet, Amane, Izayoi, Kagura, Celica, Lambda

Ultimax: Yukari, Junpei, Ken & Koromaru, Margaret, Adachi, Rise, Marie, Sho Minazuki and another Sho

Xrd: Sol, Ky, Millia, Zato-1, Faust, May, Potemkin, Axl, Venom, Chipp, Slayer, I-No, Sin, Ramlethal, Bedman

Posted

id say permaban this dude but we were also stuck w/ blade and reaver forever so i guess we're stuck with him too

 

we've made the holy trinity

 

actually blade hasnt been that egregiously dumb since i came back so ill give him a pass, we have his replacement

Posted

id say permaban this dude but we were also stuck w/ blade and reaver forever so i guess we're stuck with him too

we've made the holy trinity

actually blade hasnt been that egregiously dumb since i came back so ill give him a pass, we have his replacement

Lol we dont need another
Posted

One thing I've always thought of was DLC fighting stances. I would pay to have Chipp's "pet the dog" stance for Xrd lol. Of course, I would want the different stances to have consistent hitboxes.

Posted

May with Johnny's hat. GGX Axl pants. GGX Firebrand Sol. Hayabusa Chipp. Leisure suit Slayer?

Posted

* Sol without giant shoulders please.

* Businessman venom.

* Classic ninja chipp or businessman chipp.

 

Any awesome alt costume (subjective i know), just no crap like tekken's alt costumes or sf/sfxt alt costumes.

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