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Posted

Hello, I was wondering what game should I get first. I only have around $15-20 at the moment to spare so I'd thought I get either GG:AC+ or BB:CSE for Xbox 360. I've played P4A for a while before, but the price isn't as low as the other 2 yet.

Main reason i'm asking this is because I am looking forward to learning an "anime" game. I come from a background of Capcom games primarily and have other games such as injustice and skullgirls, etc. I've played the demo to Guilty Gear, and I instantly loved it, but according to a friend of mine who has the game, the netcode is terrible and online is dead. I live in Jersey, so I'm not sure what the most active game is.

Seriously, GG demo kicks ass and eventually I do plan on owning both, just which one should I start out with. I also plan on picking up BB:CP and GG:Xrd release date and with BB:CP coming out a lot earlier, I'm sort of leaning towards buying BB:CSE first.

I apologize if this has been asked before (which most likely has been) but I'm also concerned with the current state of how many players are playing online and offline.

Posted

That's true. Of the 4 combinations, GG on XBL definitely has the lowest amount of players as well as the worst netcode.

Most people here will tell you that BB is an easier game, but I don't really believe that's true. For a total beginner I actually think GG is easier; the learning curve is a lot more progressive compared to BB's which is like a plateau.

Just so you know, the new version of GG, AC+R, is actually being released before BBCP. I think a lot of the Xrd hype will also bring some Capcom players into both games. In the end, I would recommend GG more, but if the netplay is going to be your main source of matches, BB is probably the only real option.

Posted (edited)

I would actually say that GG is more challenging towards the beginner, simply due towards how much more there is to learn. However, maybe due towards this, I find that players start using advanced stuff later than BB, or at least that doing things that almost certainly will get you killed during high level play due towards how unsafe they are tend to work on newer players of it better (I swear Kanashimi, one day I shall make you regret using 5D in blockstrings so often).

I'd personally recommend Guilty because of two things: It's cheaper and, if you do come from a Capcom background, despite what I said earlier you may actually feel more comfortable beginning with it rather than Blaz, due towards it's larger emphasis on fundamentals.

Also, seeing as you live in Jersey, you're actually sort of in a fine position: It does seem to have something of a Guilty scene there, and one of the more notable members of the community and a very active tournament organizer for both games (St1ckbug) lives there. It would be a suggestion to go post in the area thread for it and ask if anybody lives near you.

Edited by InWithTheAshes
Posted

Actually, Amazon has the BB:CSE for $14 (11+3 for shipping) new. So I might take advantage of that and get that now. I will get GG within the next 2-3 weeks, I was just wondering which one had more. I'll try to contact St1ckbug or Lord Knight (I think he lives in jersey) and see what they say regarding the offline scene.

Posted

the one you enjoy more

bb is easier to start with if that matters

bb xbl netplay has way more games than gg xbl netplay if that matters

offline you can find players for both in jersey

just try to talk it up in the jersey thread. i know you posted already, you just are pretty far from the bulk of us.

  • 4 weeks later...
Posted

You want to play GG, and you're in $NJ$, which means there's a scene for you to interact with and learn from.

You've thus got the stuff you need to play and learn (opponents and a love for the game), so I'd say there's no reason not to go for GG first. You've already got a fighting game background, so being more "beginner friendly" probably isn't going to help you as much as you think. Additionally, it sounds like GG is the game you want to play, and you'll get better at GG by playing GG. Go in on it.

Posted

What kind of question...??

Whatever game you like bruh. Play em' both to get a feel. Want us to brush your teeth and tuck you in at night too?

Posted

Try both and stick with what you like more. They are very different in design philosophy so many people prefer one over the other.

Posted

GG is a pain for newbies. Even some of the basic subsystems aren't that apparent, see the FRC as an example. More advanced stuff like ID is even more lol

Blazblue is helluva easier to understand. It has its depth, but it's nothing that needs you to break your head in half.

Posted
GG is a pain for newbies. Even some of the basic subsystems aren't that apparent, see the FRC as an example. More advanced stuff like ID is even more lol

I fail to see how technical stuff in GG are different from technical stuff in BB. Both games have their easy shit and their hard shit.

  • 1 month later...
Posted
GG is a pain for newbies. Even some of the basic subsystems aren't that apparent, see the FRC as an example. More advanced stuff like ID is even more lol
Being able to do an ID combo isn't as hard as understanding ID. I drive a car every day, but I can't tell you how an engine works. Hell, impossible dust combos STILL usually do bad damage compared to the average BnB. Impossible dust really isn't a thing newbies should worry about at all, because they probably won't be able to land a Dust anyway.

FRC is just a 2 frame timing, nothing you can't work out in training mode with time. Arbitrary? Yes, but no more than any other 2 frame timing. There are some 1 frame FRCs, but I can't think of any that are crucial to any character. Honestly I think wakeup throw is probably harder to adjust to than FRC.

Posted

Personally, I think BlazBlue is easier to understand, but Guilty Gear is easier to get better at. But that's just me.

Posted (edited)

I'd just pick whatever game your favorite character is in. If you care about gameplay, then my vote is Guilty Gear.

Being able to do an ID combo isn't as hard as understanding ID. I drive a car every day, but I can't tell you how an engine works. Hell, impossible dust combos STILL usually do bad damage compared to the average BnB. Impossible dust really isn't a thing newbies should worry about at all, because they probably won't be able to land a Dust anyway.

FRC is just a 2 frame timing, nothing you can't work out in training mode with time. Arbitrary? Yes, but no more than any other 2 frame timing. There are some 1 frame FRCs, but I can't think of any that are crucial to any character. Honestly I think wakeup throw is probably harder to adjust to than FRC.

The first half of this post brings up a good point: people worry about random things they won't be bothering with anyway until they get better at the game. Worry about getting a feel for everything before taking the training wheels off, y'know?

FRC's aren't just 2 frames. They can actually vary up to 6 (I think, and not counting Faust's 40-frame frc on his super)

Edit: Who has a 1-frame frc? There are a few characters you have to get used to the FRC timing for hit, whiff, and block (hitstop) but I don't know a single 1-frame FRC.

Edited by The Katz

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