Doobylover Posted January 11, 2015 Posted January 11, 2015 Any word on Yu and Kanji changes? I think those are the only two characters I haven't seen yet. You would think Yu would be one of the very first people to get translated lol I thought Sourenga already translated Kanji's list in this very thread...or was that something different? RWA Announcer 1
RWA Announcer Posted January 11, 2015 Posted January 11, 2015 I know right? Especially since that video makes him look stronger! As far as I know, Sourenga just posted some of the misc. stuff, like Dan Rankings resetting and stuff. Haven't seen a word about Kanji since Flux posted the full changelog document. rio35 and Doobylover 2
DivineShadow777 Posted January 11, 2015 Posted January 11, 2015 So this isn't helpful at all. But the google translate version of the changelist is great. Take a look. http://translate.google.com/translate?hl=en&sl=ja&u=http://www.arcsystemworks.jp/p4u2/images/imp/list_ver.2.00.pdf&prev=search I think some of favorite are, Stiffness I Declined! and I was early generation. I'll pass the time till someone can kindly un-moonrune the Kanji changes. rio35, RWA Announcer and Doobylover 3
Red Posted January 11, 2015 Posted January 11, 2015 Sourenga translated a lot of the info, but appearently some of the players were misguided / changes of loketest didn't make it to current patch. An example of this is SB Primal being said to be unblockable, but Kanji's vid proves it wrong. I'm the one who made the Kanji changelist post on his forum. I'll update it whenever someone translates a bit of it, as my japanese is non-existant. I should at least add the vid impressions though. I'll do those in a sec EDIT: Lol Kanji's sweep has invincibility RWA Announcer and rio35 2
dive-slam Posted January 11, 2015 Posted January 11, 2015 Sourenga translated a lot of the info, but appearently some of the players were misguided / changes of loketest didn't make it to current patch. An example of this is SB Primal being said to be unblockable, but Kanji's vid proves it wrong. Just to clear this up, yes- any translations of changes that have been posted here before January 8th are definitely not from the official patch notes. So please, keep this in mind. Also, while translations have been *mostly* accurate so far, there are still some errors that have been found. PS: Pretty sure what happened is that Kanji's sweep finally now has chest invul (like every other sweep in the game), so it can be used for low-profiling now. Red, RWA Announcer and DivineShadow777 3
DivineShadow777 Posted January 11, 2015 Posted January 11, 2015 PS: Pretty sure what happened is that Kanji's sweep finally now has chest invul (like every other sweep in the game), so it can be used for low-profiling now. GOD EXISTS AND THIS IS MY PROOF. Thank you Holy Dive-chan messenger of HIS will! So-Called-Chaos, rio35 and RWA Announcer 3
Kikirin Posted January 12, 2015 Posted January 12, 2015 I can take a stab at the Kanji stuff if no one else took it up already. Edit: Kanji - http://www.dustloop.com/forums/index.php?/topic/10198-p4au-kanji-tatsumi-20-changelist/#entry883960 rio35, AchedSphinx, Doobylover and 2 others 5
RWA Announcer Posted January 12, 2015 Posted January 12, 2015 Nice. Thanks Kikirin. Kanji's looking pretty good IMO, especially for being an ASW grappler. Now we just need somebody to take a stab at Yu and we'll have everything done I think!
Balguna Posted January 12, 2015 Posted January 12, 2015 I went back through the videos and tried to work out combo rate; it wasn't always easy because of the limited footage, but this is roughly what I got: Changed: Yosuke: 70 -> 62% Yukiko: 70 -> 68% Kanji: 60 -> 70% Akihiko: 80 -> ~75% Aigis: 65 -> ~62% Elizabeth: 65 -> 68% Labrys: 60 -> 63% Shadow Labrys: 60 -> ~58% Yukari: 70 -> 60% Junpei: 70 -> ~61% Untouched: Yu Chie Teddie Naoto Mitsuru I didn't do the Shos because I honestly can't differentiate their attack animations, and I don't have any P1/P2 values for the console characters so I couldn't do them. Note that these are VERY rough numbers, they're not guaranteed to be final by any means, and some characters had very limited footage (Junpei), were difficult to work out (Shabrys had very inconsistent numbers) or are pretty suspect (Kanji for instance). I haven't taken into account any possible stealth buff/nerfs to damage or proration, either. Also, S.Yu and S.Yosuke seem to do 90% of their original's damage. Can't quite make out Yukari/Rise's. PK Gaming, rio35, Syklone and 4 others 7
PK Gaming Posted January 12, 2015 Posted January 12, 2015 Could someone translate Yu's changes whenever they have the time to do so? I can't offer much, but i'll be your best friend fruits_punch95 and RWA Announcer 2
Yashfree Posted January 12, 2015 Posted January 12, 2015 @Balguna can you explain what you mean by combo rate? Im just guessing thats how easy it is to link together attacks or combo leniency or something? Sent from my iPad using Tapatalk RWA Announcer 1
Kikirin Posted January 12, 2015 Posted January 12, 2015 Combo rate is pretty much a character-specific modifier to subsequent hits in a combo. This is a separate value from proration from specific attacks. See: http://www.dustloop.com/wiki/index.php?title=Damage_(P4AU)#Combo_Rate I can tackle Narukami this evening if there haven't been any other takers. Red, AchedSphinx, Mooglebane and 2 others 5
TheHitmarkersPro Posted January 12, 2015 Posted January 12, 2015 I went back through the videos and tried to work out combo rate; it wasn't always easy because of the limited footage, but this is roughly what I got: Changed: Yosuke: 70 -> 62% Yukiko: 70 -> 68% Kanji: 60 -> 70% Akihiko: 80 -> ~75% Aigis: 65 -> ~62% Elizabeth: 65 -> 68% Labrys: 60 -> 63% Shadow Labrys: 60 -> ~58% Yukari: 70 -> 60% Junpei: 70 -> ~61% Untouched: Yu Chie Teddie Naoto Mitsuru I didn't do the Shos because I honestly can't differentiate their attack animations, and I don't have any P1/P2 values for the console characters so I couldn't do them. Note that these are VERY rough numbers, they're not guaranteed to be final by any means, and some characters had very limited footage (Junpei), were difficult to work out (Shabrys had very inconsistent numbers) or are pretty suspect (Kanji for instance). I haven't taken into account any possible stealth buff/nerfs to damage or proration, either. Also, S.Yu and S.Yosuke seem to do 90% of their original's damage. Can't quite make out Yukari/Rise's. if you want me to grab proration values and such for Sho and Minazuki for you to see their combo rates, message me. RWA Announcer 1
mixedmethods Posted January 13, 2015 Posted January 13, 2015 Guys, I think we'd be better off waiting for 2.0 before attempting to determine combo rates (and we'll probably be able to get credible info from Japanese players once 2.0 is live). Shabrys's can't be accurately determined right now because the P2 (and likely the SMP) on Hammer Uppercut/2C (and other moves) has been dramatically altered; as BananaKen noted in her 2.0 discussion thread, the combos shown in the video are impossible to replicate in 1.1. The patch notes did state that the combo rate for multiple characters was changed (it's in the system notes in Xie's doc); I know Xie speculated that Aigis's combo rate had dropped by 10% when he was at the loke and it's obvious from the video ASW released that her damage is down (Orion currently hits for 3080; in the 2.0 video, Orion did 2542 damage) -- but it's unclear if that's strictly a nerf to the damage on the super (since it actually hits people now), a combo rate adjustment, or a combination of both. Since many characters are having damage on supers nerfed (along with changes to hit effects and proration), it's likely that we're seeing different damage numbers due to combo rate changes + proration changes + changes to moves specifically, which means calculating combo rate adjustments is guesswork. I know everyone hates waiting but I think we just have to hold on a few more days until 2.0 goes live. RWA Announcer 1
Kikirin Posted January 13, 2015 Posted January 13, 2015 Narukami: http://www.dustloop.com/forums/index.php?/topic/9814-p4au-yu-narukami-20-changes/#entry884235 AchedSphinx and PK Gaming 2
Anne Posted January 13, 2015 Posted January 13, 2015 Hour and a half of Bace and I explaining the impact of defensive OSes and the meta that formed around it.http://www.twitch.tv/anneifrank/c/5868495There's some really crazy stuff explained in here. AchedSphinx, So-Called-Chaos, Kikirin and 4 others 7
Red Posted January 14, 2015 Posted January 14, 2015 For those who're up there's currently a stream on nicovideo about P4AU. Currently doing a tournament? http://live.nicovideo.jp/watch/lv206241558 (thanks sougo) If anyone could keep the archive for those who don't have nico accounts (like myself) it'd be great. Doobylover, RWA Announcer, TheHitmarkersPro and 1 other 4
Syklone Posted January 14, 2015 Posted January 14, 2015 Get to see those glorious Minazuki nerfs tomorrow. All those fraudulent frauds will get exposed soon. No more.
Luminos564 Posted January 14, 2015 Posted January 14, 2015 Get to see those glorious Minazuki nerfs tomorrow. All those fraudulent frauds will get exposed soon. No more. Nerfs? What nerfs? All I see is delicious buffs to bring the pain better and full-screen Dream Fogs punishes . RWA Announcer 1
RurouniLoneWolf Posted January 14, 2015 Posted January 14, 2015 Get to see those glorious Minazuki nerfs tomorrow. All those fraudulent frauds will get exposed soon. No more. Actually, due to time zones and junk, 2.0 releases tonight our time ^,^ I wonder who'll be streaming tonight. Maybe Team EXE? There'll probably be streams on nico nico as well. Nerfs? What nerfs? All I see is delicious buffs to bring the pain better and full-screen Dream Fogs punishes . Then you should probably read his full list of changes again because there's a decent amount of nerfs to go along side the buffs he got. Off the top of my head, I remember 5A vertical hitbox being reduced. j.B hitbox reduced in general. Command grabs startup and recovery got increased. Teleport slash got a bigger hurtbox downward and outward. His air hurtbox that used to give characters trouble when comboing him got extended more on the bottom. It'll be interesting to see if the buffs and nerfs will cancel each other out or if Minazuki will get stronger/weaker. Syklone and fruits_punch95 2
mixedmethods Posted January 14, 2015 Posted January 14, 2015 Nerfs? What nerfs? All I see is delicious buffs to bring the pain better and full-screen Dream Fogs punishes . I'm guessing you missed the memo about Chest attribute being added to 5A. fruits_punch95, Red, Syklone and 1 other 4
Syklone Posted January 14, 2015 Posted January 14, 2015 J.B was his most important nerf. He really needed that one. It was so broken, and yes l as they said you need to read the change list. Far more nerfs than buffs and they nerfed a lot of the absurd moves he had. Dream fog ain't shit son. Chipps "Find me" is much worse than black screen minazuki, just saying. D.R.F. 1
Anne Posted January 14, 2015 Posted January 14, 2015 I'm guessing you missed the memo about Chest attribute being added to 5A.I'm pretty sure I started screaming in joy when I heard this. AchedSphinx, RWA Announcer, mixedmethods and 1 other 4
Yashfree Posted January 14, 2015 Posted January 14, 2015 What does that actually mean though, how will this affect his gameplay and usability? I tried to look up what Chest attribute was and didn't find much so I Cant say that I understand that too much. Sent from my iPad using Tapatalk
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