ShibuyaX Posted May 5, 2008 Posted May 5, 2008 dizzy j2s into dash cancel i was wonderin what is the exact input for that....is there any buffering technique involved or is it just j2s 66 except just really fast? any advice to help me land this would be appreciated
XAQshinor Posted May 5, 2008 Posted May 5, 2008 its not a dash cancel, its just dashing again after she recovers from the move.
ShibuyaX Posted May 5, 2008 Posted May 5, 2008 so in other words its iad 2s then 66 after...any technique to land it better? what im tryin to say do you have to jump install anything with this or is it just hella fast or do u do the 66 early if thats that case etc..... http://www.youtube.com/watch?v=jWkbhed0hmE at the end what the hell was that air dash thingy he did
Nehle Posted May 5, 2008 Posted May 5, 2008 The most common mistake is that people think they should do the 2s when they're on top of the opponent. If you do that, you won't have time to recover. Do the j.2s as early as possible in the IAD and you will have enough time to do another airdash before you land.
ShibuyaX Posted May 5, 2008 Posted May 5, 2008 i see....so its not that u are tryin to do 66 after j2s really fast its just that the iad u have to input 2s pretty quick in order to get another dash....thanks for advice
bizarro Posted May 28, 2008 Posted May 28, 2008 Curious if anyone has been able to capitalize on using the +1 from c.S as a baiting tool? Ex. dash > 2K > c.S > (reset) > 2H FRC Conceptually sound, however the +1 is not enough to guarantee 2H hitting against fast pokes like 2P. If we replace 2H with 2K, it is still dangerously close such that fast pokes can counter your 2K. 2P is fast enough to outpoke or clash with other fast pokes, however you sacrafice the 2H counterhit opportunity as a bait. Why bait? Because you could tick throw after c.S, on normal block dash > 2K > c.S puts you just out of throw range with +1. If only it were +2....2H would seem a lot more viable. So has anyone played around with the +1 frame advantage and gotten good results? EDIT: btw, 2H and 2P have a 2 frame difference in startup (8 vs. 6). Also, although 2P is listed as having the same startup as 2K, the difference in the hitbox that becomes active is probably what makes 2P a faster poke. Another option would be c.S > (reset) > dash > c.S, since c.S only takes 5 startup frames. This works best against opponents who like jumping out of baits.
excelence Posted May 29, 2008 Posted May 29, 2008 i've been fooling around with the tactic using Jam 2p and 2s for quite some times ... but when using Dizzy... whenever i got a knock down it's an auto fish, and the spacing is horrible on neutral, i've never been that close to be able pulling that ... i'll try it at the weekend the 2h ch sound nice on it
excelence Posted May 30, 2008 Posted May 30, 2008 just got a free time and i decided to dl some vid http://youtube.com/watch?v=uIkv1G7ECHs&feature=related on this vid that Gonzales give on vid discussion thread, around T:330 where the Dizzy goes v Sol 2nd round ... i definitelly see her trying to dash > 2K > c.S > (reset)... and got vipered in the face ... i'm not to certain how reliable this setup would works as +1 isn't really much advantage on Dizzy gameplay imo
bizarro Posted May 30, 2008 Posted May 30, 2008 Part of the reset option would include blocking, especially vs. characters with uppercuts. A blocked uppercut it still advantageous in most circumstances. However, do you know what is the startup of Sol's vv? (or any other upper). I guess I could check it out later, I'll post what I find. If the startup is long enough it might allow for a c.S > (reset) > 2H FRC, although I'm doubting this will work off of +1. EDIT: I just checked, 2H startup is 8 frames with frc between 8-10, whereas VV startup is 7 frames. It is still possible (but not if they IB) to c.S > (reset) > 2H FRC (8th frame) and be back in block in time for VV, but either one of two things must happen: 1) your timing is impeccable, or 2) his timing is slow by 1-3 frames BTW, Ky's uppercut is 9 frames, so this works better against him.
excelence Posted June 2, 2008 Posted June 2, 2008 yesterday i try that on Ky... im'not certain if i do it to slow or what but i always got stuffed with 2p when i try to reset the pressure when there is no fish around
bizarro Posted June 2, 2008 Posted June 2, 2008 What did you try? The 2H? Yeah, fast pokes are gonna win over 2H simply because of speed. Dizzy's 2P/K should clash with Ky's 2P though. I've seen a few videos where Dizzy tries to insert some mixups after resetting c.S, they all either clash or lose out to pokes and reversals, so as far as I'm concerned this +1 is pretty pathetic
excelence Posted June 2, 2008 Posted June 2, 2008 no... i try to 2k him (>.<) but i was the one who got ch'ed, anyway i play that Ky on regular basis, stuffing him with 2h is a lot more easier than trying to mix him up with anything (;-_-)>... well like i said before maybe it's me who wasn't fast enough
excelence Posted June 2, 2008 Posted June 2, 2008 bad idea, trade hits and u lost 50% tension for tiny bit of damage
bizarro Posted June 3, 2008 Posted June 3, 2008 I originally thought of it as a joke, but after thinking a bit it actually serves a certain purpose. Take your matchup with ky for example. You tell me that he often outpokes you after your c.S with his 2P, right? If he's trained to do that often enough, you now have something to use in situations where you need to score that knockdown (eg. you have low life, you can't let him escape you since all he needs is 1 random to win, and he prefers to poke his way out of pressure so that it's hard to get that knockdown off a tick throw). Now instead of outpoking you, you imperial ray his face into a knockdown (with a possible CH 2P on you, no biggie). Or he might have blocked, in which case you've pushed him into the corner. As for any other situation, I would rather use my tension for 2H FRC > throw/pressure offense. 50% tension will give you 2 more chances at a mixup vs. 1 gamble with imperial ray.
excelence Posted June 3, 2008 Posted June 3, 2008 err yeah, i should do that once in a while to tell him i've that kind of option... and getting used with 2hs frc on muscle memories in the match, being to comfortable with the knock down this past few months and slacking off the combos department >.<
fatewalker Posted June 22, 2008 Posted June 22, 2008 baiting Burts and DAA. now i usally bait Burst with a 2K tick and throw and bait DAA with 2D, but 2D won't duck some DAA like Venome's and won't recover fast enough for others like Ky's. so i was woundering what other ways ther are to bait thes Skills besides the Fish and what i listed.
excelence Posted June 23, 2008 Posted June 23, 2008 i've never bait burst outside mid air gattling while using Dizzy, since her ground gattling is slow as hell, probably her best option would be frced 2hs, since that's the most time she's vulnerable to burst and anytime your opponent was hit by it, they know... they will experience hell
bizarro Posted July 5, 2008 Posted July 5, 2008 Hey guys, I went to AX today and had a chance to try out BlazBlue, so for those of you who are interested in the game I can say a few things... If you like characters like Dizzy because of her summons, Rachel is the one to look at (looks like a witch). She has some funny summons such as a pink frog that hops along the ground then bursts into electricity, which keeps the opponent stunned and shocked for quite a while. She also has some other projectiles that bounce off your opponent then stays on the ground as a light-pole-looking-fixure that you can set off later, which does some sort of lightning damage that covers a lot of area. I think you can have about 4 of these out at a time, since that's the most I saw on screen at once. Although gameplay-wise, I'd have to say she's a lot more like Testament than Dizzy. If you like Dizzy because of her quick airdashes and mixups, then you'd probably appreciate Taokaka(?) a lot more (the character that resembles a cat). I've only had a chance to play her once and I had no idea what I was doing, but she is able to roll out bowling balls that can either drop on the floor and roll, go horizontally across screen, or be tossed at an angle (similar to Cable's grenades from MvC2, except they go all the way across screen). She has some REALLY quick airdashes that zoom all over the place, which I think is an attack move. That's what makes her so fun, although she does die pretty quick, just like Dizzy. The character that resembles Ky is also pretty sweet, he wields a katana and uses it in his attacks quite a bit. He can also summon slow-moving projectiles both from the ground and in the air, and he can also ride along with it. Not so interested in the other characters :p although their design is pretty awesome. I thought Noel was gonna be sweet but when I saw how she played I was a little disappointed. Once again I don't know much about how the system works, so I can't say much more. I don't even know what all the buttons are >< What I do know is that there seems to be a burst, although I think after a burst you take extra damage because you deplete your guard bar or whatever that bar below your lifebar is. Romancancel is in the game, and throws are actually a button of itself (instead of forward+hardslash). Also it seems like OTG combos are a major part of the game, when you hit the floor your opponent can still run up and pick you up again so you have to "tech" off the floor, sort of like tekken I guess. Anyway I guess this is pretty off topic but I'm pretty excited about this game, I can't wait until it comes out (although I don't even have a ps3...)
Gonzales Posted July 5, 2008 Posted July 5, 2008 thanks for the info man, the onkly thing that i wont like about Blazeblue is that when it comes out a lot of poeple are gonna stop playing accent core wich is gonna piss me off
bucklemyshoe Posted July 5, 2008 Posted July 5, 2008 Why the fuck would someone use a DDA against Dizzy's 2D?
bucklemyshoe Posted July 6, 2008 Posted July 6, 2008 Someone a few posts back said that they bait dead angel attacks with 2D. Im asking why would anyone ever use a dead angel against 2D.
excelence Posted July 7, 2008 Posted July 7, 2008 no, i believe they meant to go against daa with her 2d (;^_^)a
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