zer0kage Posted February 25, 2008 Posted February 25, 2008 Hurray I have another set of ranbats.. I could have made it to 3rd but CHIPP. That matchup drives me nuts. His jD eats almost every aa attempt I did (it even goes through 6P ) + coupled with 'triangle jumps' = me a very confused man. Pin doesn't seem to be that useful on him as well.
Kane Posted February 25, 2008 Posted February 25, 2008 I rarely post on here but its nice to see what other Millia players are up to. zer0, as I mentioned on NE, Chipp takes away Millia's biggest advantage over other chars, so really you want to concentrate on limiting his movement which can hopefully lead to some nice lockdown with SG/FB disc. All you need is a knockdown which is obvious I know & I suppose sounds easier than it is. RC2's Chipp is annoying indeed.
zer0kage Posted February 26, 2008 Author Posted February 26, 2008 Indeed his speed is something to take note of since Millia can get outmanuevered + he has overall faster normals like his 2D. Add to the fact that he can actually do damage with his bnbs on Millia herself makes him a threat though not as much as Slayer imo. SG does work but there's some guesswork involved in pinpointing his teleport locations or whether he'd IAD. Safest bet is to use a more defensive SG formation.
ril213 Posted December 24, 2008 Posted December 24, 2008 I think this is one of millia's worst matchups. Any idea how i can counter?
Coma Posted December 24, 2008 Posted December 24, 2008 Chipp is tough. It's hard to approach him in the air. His jumping dust beats out most of Millia's air moves if he's above you. And on the ground he out runs you making it really hard to pin him. What I found that still works as an anti-air is 6P. It stops most of what Chipp jumps in with. j.P also works as a good anti-air; even though Chipp's J.D beats it, j.p is fast and doesn't give Chipp players enough time to react. Use the pin when the Chipp player is trying to attack you from below you. This fight is tough but it's not impossible.
Goldenrody Posted December 24, 2008 Posted December 24, 2008 6p loses for free against Chipp j.h and j.d. Fighting against Chipp ground-to-air is just a bad idea in general, I think. Going air-to-air is ok, but it's very difficult to get a counterhit with the pin because of how fast he is. j.p and j.k are effective but if you're not good at hitconfirming those into full combos it will be difficult to be threatening. For air-to-ground I dunno, it's hard for me and his movement speed makes it difficult to snag a pin counterhit
ISOICEE92 Posted March 4, 2013 Posted March 4, 2013 I would say that I play against my friend Shawn his Chipp is really good. That air mobility that he has you really can't do anything for real the only ways I was able to beat him was a solid ground game DO NOT LET HIM OUT OF THE CORNER. Millia has the oki-game use it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now