Guymam Posted October 22, 2013 Posted October 22, 2013 (edited) Discuss the Terumi vs. Azrael matchup here. Edited October 22, 2013 by Guymam
Raziek Posted November 27, 2013 Posted November 27, 2013 Anyone have any tips for this one? His pressure seems insanely hard to deal with.
fogelstrom Posted November 27, 2013 Posted November 27, 2013 236236A all the time is my tactic. Their awesome active frames counts for nothing in counter hell!! No but seriously... I approach this match with alot of zoning. Alot of 6C to punish his moves and alot of 6A since they like to jump in alot when they can't dash in. 2D/5D is your friend so you gain alot of meter in the neutral. Once he gets ahold of you it gets complicated. Soutenjin also has a weird hitbox that hits behind you so you can use that to stop some teleport gimmicks atleast. Play around some with Azrael yourself and try to udnerstand him as a character and it gets a bit easier. I'm in the lab with him now checking out his revolver chart and various other things.
Axle_the_red Posted April 15, 2014 Posted April 15, 2014 I feel like there's no way out of his pressure. Once he's on you, I can't quite figure out how to poke out. He's either spaced too far away for 2a, 5a, or beats out my pokes. His moves also seem to be reallllllll advantageous on block. So what does Terumi do to get out? PS3 tag: meester_muuffin
Warhound Posted April 30, 2014 Posted April 30, 2014 I'm sitll pretty much a novice but, as far as I could tell, there wasn't a whole lot I could do against j.D (the cross swipe in the air, if I didn't say the correct input) but yeah, it just shuts down my approach, I can maybe 2C it, but that still feels risky.
Myoro Posted April 30, 2014 Posted April 30, 2014 Use 6A (or forward and A) to counter hit him for trying to j.D you. 6A has a few frames of head invincibility which will essentially make it beat j.D every time. after you counter hit him you can follow up with 2D->665C->whatever you want.
NecroTheReaper Posted April 30, 2014 Posted April 30, 2014 I feel like he was talking from the Azrael's side of things, with describing j.D as a cross swipe and using 2C as an AA
AllyOfJustice Posted June 18, 2014 Posted June 18, 2014 Do you guys feel like you're "struggling" when you fight an Azrael?
ChaChi444 Posted August 4, 2014 Posted August 4, 2014 Does anyone know which of Azreal's moves you can punish that are unsafe on block?
Yuhoke Posted August 4, 2014 Posted August 4, 2014 Does anyone know which of Azreal's moves you can punish that are unsafe on block? Last hit of his 236C,46C,6C rekka: -14 Growler Valiant (236D): -26 Hornet (214D): -13 Both supers
ChaChi444 Posted August 4, 2014 Posted August 4, 2014 Last hit of his 236C,46C,6C rekka: -14 Growler Valiant (236D): -26 Hornet (214D): -13 Both supers Thanks. That actually helps a ton.
Don Blow Jon Posted August 4, 2014 Posted August 4, 2014 Thanks. That actually helps a ton. Something to keep note off is the gaps in Azrael's strings as well. The one that comes to mind is 2C into 6D/3D, you can usually just mash 5A for a quick punish or instant block tha bauldah for a 5B full combo punish. I believe there is a full list of the gaps in the Azrael forums so I suggest checking it out.
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