LM_Akira Posted April 8, 2011 Author Posted April 8, 2011 lol yeah I'm still alive dude, just been getting owned by work recently.
Tong Posted December 17, 2011 Posted December 17, 2011 (edited) Ugh, why is 2D (CC) 5K so impractical? Edited December 17, 2011 by Tong
reaVer Posted December 17, 2011 Posted December 17, 2011 Ugh, why is 2D (CC) 5K so impractical? Depends on the character, but against most of the cast it's a 1 frame link. Hence the japs only combo on CH which has something like a 10 frame window.
Hyen Posted December 29, 2011 Posted December 29, 2011 if you had 75% tension and lvl 1 charge... let say you hit enemy with fafnir,then what will you do???? just spam fafnir????or a better 50% tension combo????
Sesshyru Posted January 8, 2012 Posted January 8, 2012 I think you should only spam fafnir if you are burst baiting or if you can kill them doing so. If you get a fafnir, there is almost no excuse for not going for a double rep D. combo resulting in 250 to 300 (Counter hit) damage. lol.
reaVer Posted January 8, 2012 Posted January 8, 2012 Realisticly, how the hell you going to get 250 damage from a non-CH fafnir?
Shariban Posted July 4, 2012 Posted July 4, 2012 Hello every body, I am a new beginner on this game. I m working hard on it but still have some problem to execute combos. For exemple, this one: 2D, 214D (CC) 5K, 5S© JC j.S, dj.S, j.HS, SV When I tried to Jump Cancel on 5S©, character tech really quick and move very far from me. I don't understand the timing. Even on corner I can't finish the combo T_T Someone can help me with this? Maybe a video? Thank you in advance for your help
Sesshyru Posted July 6, 2012 Posted July 6, 2012 Depends on who you are combing. For the most part you are probably just slow on the 5s -> j.s. Get some momentum before you do a 2D, might help some.
xlolxlolx Posted July 6, 2012 Posted July 6, 2012 naw i think hes hitting otg 5k, try it on lighter chars
Sesshyru Posted July 6, 2012 Posted July 6, 2012 Oh snap yo, you have to get that 5k out faster. And do j.s -> j.d -> dj.s or h -> j.d -> BRP
Shariban Posted July 6, 2012 Posted July 6, 2012 Thank you for your answers. You are right, 5K is hitting otg I can do this combo if 2D is CH. I have plenty of time to hit the opponent in the air with 5K. However it's a very tight timing to 5K just after the CC. I tried on testament, maybe it's easier on a lighter character as you said Do you know another combo like this one (please easier) who can launch the opponent in the air with a beginning combo on the ground? Thank you in advance
reaVer Posted July 6, 2012 Posted July 6, 2012 (edited) To get you on the right track: 2D CC 5K is a 1-2 frame link on almost any character. You can do it if you're experienced, but I reckon you're not, so you might want to keep this for later. CH 2D CC gives about a 10 frame window to hit your opponent, some characters can be hit by 5S(f) (like Chipp), but nearly always you can dash a little if you go for 2S(so the sequence for that is actually 663S). Then you can convert to 5H (s)IAD.P-S SV. Alternatively, if you get the CH, you should also be able to dash 5S or dash 5K-S and convert that into one of the aircombos. As for easy launchers, Order Sol doesn't really have any at level 1. At level 2 you gain the l2Ri which goes to some decent damage and at level 3 you get l3SF, l3Ri and l3BRP which you can all combo into. If you want to launch at level 1, you need to attempt stuff like Fafnir, GBs and 5Ds on regular hit or go for a CH with 2D, 2H, 6P, AA 5H or jH. Edited July 6, 2012 by reaVer
Shariban Posted July 6, 2012 Posted July 6, 2012 Thanks for the really quick and detail answer. I understand why it's so tight to execute this combo. I will practice it until 100% of my attempts will be ok. I will train a 5K, 5S, lv3 RI, 66, 5S, lv2 SV. A decent amount of damage on this one.
reaVer Posted July 6, 2012 Posted July 6, 2012 Meh, if you want to practice l3Ri, practice something among the lines of: 2S5H l3Ri 8~66H-D l2BRP note that the latter part of the combo is in air, not when landing. You can just tap jump while you're executing the last part of the l3Ri, then you will freefloat for a bit, then 66 to dash in and if you timed it all right you will connect H-D and l2BRP for knockdown. In the corner you should use 7 instead of 8. If you feel you're too inconsistent with that just finish l3Ri into sjS-H-D l2SV.
Sesshyru Posted July 6, 2012 Posted July 6, 2012 Meh... You don't always have to go into a D.Loop after a 2D. You can do a ton of other stuff that could manage your meters better. Here are a lot of hot combos after 2D and a few L3RI combos from Inoue: http://www.nicovideo.jp/watch/sm16276394
Sesshyru Posted July 6, 2012 Posted July 6, 2012 Who's talking about dustloop here? Just giving options. You don't always have to go for it.
iora Posted October 27, 2012 Posted October 27, 2012 regular hit, vs standing opponent, level 1 charge, 75 tension (i know the conditions are silly but it happens more than i would assume it would, and i would love a better combo than 2d RI rc stuff) 5s 5s 5h L1-RI RC Fafnir dash 2s 5h ...? what would be the ender there? your kinda far away the 2nd 5h, and my execution is lacking. i dont want to try to grind something that isnt possible, so i figure i would ask. i figure it would be IAD j.k j.s j.h BRP? not sure would love you guys for a tip on this ^^
Sesshyru Posted October 28, 2012 Posted October 28, 2012 regular hit, vs standing opponent, level 1 charge, 75 tension (i know the conditions are silly but it happens more than i would assume it would, and i would love a better combo than 2d RI rc stuff) 5s 5s 5h L1-RI RC Fafnir dash 2s 5h ...? what would be the ender there? your kinda far away the 2nd 5h, and my execution is lacking. i dont want to try to grind something that isnt possible, so i figure i would ask. i figure it would be IAD j.k j.s j.h BRP? not sure would love you guys for a tip on this ^^ IAD sounds like fair game, but why not leave him on the ground? Get you an AC after that RI and set up a nice Oki sounds fine to me.
WolfCrimson Posted October 28, 2012 Posted October 28, 2012 Wouldn't an AC after standing hit RI lvl 1 leave you at a disadvantage? Unless you FRC it, I wouldn't go for that.
Sophisticat Posted October 28, 2012 Posted October 28, 2012 Meh... You don't always have to go into a D.Loop after a 2D. You can do a ton of other stuff that could manage your meters better. Here are a lot of hot combos after 2D and a few L3RI combos from Inoue: http://www.nicovideo.jp/watch/sm16276394 Man, that Inoue guy's hit confirms... just gdlk. I'm amazed by his play every time I see him. I also believe he's the best HOS out there these days, yes? I really haven't noticed anyone else that good.
WolfCrimson Posted October 28, 2012 Posted October 28, 2012 (edited) Sanma is pretty good as well. But not as good as Inoue IMO. Edited October 28, 2012 by WolfCrimson
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