Jx31 Posted October 29, 2013 Posted October 29, 2013 I put this in the Q&A thread, but I figured I'd put it here too. Mods if this is against the rules I'm sorry please delete this post. Every time I go into online lobbies (where you control the pixel avatar) my PS3 console freezes in 5-10 seconds after being in the lobby. It crashes my console so hard that I have to unplug it from the wall because it won't turn off by itself. Player matches work just fine. Does anyone have any idea why this is happening? The only thing that I noticed is bringing up the player list in a lobby makes the freezing occur faster, at least for me.
Kurushii Posted October 29, 2013 Author Posted October 29, 2013 All the Icon sets: http://kurushii.tv/Dustloop/BBCP/Graphics/Icons/Console_Sets/
TAI-X Posted October 29, 2013 Posted October 29, 2013 I just discovered that Bang's umbrella is no longer a distortion. Wild.
Surf Posted October 29, 2013 Posted October 29, 2013 All the Icon sets: http://kurushii.tv/Dustloop/BBCP/Graphics/Icons/Console_Sets/ How do you go about unlocking the other icons anyway.
Kurushii Posted October 29, 2013 Author Posted October 29, 2013 How do you go about unlocking the other icons anyway. Play Ranked. You get all the gold ones for getting to 1st Dan.
Surf Posted October 29, 2013 Posted October 29, 2013 So you get them randomly or do you get character specific ones when you play said character in ranked.
Kurushii Posted October 29, 2013 Author Posted October 29, 2013 So you get them randomly or do you get character specific ones when you play said character in ranked. You get them randomly. Not tied to any character. I played Ragna all the way up to 1st dan and got them all.
Surf Posted October 29, 2013 Posted October 29, 2013 Explains why I haven't gotten any yet. I'll get them all eventually. Thanks
Kurushii Posted October 29, 2013 Author Posted October 29, 2013 Explains why I haven't gotten any yet. I'll get them all eventually. Thanks Np, it's not that many matches to get to 1st dan. If you win all your matches it'll only take 25. I had a 60 something percent and took me 31 matches. Only thing that sucks is getting matches. :/
NecroTheReaper Posted October 29, 2013 Posted October 29, 2013 I've been meaning to ask, are there so many players playing ranked that an average player like me wouldn't get some pro every time? I feel like I'd run into more high ranking people than people my lvl since its only sold in japan xD;
Dances w Ninjas Posted October 29, 2013 Posted October 29, 2013 To add to list of overlapping inputs, (j)6236B with Bang results in the 623 special, so that makes 4(?) characters that still give the 623 motion priority? For Azrael does it not help him get 236 after forward dash opposed to DP? Where as Jin he would be more likely to want the DP over the ice sword. There are potential reasons for it to be put in place like that, it might be without explanation to some but for the devs it might have been a good reason in their minds. To get a 236 move to come out after a dash, you can do 41236 or 2369 instead, depending on that game. There's a reason most fighters give priority to 623 moves: It's harder to cleanly execute 623 (especially on pad) than it is to do 236. If this is intentional, it's silly to make a game read inputs differently from character to character in (presumably) an attempt to fix something that isn't broken. It makes a game that already seems intimidating to new players appear more convoluted when they can't execute moves with the same inputs with different characters.
Surf Posted October 29, 2013 Posted October 29, 2013 Np, it's not that many matches to get to 1st dan. If you win all your matches it'll only take 25. I had a 60 something percent and took me 31 matches. Only thing that sucks is getting matches. :/ I haven't gone on ranked yet but Im not surprised. Everyone's just testing the waters before they hop on there. Its rare for me to see someone with ranked matches on their D Cards when I'm looking through some. I noticed a couple categories are missing for the icons. The GG and Wanted ones. Sucks because i planned to use one of the Wanted ones.
TSS Atma Posted October 29, 2013 Posted October 29, 2013 Work is out the way and morning comes for testing. I have tested every character in the game with overlapping inputs, using different input methods and general speeds. Inconsistencies will be posted with explanation and I will use a lettering system to provide myself an easier time writing all of this down: A: 623+Button B: 6236+Button done as quick as possible. C: 6236+Button done at a slightly slower pace, but not slow enough that the DP input wouldn't be recognised in other games for example Extend, as that will be what most are familiar with. D: 623+Button6 done as quick as possible. E: 623+Button6 done at the same pace as C. I'll try to format this as best I can in the results: Ragna: D Inferno Divider overlaps with Dead Spike A: D Inferno Divider B: Dead Spike C: Dead Spike D: Dead Spike, occasionally D Inferno Divider but it can be brought down to human error and me doing it slightly slower by accident. E: D Inferno Divider, occasionally Dead Spike but again, human error and I could be faster than previous. The fact that recording/machine input gets the same result every time proves the point. The same result for D and E follows the same as Ragna, taking into account human error and lists the most common move. Amane: Gekiren overlaps with Raibu A: Gekiren B: Raibu C: Raibu D: Raibu E: Gekiren Azrael: Sentinel Dump overlaps with Tiger Magnum A: Sentinel Dump B: Tiger Magnum C: Tiger Magnum D: Tiger Magnum E: Sentinel Dump Nu: Supra Rage overlaps with Cavalier A: Supra Rage B: Cavalier C: Cavalier D: Cavalier E: Supra Rage Now, onto the characters that don't have this "problem". Noel: Spring Raid overlaps with Bloom Trigger A: Spring Raid B: Spring Raid C: Spring Raid D: Spring Raid E: Spring Raid Noel is strange as doing these moves ends her drive chain, and thus the explanation for this could be that they cannot cancel into each other on start up as there is a restriction on how many can be used. Izayoi: Crusade Seraphim α overlaps with Crusade Seraphim γ A: Crusade Seraphim α B: Crusade Seraphim α C: Crusade Seraphim α D: Crusade Seraphim α E: Crusade Seraphim α Izayoi: Aegis Blade overlaps with Crusade Seraphim β A: Aegis Blade B: Aegis Blade C: Aegis Blade D: Aegis Blade E: Aegis Blade Izayoi can charge all of her special moves which could lead to Arcsys putting the inability to cancel her moves early in startup in order not to interfere with the charging of her moves. Bang: Shuriken overlaps with Air Double Palm Thrust A: Air Double Palm Thrust B: Air Double Palm Thrust C: Air Double Palm Thrust D: Air Double Palm Thrust E: Air Double Palm Thrust Bang: Shuriken overlaps with Air Command Grab A: Air Command Grab B: Air Command Grab C: Air Command Grab D: Air Command Grab E: Air Command Grab Bang is the only character that has this problem of overlap whilst being in the air which could lead to some inconsistency, along with his limit for nails. Hazama: Jakou overlaps with Jabaki A: Jakou B: Jakou C: Jakou D: Jakou E: Jakou Hazama has a limit to his chains which could cause the inability to cancel out of them. Earlier I had stated that with Hazama I managed to get Jabaki off of method C, although I still occasionally do, it comes down to human error and Jakou is more often than not what comes out. Jin: Hirensou overlaps with Hishougeki A: Hirensou B: Hirensou C: Hirensou D: Hirensou E: Hirensou Jin must use meter to perform these moves which could be the reason why he is not allowed to cancel out of the beginning frames of the move. Like earlier with Hazama I claimed method C does produce Hishougeki, and what I stated above applies here as well. Now, for the peculiar example: Tsubaki Benedictus Rex overlaps with Sanctus Aequum Tsubaki has overlapping moves with both her C and D buttons, one which requires some sort of extra gauge(a restriction), and one which does not. Surely this means her gauge special would cause what those with the gauges are causing and the C version would not? Well actually, no. She produces the exact same result for both C and D versions as all of the gauge characters. You see if you do Tsubaki's C DP then do 236D, she whiff cancels it into her air move. However, you can press 236D as early as during startup(it seems that way to me anyway). What this proves is you cannot cancel the beginning of the C DP into another special. The input I got for the j236D to come out after C DP was quite literally 623C~6D. The 623C6 motion done the same way as version D of the tests with D pressed before or just as the DP hits. "But Ragna's you can do the input super early too!!!" However, you cannot do it on the first hit. You also cannot whiff cancel it. People can take from these tests for whatever they want, as I said before, but this shows there is some form of consistency within this. Every character who doesn't have this "problem" has some kind of added restriction to their moves. If I missed anything let me know.
Volt Posted October 29, 2013 Posted October 29, 2013 So basically speaking, if someone needs a DP using a character without the aforementioned restrictions they need to do either method A (623+Button) or E (623+Button6 done at a slightly slower pace, but not slow enough that the DP input wouldn't be recognized in other games for example Extend) right? Apparently it doesn't look like a glitch if that's the case, looks like they are just trying to test a way to improve the DP inputs and no one noticed it on Arcade because Sticks have better input precision.
Gramas Posted October 29, 2013 Posted October 29, 2013 anyone knows why this fucking console freeze on the "matchmaking world?"
Rorshock520 Posted October 29, 2013 Posted October 29, 2013 anyone knows why this fucking console freeze on the "matchmaking world?" Happening to me too. I think (I hope...?) it's probably some glitch that will be patched. Someone else on DL mentioned having this problem also.
Diveman Posted October 29, 2013 Posted October 29, 2013 When's Kokonoe released? I forgot, is it next week?
Betto Posted October 29, 2013 Posted October 29, 2013 Lol, so I just beat story and unlocked Highlander Assault mode. Hakumen pretty much makes this boss his bitch with his OD and C attacks. It's hilarious. I'm definitely not looking forward to beating this thing with most of everyone else though...
bajisci Posted October 29, 2013 Posted October 29, 2013 (edited) If youre a bad person and acquired the game in bad ways you can get Kokonoe now through ways I wont mention. (She's fun) Edited October 29, 2013 by bajisci
Solless Posted October 29, 2013 Posted October 29, 2013 So should I report you to the proper authorities?
Gramas Posted October 30, 2013 Posted October 30, 2013 Happening to me too. I think (I hope...?) it's probably some glitch that will be patched. Someone else on DL mentioned having this problem also. it doesn't happen everytime to me If the freeze occur it happens in 10 seconds..otherwise I can play it for hours Anyway the "world matchmaking" its a great idea
Kurushii Posted October 30, 2013 Author Posted October 30, 2013 Welp Koko is on disc dlc. 10,500 hp (U-Koko has 15,500 hp) 1-30 Challenges, Arcade, and training mode stream archive: http://www.twitch.tv/citronette/b/474818672 Amane Astral: https://twitter.com/Kurushii/status/395425039710826497/photo/1 Relius Astral: https://twitter.com/Kurushii/status/395426074676318209/photo/1
Rorshock520 Posted October 30, 2013 Posted October 30, 2013 Welp Koko is on disc dlc. Can't say I'm surprised... Still really disappointing, though.
Tokkan Posted October 30, 2013 Posted October 30, 2013 It looks like the magazine promo colour palettes are 23-24. Colour 22 seems to be missing entirely, though.
Smokebreaker Posted October 30, 2013 Posted October 30, 2013 Can't say I'm surprised... Still really disappointing, though. I bought the game as a digital download from the HK Store so i don't have a disc. Can't wait to download her!
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