Beowulf Posted June 24, 2008 Posted June 24, 2008 Okay, so with Digital Watches, we are trying to discover everything about the Raieisageki S (the crossup ^^) What bothers us is about the jump installed part. There is an FRC point at the hit, so it enables Axl to do air stuffs from there, as he is in the air... Because it's a cross-up, if jump installed normally (8 after a jump cancelable move, or by adding 7 when done as a stand alone), Axl faces the wrong direction after the FRC. Thus, if you want to air dash toward the opponent, you actually do an air back dash... However, sometimes we manage to make him face the opponent, thus getting a forward air dash to get closer (and that allows Axl to combo the opponent's slide...) So we would like to know what exactly makes him face the right (or wrong) direction after the FRC. What we discovered so far is that : - Doing a stand alone Raieisageki S can lead to Axl facing the right direction by inputing 632147+S fast. - Doing the same motion after a jump cancelable move grants the same result. - Inputing 28 in a combo after a jump cancelable move (super jump install in a combo) makes Axl face the wrong direction... -> We think that it has something to do with a super jump install, as the 2...7 input done fast enough simulates a super jump. However, when done in a combo like 5+K, c.S (28), 5+HS, Raieisageki S-> FRC Axl faces the wrong direction. (I'm sure it's a super jump install, as you can't jump after the FRC but can still dash) If you could help us in any mean, that would be nice. The objective is to know HOW to make Axl face the right direction, and to EXPLAIN it... If you have/know sb with/ a programmable stick, it could come in handy...
低姿勢 Posted June 24, 2008 Posted June 24, 2008 Huh... it doesnt need any explantion. Super jumps automaticly home in on the guy. Simple.
Hellmonkey Posted June 24, 2008 Posted June 24, 2008 Like Clayton said, it's because of the super jump. Super jump, double jump, finishing (or cancelling) an air dash cause you to turn around immediately in the air.
Beowulf Posted June 25, 2008 Author Posted June 25, 2008 then, why when you super jump install the move can't you get Axl to face the right direction ? Is it because the last motion done must be a super jump ? (as in my previous combo 5+H is the last before Raiei...)
Hellmonkey Posted June 25, 2008 Posted June 25, 2008 My guess is that you aren't actually getting an early super jump install, what are you trying to use for it? Keep in mind that the down motion for your sji has to be close enough to the time you would actually jump for it to be a super jump, doing down up earlier where you don't actually get a sj and cancelling immediately will not sji.
Beowulf Posted June 25, 2008 Author Posted June 25, 2008 I do 28 after a JC move in a combo. That makes : 5+K, c.s (28), 5+HS, raieisageki S-> FRC And there, he doesn't face the opponent... And I'm sure it's super jump installed as I can't jump after the FRC but can still dash. So I think what could make him face the right direction after the FRC is the super jump itself, as if it's an "installed" it doesn't work.
Hellmonkey Posted June 25, 2008 Posted June 25, 2008 If you do the SJI late enough, you will have axl face the correct direction. You have to hit the SJI as late as possible in the c.5s and it will work.
Beowulf Posted June 25, 2008 Author Posted June 25, 2008 What, you actually made it ? With the exact combo I put above ? EDIT : YESS ! That's right ! Got to do it 50 times in a row, but I made it ! Thanks a lot man !!!! Alright figured out : To face the opponent after Raiei, one must use the super jump propriety. Thanks dude, I appreciate what you did ^^
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now