tuka Posted November 1, 2013 Posted November 1, 2013 8.8K... damn! @toanenadiz 4K with gravity 3.2K without, a little more if you get to the corner
someonewhodied Posted November 2, 2013 Posted November 2, 2013 whats the combo tuka? for 8.8K I'll see if I can squeeze a bit more out later.
AchedSphinx Posted November 2, 2013 Posted November 2, 2013 (edited) How much damage should I be getting midscreen after a guard break with Dia with using no more meter? I got 2.6K doing Guard Break > dashing 4B > 2DD > 22A > 6A > j.C > j.2C > 2DD > 214D > 5C > 2C > 623C It gives oki as well. @tuka, ah I forgot about gravity. Oh and for her challenge, the most I've gotten is 8.8k. I gave up awhile back. Squeezing out that extra 200 is a mighty tough puzzle. Edited November 2, 2013 by AchedSphinx
someonewhodied Posted November 2, 2013 Posted November 2, 2013 in Dia midscreen, I do: Guardbreak>5Cx8>3C>22A>6A>4B>2DD>214D>662DD>623C>22A>Reverse Sickle Oki i just love that setup.
tuka Posted November 2, 2013 Posted November 2, 2013 I use two OD's for 8.8K, technically cheating but challenge mode doesn't care. Luna, Corner, OD > FC 5C(1) > CT > 236C > 214A > FL > 5C > 236D > FL > 6A > TK Crescent > 6A > 6B > 623C > 2DD > 6C > 236D (OD ends) > OD > 236236D > Dash 6B > 236C > FL > 236C > FL > 632146D
someonewhodied Posted November 2, 2013 Posted November 2, 2013 Oh that makes sense now. Try it this way: [Luna]OD>5C(FC)>CT>236C>214A>22A>236D>22A>6A>TK Crescent>6A/5B>2C>623C>[5DD?]>2DD>6C>236D>Re-OD>214D>22A>236236D>236C>22A>236C>22A>632146D[Dia] I try to end all my combos in Dia form since I prefer that form more.
tuka Posted November 2, 2013 Posted November 2, 2013 - 5C is crucial after the first 22A otherwise the opponent is too low and any followup to crescent won't connect. - 2C is bad for proration apparently, that's why I used 6A > 6B. - 5DD kills damage. - 214D after the second OD will drop the combo.
someonewhodied Posted November 2, 2013 Posted November 2, 2013 http://www.youtube.com/watch?v=gYBjlfgmPOw This one is the best I got. My execution is slow when it's this late.
AchedSphinx Posted November 2, 2013 Posted November 2, 2013 (edited) Anyone got to 9K yet? 8.5 is my max lol edit: 8.6K... - 5C is crucial after the first 22A otherwise the opponent is too low and any followup to crescent won't connect. - 2C is bad for proration apparently, that's why I used 6A > 6B. - 5DD kills damage. - 214D after the second OD will drop the combo. Nu Challenge 30 The combo is Luna Mode OD > 214D~C > CT > 236D > 236C > 214A > 6A > 2147D > 6A > 6B > 623C > 2DD > 6C > 236236D > 236C > 22A > 236C > 22A > 632146D Fair warning, the damage fluctuates. It doesn't guarantee 9k. It hovers around 8.9k sometimes if you miss some hits. Actual damage is 9058. Edited November 2, 2013 by AchedSphinx
someonewhodied Posted November 2, 2013 Posted November 2, 2013 huh. Try replacing the 6A>6B with 2C>5C Same proration but should squeeze out another 100 or so damage.
ElegantShadow Posted November 2, 2013 Posted November 2, 2013 So... I assume that from watching all these Combo Videos, Nu's overall damage, even without OD, has been buffed significantly. Is this true? If so then how hard does she actually have to work to get damage over say... 4K? Also, is anyone planning on posting a video of all of Nu's Challenge Mode Combos?
tuka Posted November 2, 2013 Posted November 2, 2013 Corner damage is pretty high, mid-screen is average but can go higher if you have the resources (gravity, crush trigger).
toanenadiz Posted November 2, 2013 Posted November 2, 2013 Also, is anyone planning on posting a video of all of Nu's Challenge Mode Combos? It's already been done. Only things missing is challenge 20 (it's just land her astral), 25 (deal 4K against a guard broken opponent, which is easy) and challenge 30 (which Sphinx posted a video about above)
ElegantShadow Posted November 2, 2013 Posted November 2, 2013 Corner damage is pretty high, mid-screen is average but can go higher if you have the resources (gravity, crush trigger). Ah. So it's about the same amount of work as with Lambda, but with slightly buffed rewards. It's already been done. Only things missing is challenge 20 (it's just land her astral), 25 (deal 4K against a guard broken opponent, which is easy) and challenge 30 (which Sphinx posted a video about above) Cool. Her Challenges look much more... strict now with her new mode change mechanic and all.
someonewhodied Posted November 2, 2013 Posted November 2, 2013 so I've made a good midscreen combo, with resources: [Dia]2B/5B/6B/5C>3C>CT>663C>22A>6A>4B>2DD>214D>2DD>{623C, 236D Oki, 22A>4B for overhead meaty, 22A>214D~C if your opponent has no DP}[Final Mode Varies]
AchedSphinx Posted November 2, 2013 Posted November 2, 2013 Ah. So it's about the same amount of work as with Lambda, but with slightly buffed rewards. Cool. Her Challenges look much more... strict now with her new mode change mechanic and all. Hmm, yes, well coming up with Challenge 30 was difficult because finding out how to get 500 more damage than the earlier Nu OD video was a puzzle. So instead of actually doing a 5C starter, I wanted to do as much damage up front as possible. @swd, I never thought about doing 2C > 5C, I just looked at tuka's 6A > 6B and figured adding 5C added too much time. I was under the assumption that time was the thing you had to worry about with a non-FC starter. @Elegant, Nu's damage is pretty good if you land a hit confirm like 2b or 4b. She can transform any of those into 2.5k combo plus oki. With gravity it becomes 3.2 plus oki. With gravity and CT it becomes 3.7k plus oki. And if you're close enough to the wall, you can tag on about 700 damage to some of those combos plus oki. So yes, she does good damage, but getting it can be tough, because you have to risk getting in close range.
ElegantShadow Posted November 3, 2013 Posted November 3, 2013 Ah, Thanks for explaining that to me. Nu sounds VERY solid this time around in terms of damage and set up. Much better than that Lamb-something in CS. XD
someonewhodied Posted November 3, 2013 Posted November 3, 2013 lambderps was definitely better at setups but nu gets better damage this time around. (not counting that BS 10.5K combo i found with lambda that only works on platinum)
toanenadiz Posted November 4, 2013 Posted November 4, 2013 Really? I had no issues getting damage with Lambda. I was able to get 4K and 5K combos with Lambda easily and earn back any meter used.
someonewhodied Posted November 4, 2013 Posted November 4, 2013 Well yeah, lambda gets great combos with meter, but I can easily hit a meterless 4 to 5K with nu now.
Legacy Edge Posted November 4, 2013 Posted November 4, 2013 tbh dmg by itself was never an issue, the starters were at least as far as i am concerned. And now that there is no fast 4b overhead i don't feel confident at all.
ElegantShadow Posted November 4, 2013 Posted November 4, 2013 lambderps was definitely better at setups but nu gets better damage this time around. (not counting that BS 10.5K combo i found with lambda that only works on platinum) Oh? Hmm... I was under the impression that since Supra Rage usually, at both neutral and in the Corner, sets the opponent up for Okizemes, Nu would have the better set ups. To my knowledge, Lambda had no such tool that did quite that in Neutral and Corner, or am I mistaken? But Nu is so much stronger at neutral =D Agreed. In my opinion, Lambda always felt like she was missing something when it came to her Neutral game, (Low hitting Sickle Storm, and the original Act Parser come to mind), and it always just felt like she was trying to be too many things at once (An offensive/defensive zoner, a somewhat capable close-range combatant, etc) without having enough of the tools to fully realize some of those roles. Nu seems much more... well rounded.
someonewhodied Posted November 4, 2013 Posted November 4, 2013 When do I get 4B reversal back ;~; #whensCP2
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