zaeris Posted August 6, 2014 Posted August 6, 2014 4b? Sounds like arcsys regressing in their approach to balance having combo is all fine and dandy but it won't mean much if you don't have the means to land them in mix up. I hope it is just change but really losing a mix up option is just bad in general, just look at tsubaki without a means to make people fear her mix up game you won't go far with have combos.
kenja0 Posted August 7, 2014 Posted August 7, 2014 I think Nu will be fine. Everyone is getting destroyed while Nu is getting more zoning options. Our 4B loss sucks, but we can make everything safe with Act Parsers. Also, what's Crescent Saber's change? You can hold and press C to alter.
HunterSteven Posted August 7, 2014 Posted August 7, 2014 so has the 44 act parser been changed to the diagonal version and there is no more backwards teleport?
BloodWolF Posted August 7, 2014 Posted August 7, 2014 Yes. 44 act parser has been replaced. She has to have had a dash acceleration buff or something. It just looks faster to me. It could be other factors though.. https://www.youtube.com/watch?v=P2MfZBjNpI0&list=TL5_GyfVi5S5-i6Xw2m1rrTST3cfa_tkAQ
BloodWolF Posted August 7, 2014 Posted August 7, 2014 Where was this posted? That doesn't sound good at all.
Nedel_3773 Posted August 7, 2014 Posted August 7, 2014 @1:30 or so. Crescent seems to come out while nu is falling. It looks like a hit could combo into 5C/5D? I don't know if it bounces or anything.
Kimaf Posted August 7, 2014 Posted August 7, 2014 Where was this posted? That doesn't sound good at all. But i think you can for example: 2C>TK cancel > j.2D > 66 And gentarou tweet it about no air dash after crescent cancel
BloodWolF Posted August 7, 2014 Posted August 7, 2014 Alright. If we can do it after a j.2D, that's fine with me.
AchedSphinx Posted August 7, 2014 Posted August 7, 2014 Air Supra looks pretty interesting. Doesn't appear to hard knockdown though.
zaeris Posted August 8, 2014 Posted August 8, 2014 Alright. If we can do it after a j.2D, that's fine with me. I don't think its just j2d, in here bbcp 2.0 tk cancel is likely to use your air option meaning using act paser or IAD is not simply available if you do a tk cancel. act paser and AD share the Same option. from vid: 3c-> ct does not combo, it doesnt floot long enough now. tk cancel uses a jump option AD is not possible, would that also mean that AD into crescent cant be crescent cancel too. guess i should wait for notes.
kenja0 Posted August 8, 2014 Posted August 8, 2014 And once again, it's also slower looking. They took away 4B and now they take away Crescent options, she doesn't have any good options to open the opponent up. If someone gets a life lead, she just loses.
zaeris Posted August 8, 2014 Posted August 8, 2014 The only reason I can think as to why it was remove is to make air act paser not be obsolete I mean why bother doing 66 cancel when you can just do tk cancel into air dash. This way it gives value to air act paser althought j2dd tk cancel j2dd act paser forward cancel is truly gone lol. Or course doing ground tk cancel isn't going to have much affect unless you're right next to the opponent
AchedSphinx Posted August 8, 2014 Posted August 8, 2014 So doing TK cancel eats an air option... why don't they just chop off Nu's ponytail blade while they're at it. I'm honestly wondering how Nu is going to open people up aside from throws. She does have a high with Crescent Saber, but she probably can't combo off it without meter. So she's stuck with a bunch of lows and zoning. 4D is much too slow to be reliable. I guess she'll have to have good reads and stagger pressure.
No Limitz Posted August 8, 2014 Posted August 8, 2014 I wish we had some videos of the new gravity cancel routes, what I had in mind was if we can do gravity follow ups on block we can do tk crescent > gravity > act? I'm also enjoying everyone else's doom and gloom, now they know how we felt when they announced the Lamb/Nu split. :P
mAc Chaos Posted August 8, 2014 Posted August 8, 2014 you guys all want to clearly play aggro you should switch........... to hakumen
No Limitz Posted August 8, 2014 Posted August 8, 2014 Pfft I sub Haku and I probably turtle more with him when I should be doing that with Nu lol Traditional zoning doesn't really work in BB, we have to be more proactive with our zoning. Maybe if our swords did chip damage we wouldn't have to worry about opening people up. :P
kenja0 Posted August 10, 2014 Posted August 10, 2014 We just want a character who has good mobility, good zoning skills and reasonable mixup at the cost of our defensive options. Zoning means absolutely nothing when we have no way to hurt the opponent outside of a punishment. They get a life lead, they can zone us better than we can zone them.
someonewhodied Posted August 11, 2014 Posted August 11, 2014 so we currently have a double calamity OD ender midscreen that works on everyone: X>[luna]2DD>ODc>2DD>214A~22A>5DD>6DD>2DD>632146D>3C(1)>632146D
Daramue Posted August 12, 2014 Posted August 12, 2014 Save Gentarou's tweet, do we have any confirmation that Crescent canceling eats an air option? (i.e. no dash after Crescent cancel) As others have said, no 4B and no crescent cancel gimps our mixup game to high heavens. I'm still not over lack of mode change - how upsetting to lose all of that.
zaeris Posted August 12, 2014 Posted August 12, 2014 there is a nu vs kokonoe loketest vid with the nu player doing tk cancel into several thing none of which were air dash, even a few dash 5b, it is correct to assume he was trying to air dash but it couldn't. vid is located on shoryuken news.'will post linkhttp://shoryuken.com/2014/08/07/more-celica-a-mercury-lambda-11-gameplay-footage-surfaces-from-blazblue-chronophantasma-location-tests/ last 2 are same vids of nu vs kokonoe edit: well you can also argue that he wasnt trying to air dash :P
BloodWolF Posted August 12, 2014 Posted August 12, 2014 I also think that is what he was testing in that video. Not to nitpick, but "correct to assume" isn't the best phrasing since there is not any solid proof..only speculation on someone's play. If they said "fuck! You can't use air options after crescent anymore!~?" then you'd be ok...but he could have just been doing tks and jump crescents for the looks for all we know.
zaeris Posted August 12, 2014 Posted August 12, 2014 but at the same time, when you add "to assume" to "correct" i'm just singling it out as the most probable of the assumption, and in general assumption are circumstantial base on some form of evidence that may not be concrete to declare a true verdict, but I guess it is my opinion in general although one I believe strongest at this point but regardless it is clearly an assumption, I think my choice of word may could have been better, although I don't think I declare it as concrete but assume.
BloodWolF Posted August 12, 2014 Posted August 12, 2014 I think one would say "safe to assume" in that situation...as it may not be a correct assumption, but a strong argument exists to draw assumptions from. Either way, it's a bad habit of mine to over-analyze things and it's not really important. I should have left it alone. My apologies. More on topic. I hope this doesn't stay through the loketests. I think an air option after the cancel is a great tool for both OHs and escapes after blockstrings when the opponent is under pressure and respecting you. We will see, I guess.
zaeris Posted August 12, 2014 Posted August 12, 2014 I should say you do make a good point, I will keep that in mind thanks EDIT: well I think at this stage it is just praying nu receive the less amount of nerft because atm everyone is going to shit and those will the less nerft will be better above the cast lol, how ironic. EDIT2: surprise no one is talking about 3c -> ct being not a thing anyway, just wondering how are we going to use CT without 22a, outside of 4b, well thats gone too, outside of 2dd AA what other option do we have.
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