Velvien Posted October 27, 2013 Posted October 27, 2013 Discuss the Makoto matchup here. Pros Cons Details Ratio
crimsonstardust Posted February 5, 2014 Posted February 5, 2014 Pros Over all your footsie tools are better in this match Able to bait DP Cons once she's in good luck getting her off you. her 3C goes under 5B, 236C, 6C(normal) Valkyrie Astraea (236B/C~D) and both sonic sabres strong corner carry game very fast movement options Neutral This is where the match can be tricky to play, playing a fireball footsie based match is tough to play cause of the number of ways she can get in. She's got a really good running speed and a sneaky 3C can just really ruin the footsie aspect. I suggest using 2B and 2A a lot for this match just cause of that move... Though if you can get her to stop doing it more power to you. Defense She has a lot of tricky things she can do with the split into 3 move (asteroid vision) she has one option from the grounded version where she can go low after a lunatic upper its slow so react to this move, the overhead version from this same approach she needs meter to combo off of it so keep an eye out for that. If you don't want to block this you can attempt a 623C and catch the majority of the options with it, though you want to make sure its spaced out so that Makoto is in front of you. Its a little risky to use but if you score a hit it will net you stars and oki (depending on how you end it). She has a number of tricky ways to use asteroid vision to set up throws so watch for those as well. If you see a 3C coming, try not to block this cause its +10 on block and 0 on instant so its a great way to get frame trapped. You can challenge it with 2A, 2B and 236B depending on the distance and score a fatal with 3C in GA mode, she looses that whole being able to go under stuff right before the sweep so its possible to catch her before she actually does sweep. Offence Normally I don't suggest using 236B during a block string but it is a viable tool in this match if you space it at near or at max range. Not much else to say, the usual bait upper cuts and keep an eye out for other wake ups and 3C. Overall I think this match is in Makoto's favor, its so easy for her to go ham on Izayoi and sucks more Izayoi needs meter to get Makoto off. I think I'm missing some other things about the match but this is what I got so far, feel free to chime in guys.
StarGazer Posted August 5, 2014 Posted August 5, 2014 If Makoto is a bad match up for Izayoi then more strength to you guys
crimsonstardust Posted August 5, 2014 Posted August 5, 2014 I wrote the match analysis before 1.1, I don't know how much of the info I wrote is still relevant to the match.
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