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Velvien

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Everything posted by Velvien

  1. From what I could tell, he tosses himself into a Cauldron near the end. Can't explain why or anything. Also, on the note of character deaths, I managed to "lose" to Es with Makoto during story mode (feel free to pelt the scrub with tomatoes), and in the following scene, she appears to have died. Or at least faded away into nothing. But despite that, the story continued on just fine, although with Noel and Tsubaki feeling her death. Does this happen if you win the fight? I thought it was just how the story went, but considering the fact that no one else seems to have brought up her dying/disappearing, I'm wondering if maybe it's an alternate route of sorts.
  2. So I guess neither Tsubaki's or Izayoi's Act III (or even Act II) arcades ever popped up?
  3. Is there anything concrete pointing to Tsubaki and Izayoi being separate entities now in the story, or is that just speculation?
  4. Tsubaki, I love you, but no. Bad Tsubaki. At least she seems to question what she's doing afterwards, though. A step in the right direction.
  5. https://www.evernote.com/shard/s613/sh/59717f13-d81a-4158-8726-558bda9133fe/247d99e16a761d91e0434f7ef8194e63 To summarize: 623C > j.236A whiff still works 2C > 214B does not connect; 2C > 214D does 22B grounds and is even on block; 22D bounces (can't follow with 6C) and is plus on block j.214D recovery increased 236236C and 236236D damage increases Still has IAD routes 3CC > 5C works Exceed Accel doesn't use install; 4020 damage raw Can do crossunder 2BB oki from 22X ender 632146B startup might have been decreased 6C does not have SMP
  6. http://www.blazblue.jp/cf/images/playguide.pdf Movesets here. And unless I'm reading this wrong, the new attack has completely replaced 22B/D. I'm not seeing any new inputs for her.
  7. Loving the changes overall, but I have to wonder: are 5A and 2A VS starters now? I can't seem to do any sort of full combo off of them beyond like 5A > 5BB > 5CC > 236B/C > 214B > 22.
  8. *jawdrop* Tsu's sounding great so far this time. I guess there hasn't been any word on if j.214D's still overhead?
  9. https://www.youtube.com/watch?v=DrsWN7pMjDM Some footage here; Tsu's only match is about 8 minutes in.
  10. The Hakumen thing isn't true; a friend of mine posted a false translation on Gamefaqs of what Konan was saying to troll me. The same "translation" also claimed that the Storm Eagle theme would play when she used j.214X.
  11. Bullet: - D Frame Advantage reduced. - If you hit D, the opponent floats and can Air Ukemi. - Heat 1 Piercing Engage doesn't really wall bounce anymore, it seems?
  12. Tsubaki j.214D is an overhead now. 1/2 of my prayers have been answered.
  13. Amane - the leg part when Amane does 236D has hitbox now and does pretty good dmg starter and plus on block Relius - 3C no longer jump cancelable
  14. Platinum - cat stick cause the slide down - you can destroy both normal and super treasurebox - Persia's 2nd hit has some weird brake. - 3C > Persia route no longer works. - 6B has less stagger on hit. Hazama - 214DA cause bounce on hit, hard to combo - 3C>214DC bounce in weird direction - can’t really be braindead and fly around - OD Mizuchi does 1800 min guarantee - OD Jyayoku so op, 5000 from anywhere - OD Jyayoku > 623D > Mizuchi 6k Litchi - no normal chain from 6A, can only special cancel - DP dmg nerf, changed the pole position - Pole only goes one direction(?) Ragna - GH follow up, bounce so low, can only link 5A - 6AGH6ABS is gone - 5D2 no bounce, no delay HF>5B combo Arakune raw OD - Only 50% of the curse gauge gets filled. Amane - Lv3 5D got nerfed, a lot
  15. https://twitter.com/hc0519 Valk - wolf grab does not regain wolf meter - Wolf j.C is not hitting crouching hurtboxes well? - Wolf throw > 2B > 2C > 6C is not working. - wolf 236C goes straight above, wolf air 214C goes straight down Platinum - OD item super gets buffed item for next one as well - 5B>5C>236C did not combo (he meant 236B) Jin - 6C on hit causes spin state, guess no bounce? - 623D, 2nd hit cause wall bounce - 236A, knockdown on ch - OD HIyoku, no visual change
  16. From my understanding, it eats up all remaining stars now. The one star thing just means you need at least one star to activate it.
  17. Looks like 10,000. Just calculated how much damage Celica took in the one round where she lost. About 8550 damage from combos/multi-hit attacks, as well as a 5A (probably 300 damage) and a 236C (probably 1250).
  18. My apologies, but I'm gonna need to drop out.
  19. Updated the first post for the first time pretty much ever. Missed posting several updates here in pretty much every active story. New stories added, the newest being The Demolition of Romance, a currently incomplete three-shot of Ragna/Tsubaki. Next chapter of Confinement coming shortly. And more importantly, At Fate's Hands chapter 29 will be up on March 25.
  20. Growler's a buff. They could always tech in the air on normal hit, and characters like Taokaka were able to land a CH on him before he could recover. That's (hopefully) gone now.
  21. A couple of normal mode fatal 6C > crush trigger combos that I don't think I've seen posted: FC 6C > CT > (dash) 2C > 5C > 6C > 236B > 214A > 2B > 5C > 623B > 214B > 623B [4882 damage, 6 stars] (corner) FC 6C > CT > 5D > 5C > 236C~D > 2C > 5C > 2C (1) > 236B > 214A > 2C > 5C > j.B > j.C > jc j.C > j.236C~D > 236236 [6562]
  22. http://www.dustloop.com/forums/showthread.php?17720-CP-News-Gameplay-Discussion/page86&p=1596997&viewfull=1#post1596997 - Izayoi's combos are now bit more difficult, but cancelable moves has increased and revolver action is now easier to connect. - More differences between her modes. - Gain Art mode's "Hover Dash" can now be used in air. Movement is reverse from the ground version (from high to the ground) and stick can be used to control its movement. - Aerial backstep also changed to the same as her ground backstep, where she floats diagonally backwards - Sonic Saber now costs 2 blocks (previously 1) - Mirage Thruster now costs 1 block (previously 2) - Combining new hover dash and Mirage Thruster creates interesting movement.
  23. 2 stocks for Izayoi's D Saber? What the fuck?
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