SaberAlter355 Posted June 12, 2014 Posted June 12, 2014 I'm having trouble punishing Kagura's j.C jump in with 6A can you or is blocking a better option?
gli Posted June 13, 2014 Author Posted June 13, 2014 I treat Kagura j.C like Hakumen j.B. It's hard to contest it and at best you will trade :V
muerto Posted June 17, 2014 Posted June 17, 2014 Discuss this dance here. Some general tips I've gathered: - His "WYVERN!" charging in move absorbs projectiles. Anticipate this during your zoning. Snipe it with 6B. (...) How exactly do you do this? i tried it in training mode for like almost an hour and the best i got was a trade
TD Posted June 17, 2014 Posted June 17, 2014 That doesn't seem like the best idea even if it somehow works. 6b is slow and has enough recovery to be punished hard. It's very risky. The best punishes to wyvern are George being in front of you when you block it, two or more projectiles that will hit simultaneously for 1500+ damage, and just not being on the way by super jumping. Her normals either don't punish it at all or in this one case, extremely unreliable. His jc hits deep. Either get 6a out early, or block it. I don't think even back dash could do too much justice against it. Due to his speed though, this should not be a situation you are in often.
gli Posted June 17, 2014 Author Posted June 17, 2014 Yeah, really old info in OP. 6B / 3C are ways you can hit him out of it but, just as TD mentioned, very risky. Often times you will see wyvern used as a reaction punish tool vs Rachel's pumpkin summon
Soniti Posted June 18, 2014 Posted June 18, 2014 You can also 2c wyvern on reaction if he's far enough and you see him start moving. In general though, I try to either have george out or superjump over it. If he throws his projectile before doing wyvern, it will eat frog and he will be able to start pressure. Winded lobelia does a pretty good job of shutting his projectile summon down though.
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