akai_GO Posted September 3, 2014 Posted September 3, 2014 Alex base Armor is 300 btw whoops! thanks. ok, take 30 health off of her on that graph. And...some amount out of those calculations in the post after. I'll fix the math tomorrow sometime when I'm not about to go to sleep lol Edit: Also realize I put 120 extra health on the 3 Revive suits (Zeong, HS, Exia) instead of 120. So...disregard 20 health from those also. Densuo 1
RX-0 Banshee Posted September 3, 2014 Posted September 3, 2014 I guess the whole Turn A-thing is either an homage or an inside joke to Yoshiyuki Tomino's, "Turn A is the strongest gundam because I said so!" Kinda tongue-in-cheek, IMO. Densuo 1
rashikal Posted September 5, 2014 Posted September 5, 2014 is there a wiki guide for gyan or zeong? i'm trying to find out some good gyan combos
akai_GO Posted September 6, 2014 Posted September 6, 2014 is there a wiki guide for gyan or zeong? i'm trying to find out some good gyan combos I started both of those pages yesterday, but they are not completed, no I did though look at Gyan's wiki page and combos and made a post in the Gyan thread regarding them for you.
crimsonstardust Posted September 6, 2014 Posted September 6, 2014 I have some friends locally interested in getting this game and I wanted to ask what you would need to do so 4 people can be able to play locally, I do know that everyone still needs to logged into PSN but is there anything else you need to do past that?
brett_ Posted September 9, 2014 Author Posted September 9, 2014 I have some friends locally interested in getting this game and I wanted to ask what you would need to do so 4 people can be able to play locally, I do know that everyone still needs to logged into PSN but is there anything else you need to do past that? Have a router or ethernet switch (hard line) and just plug all 4 of them in, and it'll play as "LAN" basically. Best blue bar even if your net itself is crap. The game basically emulates lan if it sees the other ps3s are connected locally. If you only have wireless, you're out of luck unless you want to do complicated stuff though.
zgmftestament Posted September 10, 2014 Posted September 10, 2014 http://www.amazon.com/gp/product/B005KN1YV6/ You can also use a wireless switch. The problem with PS3 wireless is that it's crap and unreliable; Plugging the four PS3s into this switch bounds them to it, but it makes wireless viable because now you're depending on the switch's wireless capabilities. I've used it for a few hundred games. Offline Full Boost is fun as hell.
KT_Grizzly Posted September 10, 2014 Posted September 10, 2014 I recently bought a used version of vanilla Gundam Extreme vs. and am loving it so far. I was reading through here and saw that there is an online pass associated with Full Boost. Does this mean that I need to buy the game new to get the online pass? If I buy a used copy do I need a Japanese psn account to buy the online dlc pass that goes with it?
RX-0 Banshee Posted September 10, 2014 Posted September 10, 2014 I recently bought a used version of vanilla Gundam Extreme vs. and am loving it so far. I was reading through here and saw that there is an online pass associated with Full Boost. Does this mean that I need to buy the game new to get the online pass? If I buy a used copy do I need a Japanese psn account to buy the online dlc pass that goes with it? No; you don't have to buy a new version of Extreme Vs. Full Boost just to get the online pass. You can buy the online pass separately through the Japanese PSN store (it's part of the Extreme Vs. Full Boost contents section); it doesn't matter whether the game itself is new or used--a long as whichever version you have either has the online pass DLC code in it (along with the manual and other inserts like a brand new game) or is sealed and brand new/digital download.
billngjp Posted September 10, 2014 Posted September 10, 2014 You can get a used copy, but you need a JPSN account to buy an online pass. When you try to go online it should ask you to buy one and take you to the store.
RX-0 Banshee Posted September 10, 2014 Posted September 10, 2014 If anyone manages to do the Bandai-Namco survey before it ends, could they upload the box art wallpaper you get for doing the survey? Only people in Asia can do the survey (I even made a Bandai account, but it won't me do the survey), which is why I'm asking. http://enq.bandainamcoid.com/pc/enq.php?id=exvsfb_add (until September 15, 2014)
ChexGuy Posted September 10, 2014 Posted September 10, 2014 If anyone manages to do the Bandai-Namco survey before it ends, could they upload the box art wallpaper you get for doing the survey? Only people in Asia can do the survey (I even made a Bandai account, but it won't me do the survey), which is why I'm asking. http://enq.bandainamcoid.com/pc/enq.php?id=exvsfb_add (until September 15, 2014) I just made myself a second Bandai Namco account and set its region to Asia. :P 800x600 1024x768 1280x1024 1920x1080 1920x1200 They only had those resolutions.
Jinhimwu Posted September 10, 2014 Posted September 10, 2014 Yah you'll need a JPN psn account, if you buy the game used JPN PSN sells the online pass.
crimsonstardust Posted September 11, 2014 Posted September 11, 2014 So I don't think I understand what it means to play the back role in this game even though I get what it means on paper, is there any suit's you guys would recommend that are good back units? I wanna watch some vids to see how people like to approach playing in the back based on the suggestions.
allenpergallon Posted September 11, 2014 Posted September 11, 2014 1k: Ez8, Hildolfr (both are long/mid-rangeish), maybe Arios? I dunno, 1k's find themselves playing front or double front a lot of the time so it's not an ideal choice. 2k: Gundam, Mk.II, F91, Gunner Zaku Warrior, Throne, Kshatriya, GP-01Fb, most units in general. It's really more a matter of what to avoid: things such as Gold Sumo, Dragon, Red Frame, Exia, etc. since typically they are more effective the more forward they are. 2.5k: Virsago, Zeta, Cherudim (beware of your self-defense), GP-03, Gottrlatan... I don't play much 2.5k honestly but Virsago is probably my number one pick for a recommendation over every cost. 3k: Ex-S, certain neutrally-oriented suits paired with forward-oriented 2.5k partners (i.e. Nu/Sazabi and God). It also depends on your experience with the game. The brake cancelling 1k's in particular aren't exactly the friendliest units to learn with.
wadydoo Posted September 11, 2014 Posted September 11, 2014 Hi Crimsonstardust, I dont have any videos to provide, but since you know what it means to play back on paper, maybe these are some recommendations for good back units, so here it goes. Of course this is all in my opinion. Most obvious would be Cheridum, but you really need tp nail those snipes well, which can be hard, as you need to predict their landings. It has shield bits, which can provide amazing protection for your teammate. It also has bits to send out to harrass so you can land your snipe shot if they hit by a bit. It might be difficult to play back as Cheridum with its high cost because players may decide to focus on you quickly to overcost the front unit. Overall if you can pull it off, its very rewarding and any front unit would love the support from a good Cheridum. For a unit with less cost, my preference is GP-01. GP-01 is a pretty fast unit with a lot of cancel routes. This is valuable for a back unit as you can jump in and out of engagements quickly and safely. The twirl ( I think its 4BC or 6BC) is another really good evasive method if yoi have boost. One other part where I think it excels at is the charge shot A. The CsA is a fast knockdown which deals ~120. The awesome part is that its actually a pretty fast beam shot and if the opponent is not paying attention to you, its pretty eaay to hit. As for 1000 unit, maybe not so back unit, but I think Arios is pretty good. Arios, similar to GP-01 is fast, and can quickly get in and out of situations ( although with a lot less boost ). Arios has a wide range angle for his main, usually only need to land your A twice to down an opponent as you dont need to zunda often because your assist will often shoot a shot with you, leaving you with boost to avoid incoming attacks. I personally found Arios a great unit to support with its versitility. Above are just a quick few of my personal opinions and favored playstyle. Others may criticize me for those suggestions, but they certainly work well with me when I play!
akai_GO Posted September 12, 2014 Posted September 12, 2014 Adding my thoughts to this: 2k is the roll that commonly plays the support role to a 3k - many rear, some a little more forward than others. I've found myself playing a lot of 2k support since I started playing online, just as a way to get a better view of a battlefield and feel for the pace of matches. Kshatriya, Rozen, Delta, Hambrabi, Zeong are sorta the undisputed kings of this role I think. Delta and Hambrabi have excellent mobility, but this comes from learning how to properly use MA mode. Kshatriya, RZ, and Zeong all have really good range, and Kshatriya and RZ especially have a number of tools that are able to really affect the spacing of a battlefield and how the enemy team is able to move. In the "tier" under that, I tend to think X2, F91, GP01, and I guess Gunner Zaku are very solid units. X2: I've kinda come into a love affair with this suit. Pros: Crazy long red lock range (third longest among 2ks behind Heavyarms and Messala); CS stuns, moves decently fast with good tracking, and is hard to see coming by an enemy; Sub cuts tracking and launches the enemy; a gerobi with decently fast startup (and again, range) for burst damage, and the ABC cape gives you some extra life and can provide you some landing insurance. Overall, its toolkit just meshes really well with a lot of suits I've found. Learning how to take off and put on the cape for movement/fall speed and freefall cancels is kinda an important point, but learning the freefall cancel techniques of Kshatriya, Zeong, Delta I know are equally important. Cons: Lowest health pool of 2ks along with F91 once cape is removed/stripped, so if caught in a bad situation it's easy to wind up overcosting your 3k front. X2 does though have pretty good self-defense from its CS and Sub. F91: Pros: Very agile, and has a LOT of ammo and options for barraging a battlefield. CSa and Sub full hits are forced Downs. MEPE is basically Zero System. CSb can fend off assists, and is easy and quick to charge. Cons: Again, the low health concern. Also, while it has a lot of ammo to shoot, it doesn't really have much in the way of "burst" damage to contribute. Red lock is on the lower end of mid-range, so you gotta make sure to play close to your partner (not necessarily a "con"). No freefall cancel techniques. GP01Fb: Wadydoo already mentioned this one. Pros: Fantastic mobility and evasion capacity. Good CS. Cons: Similar to F91, no real source of "burst" damage, just a barrage of beams. Red lock range just slightly above F91. Self-defense is a little iffy I think... Gunner Zaku: I don't really play this suit, but play against it enough to know its merits. Pros: High-end mid-range red lock, Main shot downs, Sub stuns, bendable gerobi for CS, the missiles from her assist have some pretty good tracking I think. While nothing really stand-out, I've played against people that produced some great mobility out of this suit. Cons: Low ammo count of Main means you can't be over-dependent on it, and you really need to learn its startup properties and how to tag people with it consistently (like how important it is to learn how to snipe with Cherudim/Dynamas). All 4 of those offer really straight-forward, stable gameplay I think, and are easy to pick up for learning how to play the support role. All allow you a chance to get a good look at a battlefield and the pace of the fight (X2 and Gunner Zaku moreso than the other 2). Worth mentioning: Nina/Throne Drei can be extremely annoying to fight against when played by a person that knows how to put themselves in hard-to-reach places and just run the partner-Zero System. It's not really a standard suit for learning how to play support, but itself is a really good support unit I think.
zodiark921 Posted September 12, 2014 Posted September 12, 2014 Hey... did you guys realised that a few 3k suits are missing from the "300 costs suits" forum?? i.e Destiny, Strike Freedom, Turn X, X1 FC...etc.... I was gona try to find some control and gameplay strategy on strike freedom but couldnt find its thread.... So maybe ill ask here..... Any1 feels that Strike Freedom lands a lot slower compared to other suits?? it almost feels like its "floating" in mid air before it lands.... and it really bugs me as I keep getting punished on landings. Also... Since someone brought up the topic of playing the back role in the game. I might as well ask a similar question... How should you play and control health if you are a more melee focused suit (Eg, Exia, red frame, altron, GP02 etc) partnering up with a 3k suit??
wadydoo Posted September 12, 2014 Posted September 12, 2014 @Akai_Go : Man, a good X2 is really a pain the ass. I really hate fighting X2 because of said abilities haha. Anyhow, Zodiark921, I personally think it depends on the situation and combination of the team. If you have GP-02 with a Nu Gundam pairing, I would probably let GP-02 lead and let Nu Gundam support from behind. When GP-02 dies, you could double front, which can be a really strong push, but of course also very dangerous. Now if you are Exia and partnered with a melee 3k ( for example Epyon ), then it becomes more important that you dont overcost Epyon. In this case I would probably stay close to Epyon and shooting, only melee-ing when you are certain you can get a combo in. Playing conservative really will pay off then. Once 3K dies, go ahead and double front, or even take lead yourself. That way you can get the most total HP I suppose what Im trying to say is that it depends on the variables, ( players skill, team compsotion etc...) and its very difficult to flat out say whats right and whats wrong. To help overcome this, communicating with your partner is essential so you know what to do. Of course Im no expert, so take it with a grain of salt =P I suppose this also explains why I like more versitile units, you arent as screwed when you go with other melee centric units haha
brett_ Posted September 12, 2014 Author Posted September 12, 2014 How should you play and control health if you are a more melee focused suit (Eg, Exia, red frame, altron, GP02 etc) partnering up with a 3k suit?? Ideally you should be regulating your health the same as if you were ranged. It also depends on if you're 2K or 2.5K. 2.5K is a more aggressive cost so it's often more justified to end up with poor health regulation in exchange for something big like an overcost, equally imbalanced opposing team, or various other forms of momentum shifts. A melee suit just means that you have a different range at which you're advantageous compared to other suits (close range, obviously). Your goal is just to use that to your advantage. There's a lot of ways to accomplish this, but here are a few general examples: 1) Sneak your way in and assault the opposing back player to create an OC threat, thereby limiting the opposing team's options 2) Run oki / aggression off of knockdowns created by your front player 3) Use your positioning to drive opposing back players out of central influential positioning, or herd opponents towards disadvantageous areas (corners, etc) 4) Create favorable one-on-one situations (depending on matchup) Just like with a ranged suit, remember that going in can be a gamble at times, and if you're constantly trying to challenge opposing suits, even if you win the majority of your exchanges you can be harming your success. Watch your health and gauge what risks you can afford to take.
burgerkong Posted September 12, 2014 Posted September 12, 2014 Hey... did you guys realised that a few 3k suits are missing from the "300 costs suits" forum?? i.e Destiny, Strike Freedom, Turn X, X1 FC...etc.... I was gona try to find some control and gameplay strategy on strike freedom but couldnt find its thread.... So maybe ill ask here..... Any1 feels that Strike Freedom lands a lot slower compared to other suits?? it almost feels like its "floating" in mid air before it lands.... and it really bugs me as I keep getting punished on landings. Also... Since someone brought up the topic of playing the back role in the game. I might as well ask a similar question... How should you play and control health if you are a more melee focused suit (Eg, Exia, red frame, altron, GP02 etc) partnering up with a 3k suit?? It's not that he "lands slower", it's that he has a slower fall speed, making him feel floatier to control. He's been like that since vanilla IIRC. And a lot of the old suits from vanilla EXVS (i.e. the suits you listed above) haven't had any new threads since a lot of people knew how to play them from the original. With regards to playing the back role as a melee 2k, it's one of the harder things to play as in this game in terms of smart decision-making. You really cannot afford to die first assuming you are with a higher-cost partner, unless they're playing a super-dedicated 3k role like Ex-S. You really need to just be very careful about picking your spots to melee, and go for cut-resistant combos that you can escape from unscathed as opposed to pure fanciness/damage output. Your primary role is to support your partner and hunt for sneak attacks, since going in recklessly will just force your partner into overcost. As a 2k, you also lack the boost & firepower to really force your way into a decent team.
zodiark921 Posted September 13, 2014 Posted September 13, 2014 when playing as a back melee, sometimes I find that either Im not much of a help to my 3k partner when sticking close to him (which usually get all the BRs aimed towards him and I didnt have enough fire power to really force a misplay). Or if I try to pressure the opposing back player, Ill get too separated from my partner which, a lot of times, create an unfavourable 2v1 situation. I find that most of the time, either I took too much damage on my partners 1st life to become useful in his 2nd, or I play too conservatively in his 1st life which makes us lose in the damage race in his 2nd life. I cant really find the balance between being supportive and contributing to damage output. (hope you guys know what I mean as I dont think I explained it too well.... but for people who has partnered a 3k with a melee suit before should have an idea as to what Im trying to say) So I guess patience is the key? It's not that he "lands slower", it's that he has a slower fall speed, making him feel floatier to control. He's been like that since vanilla IIRC. And a lot of the old suits from vanilla EXVS (i.e. the suits you listed above) haven't had any new threads since a lot of people knew how to play them from the original. So.. do you guys control Strike Freedom differently compared to other suits because of his slower fall speed? I used to play vanilla as well but the only suits I used in ranked matches are Susanowo and F91 so I dont really have experience on any 3k suits... lol.
brett_ Posted September 18, 2014 Author Posted September 18, 2014 If you're attacking their back player and you're letting your partner get 2v1'd, it either means you're being ignored, or you're being knocked down. Both of those issues are just a matter of practice and getting better at close range exchanges, or learning which matchups allow you to pursue as such. There is also nothing really too wrong with being too conservative on his first life - it's much better than overdoing it - it's not that hard to adjust appropriately and start being more aggressive in the second half of the game. If he's dying too fast even while trying to do so, your partner is probably not adjusting fast enough. In general what you are describing is the dilemma all back-melee players suffer from, and is pretty much the heart and soul of playing 2k melee in a nutshell - understanding how far you can stretch yourself, when to be passive and when to take risks. You're pretty much required to be playing on a knife's edge most of the game, teetering between these two extremes, so if this is what you're having trouble with rest assured that this is the correct direction to be trying to improve in. My honest advice is that since you have a good understanding of this concept, just play more and reflect after each game about possible places you should have been more defensive / aggressive.
zodiark921 Posted September 18, 2014 Posted September 18, 2014 Thanks so much for answering my question! Now that I know that my previous strategy was on the right track. I totally feel that playing as a melee partner is a lot more exciting and satisfying than as a ranged suit.....yep... lol
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