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Posted
On 11/20/2015, 4:20:08, Lord Knight said:

Try 2K > cS JI 2H > SJ JPKSD > dj iad JSH on... Sol, I think?

 

I learned how to do this tonight.  I found that 2H, j.S, dj.S, and dj.H (all hits) are burst safe.  j.D can manually bait bursts, but I didn't find it to be safe (because of the IAD). Should more of it be safe or did I learn which important bits are safe?  I don't know which resource Engellier is referring to otherwise I'd refer to it myself.

Edit: I watched some Nakamura footage today.  He did JI into j.SPKD dj.IAD.SH.  Sol bursted the j.S and the j.P whiffed while he crossed over and blocked the burst.  I saw him do it 3 times.  One bait which resulted in what I mentioned before, one combo went through, one burst was baited but he got hit when he crossed over so I imagine he either mistimed it or it you need to do this combo while holding forward so that you block the burst when you cross up.  I'll test it at some future point.

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Posted

so like idk if anybody realized this but millia can do 6k 236s cs JI 2h sj jdd iad jsh on pretty much all of the cast. this also works after tk moon disc hair car disc etc. etc. but actually does less damage then the normal 6h jsd routes. i know millia might be able to do dust-loops off of 6h but i have yet to do one (i am like 99% sure they work but damn ji after 6h is tough im slow as hell). i was going to put up a video about it but college hit me :(

also someone want to make a critique thread or something like it. probably would help more then hurt.

Posted
16 hours ago, Synyster17 said:

also someone want to make a critique thread or something like it. probably would help more then hurt.

sure why not

  • 3 weeks later...
Posted

forgive me for asking this,its probably been covered.can somebody explain jump install with Millia? sorta unfamiliar with it.

  • 2 weeks later...
Posted
On 12/27/2015 at 7:17 AM, s3psev said:

forgive me for asking this,its probably been covered.can somebody explain jump install with Millia? sorta unfamiliar with it.

Sorry, I just saw this now. Essentially jump installing is jump canceling a move and then canceling that into another move so that the jump cancel doesn't actually come out (Ex. c.S > 9 > 2H in quick succession). Doing this allows you to be able to jump cancel after doing a super jump or a special move that leaves you airborne, otherwise you would not be able to. 

You can read more about it here: http://www.dustloop.com/wiki/index.php?title=GGXRD/Movement#Jump_Install

  • 3 months later...
Posted

Don't know if anyone has mentioned or noticed yet, but Millia can't combo into S Tandem Top on Jam when she's crouching.

Posted
2 hours ago, tenpowers said:

Don't know if anyone has mentioned or noticed yet, but Millia can't combo into S Tandem Top on Jam when she's crouching.

Guess that the Demo isn't the last arcade version, in arcades that was fixed.

Posted
On 4/11/2016 at 10:58 PM, heavymetalmixer said:

Guess that the Demo isn't the last arcade version, in arcades that was fixed.

Do you have a source for this?

  • 1 month later...
Posted

Ok yes I'm sticking with Millia. I kept switching between her & another character but I have to play her. 

I hate whiffing normals and I'm trying hard to fix this. I also feel like I should be doing stronger juggling rather than jk>js iad> js>jh 

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