Synyster17 Posted October 20, 2015 Posted October 20, 2015 I've been trying to nail down the dustloop on Faust but it's such a pain to get consistently. I wonder if it's even worth it, the dmg difference between it and the bnb is around 30 and around 10 or less once guts start to kick in. What's your thoughts? I've also practiced secret garden setups. When I used it in matches I found it pretty difficult to properly convert off of it if the enemy gets hit in weird way (say, Sol reversal dping and getting hit midair). I don't know how to practice it either. If I record Millia I can't practice the followup combo from nonstandard hits, and if I play her myself I can't get reversal DPs from the dummy.... In other news, did you know the W in Woshige does not get pronounced? My life was a lie all along...OSHIGE IN THE HOUSE YEAHHHHH MANNNNNi find the dustloop somewhat easy but that is me. what are u havin trouble on? i find it worth it when ur not doing a relaunch of couseif someone like sol whiffs a dp during SG and gets CH i just go strait into air combo like jksd iad enders now for my questionswhat chroming rose setups are u using? i know some but nothing set in stonei found out that 6k 236s 5s JI 2h super jump jdd iad jsh works on some characters (elp, millia i think) is this worth it or is there something that does more damageSOMEONE HELP ME WITH MY GROUND GAME BY GOD IS SUCK
Jackal Posted October 20, 2015 Posted October 20, 2015 Hi everyone,for chroming rose, I always change my setup. My three setups are:(Nakamura setup) CR-tk fall-backdash-236H-5K-roll-pressure (if the opponent mash 2P, jump, blitz neutral or dp after 5K, you lose.)236H-CR-pressure (doesn't work with character with fast wake-up) --> I love this one because you stop the time just before the wake-up timing so the opponent will have some difficulties to do a reversal blitz/dp. 236H-backdash-CR (this one worked fine in the previous version but now it's specific. You need an opponent with no reversal or a bad one (Sin dp) because your opponent can still reversal dp to stop you during the CR start-up.)
Synyster17 Posted October 20, 2015 Posted October 20, 2015 i have seen jh rose super backdash and let the bloom hit meaty and do like tk moon or hair car. this seems good to me but i want to get others opinion. i also know of the jh CR backdash 236h 5k 6h into wtf you wanna do. this builds alot of guard bar and does damage if it hits.
Jackal Posted October 20, 2015 Posted October 20, 2015 The goal when you do an okizeme is to optimize the ratio: your options against your oponent optionsIf, for example, the opponent have a burst, doing CR-backdash is a good solution because you can avoid an OTG burst with the backdash and you can also do 236H to delay and avoid a wake-up gold burst.In counterpart, this solution doesn't give you two things:- being close is better. If you do tk moon far from the opponent and it's FD block, the roses appear in front of the opponent instead of where the opponent is.- the sooner the better. CR is time limited so the sooner you do the mix-up the better.I think CR-backdash is a good solution but I prefer nakamura's setup because it's more optimal (you have tk fall+backdash roses).
Lord Knight Posted October 20, 2015 Posted October 20, 2015 I pretty much only use 2 rose setups:-Purposefully ending my combo out of throw range + meaty disc > Rose-Rose > tk turbo fallNakamura's setup is really good for characters with fast wake up times, imo. And additionally (according to the wiki), Rose has no (probably 1F, I'll confirm later) recovery, so you can punish OTG burst easily just by doing it. I use backstep after activating to bait DAA though.Going to try that backstep > disc > 5K 6H though, that's a pretty good idea. Rele, I use the dust loop except when I'm nervous. I find it good (especially the more health he has), but if you can't do it, it's fine to do xx hit > H disc > 6H(1) > JSD > iad JSH.If you go for dust loop off a low or a grounded hit (so 6K, 2S, 2D or hair car), do xx > H Disc hit > 6H(1) > small delay JSD > the rest. I find the main way I drop it is that I don't get Faust to the correct height.
Rele Posted October 20, 2015 Posted October 20, 2015 i find the dustloop somewhat easy but that is me. what are u havin trouble on? i find it worth it when ur not doing a relaunch of couseDon't know man, I just can't get a feel for the correct height I have to be in relation to Faust. It's been some time since I had so much trouble with a combo in any FG :XI practiced it from tkbm and haircar, the combos I was doing were:tkbm (hdisc hits), (jump asap) delay j.S j.D, dj.D falling j.D etcresp.haircar (hdisc hits), 6H(1) j.S j.D, dj.D falling j.D etcAny tips for stuff to look out for? If you want I could record myself trying to do it. It might be easier to give feedback then. I haven't really experimented with rose install yet. I should get around to it eventually. That super is dumb as hell.
Synyster17 Posted October 20, 2015 Posted October 20, 2015 a video always helps man. check 0:42 outwow she can do some nasty things on faust by god
Synyster17 Posted October 21, 2015 Posted October 21, 2015 so i actually made a small video about the back step disc yada yada thing. i got 30 more damage on chipp using it from a 2s 236s starter and what i think is max damage. probably could have gotten more with an iad blocksting but i just wanted to keep it simple for now sorry about quality ipods b blowups and with a ps4 coming soon there isn't a reason for a capture card
Rele Posted October 22, 2015 Posted October 22, 2015 thx for the video. I haven't gotten around to trying it again (srsly screw dota, the best worst game in the history of mankind). I'll keep trying and if I still can't do it I'll post a video of my attempts so you can scream at me what I'm doing wrong.
Rele Posted October 26, 2015 Posted October 26, 2015 Anyone know which color palettes got added in Revelator? I only know of purple with black hair since Nakamura uses it, but that surely can't be the only one?
Lord Knight Posted October 27, 2015 Posted October 27, 2015 No clue, but as long as I have my colour 3 and 11, I'm good.
Synyster17 Posted October 27, 2015 Posted October 27, 2015 i heard they are adding the choice to play as the Mirror match color. i also heard every color is coming back along with 4 new ones. i can't remember where i heard this though
dinosaurzez Posted October 28, 2015 Posted October 28, 2015 The new colour 2 is pretty nice. Also iirc the woshige colour (11) is a default now.
Rele Posted October 28, 2015 Posted October 28, 2015 Looks good but not my style. Guess I will roll with the mirror match color in Revelator and hope they bring back AC+R standard D back at some point (the darkblue/bright blonde aka Noel palette).
Rele Posted November 3, 2015 Posted November 3, 2015 Found a funny and completely useless disc RC interaction. Reminds me of ACR Ky CSE FRC. https://www.youtube.com/watch?v=OXYtfWDIMcA
Theone_truestyle Posted November 9, 2015 Posted November 9, 2015 Need to know what to do off Anti air 5k and 5p like exact buttons cuz im a tard thanks
Rele Posted November 9, 2015 Posted November 9, 2015 5K (5K) or 5P (5P), j.K (j.S) j.D iad j.P/j.S j.H omit buttons in parenthesis according to height and distance
silverhydra Posted November 9, 2015 Posted November 9, 2015 49 minutes ago, Theone_truestyle said: Need to know what to do off Anti air 5k and 5p like exact buttons cuz im a tard thanks 5K/P j.KSD dj.IAD SH 5K cl.S(1) j.SD dj.IAD SH Notes: Cancel H into Turbofall where appropriate (if the last hit(s) would whiff) Omit j.S in j.KSD at far ranges or at high heights. I don't do this, but you can probably chain into 2H. I'm sure someone will correct me if I'm wrong or if there's a specific scenario where this adjustment is useful. Both combos listed above work for counterhit 6P(1) x Roll. First combo should be universal. You can also 6P(1) 2H, but I haven't started using this yet.
Rele Posted November 9, 2015 Posted November 9, 2015 Xrd Sign 1.0 to 1.1 had very minor nerfs, like DAA animation changed from c.S to 5P (no free oki anymore if it hits, more range and less negative on block though), digitalis slightly more negative on block, 6K has a lower attack lvl (less hit/blockstun). In turn she also had some small buffs, like 6P longer minimum stagger on CH (can get a legit combo off it) or 6H launching on CH. She's still top tier. Xrd Revelator is the same balance as Sign 1.1, though you might argue that system changes to BS makes it a little bit harder for her than before. Still top tier. 13 minutes ago, silverhydra said: I don't do this, but you can probably chain into 2H. I'm sure someone will correct me if I'm wrong or if there's a specific scenario where this adjustment is useful. Only on CH.
Lord Knight Posted November 11, 2015 Posted November 11, 2015 On 11/9/2015, 3:05:53, Theone_truestyle said: Need to know what to do off Anti air 5k and 5p like exact buttons cuz im a tard thanks Just want to add to everyone else's answer: As far ad-lib combos go, you pretty much want; 5P/5K > (filler) > JD > iad > (filler) JH And in addition, you can replace 5P/5K with a lot of things. In regards to JH > Turbo Fall - I personally only do it when I'm truly uncertain about how many hits of JH will connect. You get a feel for how many times JH will hit, and it tends to vary by character. For example, usually you don't have to worry about all 3 hits of JH connecting (assuming you're trying to make all three hits connect) on Sin/May/Elphelt pretty easily.
MX_Engellier Posted November 20, 2015 Posted November 20, 2015 Hey LordKnight, I checked out your burst safe JI combo, but honestly I've got no idea on how to perform the damned jump thingy since I'm kind of new. Could you please be kind enough to type a Millia standard JI combo so that I can understand how that thing works on Millia? Also, is it worth spending Silent Force after 6H (1 hit) > IAD SF > (Blockstring mixup)? I kind of like going for just 5K into mixup (Badmoon, FD cancel throw, Roll YRC grab, Roll dust and so on) if they manage to block my Tandem Top mixup. Thanks beforehand =)
Lord Knight Posted November 20, 2015 Posted November 20, 2015 26 minutes ago, MX_Engellier said: Hey LordKnight, I checked out your burst safe JI combo, but honestly I've got no idea on how to perform the damned jump thingy since I'm kind of new. Could you please be kind enough to type a Millia standard JI combo so that I can understand how that thing works on Millia? Also, is it worth spending Silent Force after 6H (1 hit) > IAD SF > (Blockstring mixup)? I kind of like going for just 5K into mixup (Badmoon, FD cancel throw, Roll YRC grab, Roll dust and so on) if they manage to block my Tandem Top mixup. Thanks beforehand =) Jump Install - http://www.dustloop.com/wiki/index.php?title=GGXRD/Movement#Jump_Install Try 2K > cS JI 2H > SJ JPKSD > dj iad JSH on... Sol, I think? Doing IAD after 6H is fine, doing a jump and throwing Silent Force is fine too. The important thing is varying your offense. For example, there are a bunch of ways for opponents to defend against 5K > whatever options. Good luck!
xlolxlolx Posted November 21, 2015 Posted November 21, 2015 you typically dont want to do the risky mixup post disk hit, tk badmoon especially should be avoided because you're gonna eat some pretty hefty damage if you get figured out
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now